triangle?
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@@ -37,7 +37,7 @@ namespace Archimedes {
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const Shader::LoadType& lt
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) = 0;
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virtual void draw(const RenderTarget&) = 0;
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virtual void draw(const RenderTarget*) = 0;
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virtual Renderer* getRendererImpl() = 0;
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@@ -1,6 +1,7 @@
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#ifdef RENDERER_OPENGL
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#undef RENDERER_OPENGL
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#ifndef RENDERER_OPENGL_H
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#define RENDERER_OPENGL_H
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#include "pch.hpp"
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@@ -81,7 +82,8 @@ namespace Archimedes {
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glDeleteShader(fragmentShader);
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shader.id = shaderProgram;
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std::cout << "createShader success!\n";
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return shader;
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}
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@@ -102,32 +104,42 @@ namespace Archimedes {
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glBindVertexArray(rt->vertexArray.id);
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glBindBuffer(GL_ARRAY_BUFFER, rt->vertexBuffer.id);
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glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 6, data, GL_STATIC_DRAW);
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glGenBuffers(1, &rt->indexArray.id);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, rt->indexArray.id);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, count * sizeof(unsigned int), indices, GL_STATIC_DRAW);
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glUseProgram(s.id);
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glVertexAttribPointer(rt->vertexArray.id, count, GL_FLOAT, GL_FALSE, count * sizeof(float), (void*)0);
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glEnableVertexAttribArray(rt->vertexArray.id);
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), (void*)0);
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glEnableVertexAttribArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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std::cout << "createRenderTarget success!\n";
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return rt;
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};
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void draw(const RenderTarget& rt) override {
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void draw(const RenderTarget* rt) override {
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glUseProgram(rt.shader.id);
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/*std::cout << "\nNow Rendering:\n"
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<< "\nindex buffer id: " << rt.indexArray.id
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<< "\nshader id: " << rt.shader.id
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<< "\nvertex array id: " << rt.vertexArray.id
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<< "\nvertex buffer id: " << rt.vertexBuffer.id
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<< "\n" << "";*/
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glBindVertexArray(rt.vertexArray.id);
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glUseProgram(rt->shader.id);
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glDrawElements(GL_TRIANGLES, rt.indexArray.getCount(), GL_UNSIGNED_INT, 0);
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glBindVertexArray(rt->vertexArray.id);
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glDrawElements(GL_TRIANGLES, rt->indexArray.getCount(), GL_UNSIGNED_INT, nullptr);
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glBindVertexArray(0);
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}
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@@ -137,3 +149,4 @@ namespace Archimedes {
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}
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#endif
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#endif
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@@ -1,5 +1,6 @@
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#ifndef RENDERER_SDL3
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#define RENDERER_SDL3
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#ifdef RENDERER_SDL3
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#ifndef RENDERER_SDL3_H
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#define RENDERER_SDL3_H
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#include "pch.hpp"
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@@ -39,3 +40,4 @@ namespace Archimedes {
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}
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#endif
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#endif
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