triangle?

This commit is contained in:
2026-02-10 23:51:27 -06:00
parent 1f22a661cd
commit 0244f463c4
11 changed files with 83 additions and 49 deletions

View File

@@ -37,7 +37,7 @@ namespace Archimedes {
const Shader::LoadType& lt
) = 0;
virtual void draw(const RenderTarget&) = 0;
virtual void draw(const RenderTarget*) = 0;
virtual Renderer* getRendererImpl() = 0;

View File

@@ -1,6 +1,7 @@
#ifdef RENDERER_OPENGL
#undef RENDERER_OPENGL
#ifndef RENDERER_OPENGL_H
#define RENDERER_OPENGL_H
#include "pch.hpp"
@@ -81,7 +82,8 @@ namespace Archimedes {
glDeleteShader(fragmentShader);
shader.id = shaderProgram;
std::cout << "createShader success!\n";
return shader;
}
@@ -102,32 +104,42 @@ namespace Archimedes {
glBindVertexArray(rt->vertexArray.id);
glBindBuffer(GL_ARRAY_BUFFER, rt->vertexBuffer.id);
glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 6, data, GL_STATIC_DRAW);
glGenBuffers(1, &rt->indexArray.id);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, rt->indexArray.id);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, count * sizeof(unsigned int), indices, GL_STATIC_DRAW);
glUseProgram(s.id);
glVertexAttribPointer(rt->vertexArray.id, count, GL_FLOAT, GL_FALSE, count * sizeof(float), (void*)0);
glEnableVertexAttribArray(rt->vertexArray.id);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), (void*)0);
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
std::cout << "createRenderTarget success!\n";
return rt;
};
void draw(const RenderTarget& rt) override {
void draw(const RenderTarget* rt) override {
glUseProgram(rt.shader.id);
/*std::cout << "\nNow Rendering:\n"
<< "\nindex buffer id: " << rt.indexArray.id
<< "\nshader id: " << rt.shader.id
<< "\nvertex array id: " << rt.vertexArray.id
<< "\nvertex buffer id: " << rt.vertexBuffer.id
<< "\n" << "";*/
glBindVertexArray(rt.vertexArray.id);
glUseProgram(rt->shader.id);
glDrawElements(GL_TRIANGLES, rt.indexArray.getCount(), GL_UNSIGNED_INT, 0);
glBindVertexArray(rt->vertexArray.id);
glDrawElements(GL_TRIANGLES, rt->indexArray.getCount(), GL_UNSIGNED_INT, nullptr);
glBindVertexArray(0);
}
@@ -137,3 +149,4 @@ namespace Archimedes {
}
#endif
#endif

View File

@@ -1,5 +1,6 @@
#ifndef RENDERER_SDL3
#define RENDERER_SDL3
#ifdef RENDERER_SDL3
#ifndef RENDERER_SDL3_H
#define RENDERER_SDL3_H
#include "pch.hpp"
@@ -39,3 +40,4 @@ namespace Archimedes {
}
#endif
#endif

View File

@@ -18,10 +18,10 @@ namespace Archimedes {
void doFrame() {
renderer->render();
swapBuffers();
renderer->render();
pollEvents();
}
@@ -32,6 +32,8 @@ namespace Archimedes {
virtual void pollEvents() = 0;
virtual void restoreContext() = 0;
virtual void getSize(int& w, int& h) {
w = this->w;
h = this->h;

View File

@@ -1,5 +1,6 @@
#ifdef WINDOW_GLFW
#undef WINDOW_GLFW
#ifndef WINDOW_GLFW_H
#define WINDOW_GLFW_H
#include "pch.hpp"
@@ -33,7 +34,7 @@ namespace Archimedes {
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
//glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, 1);
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, 1);
#endif
window = glfwCreateWindow(640, 480, "Archimedes", NULL, NULL);
@@ -115,7 +116,7 @@ namespace Archimedes {
return glfwWindowShouldClose(window);
}
void restoreContext() { glfwMakeContextCurrent(window); }
void restoreContext() override { glfwMakeContextCurrent(window); }
void getSize(int& w, int& h) override {
glfwGetFramebufferSize(window, &w, &h);
@@ -135,3 +136,4 @@ namespace Archimedes {
}
#endif
#endif

View File

@@ -1,5 +1,6 @@
#ifdef WINDOW_SDL3
#undef WINDOW_SDL3
#ifndef WINDOW_SDL3_H
#define WINDOW_SDL3_H
#include "pch.hpp"
@@ -7,7 +8,7 @@
#include <SDL3/SDL.h>
#if RENDERER == 1
#ifdef RENDERER_OPENGL
#include <SDL3/SDL_opengl.h>
@@ -76,13 +77,14 @@ namespace Archimedes {
std::abort();
}
#if RENDERER == 1
#ifdef RENDERER_OPENGL
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
SDL_WindowFlags window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN;
#elif RENDERER == 2
#endif
#ifdef RENDERER_SDL3
SDL_WindowFlags window_flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
#endif
@@ -94,7 +96,7 @@ namespace Archimedes {
}
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
#if RENDERER == 1
#ifdef RENDERER_OPENGL
gl_context = SDL_GL_CreateContext(window);
if (gl_context == nullptr)
@@ -112,7 +114,7 @@ namespace Archimedes {
}
~WindowSDL3() {
#if RENDERER == 1
#ifdef RENDERER_OPENGL
SDL_GL_DestroyContext(gl_context);
#endif
SDL_RemoveEventWatch(EventCallback, &data);
@@ -123,7 +125,7 @@ namespace Archimedes {
bool shouldClose() override { return false; }
void swapBuffers() override {
#if RENDERER == 1
#ifdef RENDERER_OPENGL
restoreContext();
SDL_GL_SwapWindow(window);
#endif
@@ -136,8 +138,8 @@ namespace Archimedes {
WindowSDL3* getWindowImpl() override { return this; };
#if RENDERER == 1
void restoreContext() { SDL_GL_MakeCurrent(window, gl_context); }
#ifdef RENDERER_OPENGL
void restoreContext() override { SDL_GL_MakeCurrent(window, gl_context); }
#endif
void getSize(int& w, int& h) override {
w = this->w;
@@ -150,14 +152,14 @@ namespace Archimedes {
}
SDL_Window* getWindow() { return window; }
#if RENDERER == 1
#ifdef RENDERER_OPENGL
SDL_GLContext getContext() { return gl_context; }
#endif
WindowData data;
private:
SDL_Window* window;
#if RENDERER == 1
#ifdef RENDERER_OPENGL
SDL_GLContext gl_context;
#endif
@@ -165,3 +167,4 @@ namespace Archimedes {
}
#endif
#endif