triangle?
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@@ -37,7 +37,7 @@ namespace Archimedes {
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const Shader::LoadType& lt
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) = 0;
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virtual void draw(const RenderTarget&) = 0;
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virtual void draw(const RenderTarget*) = 0;
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virtual Renderer* getRendererImpl() = 0;
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@@ -1,6 +1,7 @@
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#ifdef RENDERER_OPENGL
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#undef RENDERER_OPENGL
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#ifndef RENDERER_OPENGL_H
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#define RENDERER_OPENGL_H
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#include "pch.hpp"
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@@ -81,7 +82,8 @@ namespace Archimedes {
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glDeleteShader(fragmentShader);
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shader.id = shaderProgram;
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std::cout << "createShader success!\n";
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return shader;
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}
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@@ -102,32 +104,42 @@ namespace Archimedes {
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glBindVertexArray(rt->vertexArray.id);
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glBindBuffer(GL_ARRAY_BUFFER, rt->vertexBuffer.id);
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glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 6, data, GL_STATIC_DRAW);
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glGenBuffers(1, &rt->indexArray.id);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, rt->indexArray.id);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, count * sizeof(unsigned int), indices, GL_STATIC_DRAW);
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glUseProgram(s.id);
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glVertexAttribPointer(rt->vertexArray.id, count, GL_FLOAT, GL_FALSE, count * sizeof(float), (void*)0);
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glEnableVertexAttribArray(rt->vertexArray.id);
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), (void*)0);
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glEnableVertexAttribArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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std::cout << "createRenderTarget success!\n";
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return rt;
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};
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void draw(const RenderTarget& rt) override {
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void draw(const RenderTarget* rt) override {
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glUseProgram(rt.shader.id);
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/*std::cout << "\nNow Rendering:\n"
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<< "\nindex buffer id: " << rt.indexArray.id
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<< "\nshader id: " << rt.shader.id
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<< "\nvertex array id: " << rt.vertexArray.id
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<< "\nvertex buffer id: " << rt.vertexBuffer.id
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<< "\n" << "";*/
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glBindVertexArray(rt.vertexArray.id);
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glUseProgram(rt->shader.id);
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glDrawElements(GL_TRIANGLES, rt.indexArray.getCount(), GL_UNSIGNED_INT, 0);
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glBindVertexArray(rt->vertexArray.id);
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glDrawElements(GL_TRIANGLES, rt->indexArray.getCount(), GL_UNSIGNED_INT, nullptr);
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glBindVertexArray(0);
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}
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@@ -137,3 +149,4 @@ namespace Archimedes {
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}
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#endif
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#endif
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@@ -1,5 +1,6 @@
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#ifndef RENDERER_SDL3
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#define RENDERER_SDL3
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#ifdef RENDERER_SDL3
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#ifndef RENDERER_SDL3_H
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#define RENDERER_SDL3_H
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#include "pch.hpp"
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@@ -39,3 +40,4 @@ namespace Archimedes {
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}
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#endif
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#endif
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@@ -18,10 +18,10 @@ namespace Archimedes {
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void doFrame() {
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renderer->render();
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swapBuffers();
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renderer->render();
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pollEvents();
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}
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@@ -32,6 +32,8 @@ namespace Archimedes {
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virtual void pollEvents() = 0;
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virtual void restoreContext() = 0;
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virtual void getSize(int& w, int& h) {
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w = this->w;
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h = this->h;
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@@ -1,5 +1,6 @@
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#ifdef WINDOW_GLFW
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#undef WINDOW_GLFW
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#ifndef WINDOW_GLFW_H
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#define WINDOW_GLFW_H
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#include "pch.hpp"
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@@ -33,7 +34,7 @@ namespace Archimedes {
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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//glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, 1);
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glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, 1);
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#endif
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window = glfwCreateWindow(640, 480, "Archimedes", NULL, NULL);
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@@ -115,7 +116,7 @@ namespace Archimedes {
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return glfwWindowShouldClose(window);
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}
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void restoreContext() { glfwMakeContextCurrent(window); }
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void restoreContext() override { glfwMakeContextCurrent(window); }
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void getSize(int& w, int& h) override {
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glfwGetFramebufferSize(window, &w, &h);
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@@ -135,3 +136,4 @@ namespace Archimedes {
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}
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#endif
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#endif
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@@ -1,5 +1,6 @@
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#ifdef WINDOW_SDL3
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#undef WINDOW_SDL3
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#ifndef WINDOW_SDL3_H
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#define WINDOW_SDL3_H
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#include "pch.hpp"
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@@ -7,7 +8,7 @@
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#include <SDL3/SDL.h>
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#if RENDERER == 1
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#ifdef RENDERER_OPENGL
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#include <SDL3/SDL_opengl.h>
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@@ -76,13 +77,14 @@ namespace Archimedes {
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std::abort();
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}
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#if RENDERER == 1
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#ifdef RENDERER_OPENGL
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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SDL_WindowFlags window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN;
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#elif RENDERER == 2
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#endif
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#ifdef RENDERER_SDL3
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SDL_WindowFlags window_flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
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#endif
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@@ -94,7 +96,7 @@ namespace Archimedes {
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}
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SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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#if RENDERER == 1
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#ifdef RENDERER_OPENGL
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gl_context = SDL_GL_CreateContext(window);
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if (gl_context == nullptr)
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@@ -112,7 +114,7 @@ namespace Archimedes {
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}
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~WindowSDL3() {
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#if RENDERER == 1
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#ifdef RENDERER_OPENGL
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SDL_GL_DestroyContext(gl_context);
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#endif
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SDL_RemoveEventWatch(EventCallback, &data);
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@@ -123,7 +125,7 @@ namespace Archimedes {
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bool shouldClose() override { return false; }
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void swapBuffers() override {
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#if RENDERER == 1
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#ifdef RENDERER_OPENGL
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restoreContext();
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SDL_GL_SwapWindow(window);
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#endif
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@@ -136,8 +138,8 @@ namespace Archimedes {
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WindowSDL3* getWindowImpl() override { return this; };
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#if RENDERER == 1
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void restoreContext() { SDL_GL_MakeCurrent(window, gl_context); }
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#ifdef RENDERER_OPENGL
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void restoreContext() override { SDL_GL_MakeCurrent(window, gl_context); }
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#endif
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void getSize(int& w, int& h) override {
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w = this->w;
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@@ -150,14 +152,14 @@ namespace Archimedes {
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}
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SDL_Window* getWindow() { return window; }
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#if RENDERER == 1
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#ifdef RENDERER_OPENGL
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SDL_GLContext getContext() { return gl_context; }
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#endif
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WindowData data;
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private:
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SDL_Window* window;
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#if RENDERER == 1
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#ifdef RENDERER_OPENGL
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SDL_GLContext gl_context;
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#endif
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@@ -165,3 +167,4 @@ namespace Archimedes {
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}
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#endif
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#endif
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