triangle?

This commit is contained in:
2026-02-10 23:51:27 -06:00
parent 1f22a661cd
commit 0244f463c4
11 changed files with 83 additions and 49 deletions

View File

@@ -37,7 +37,7 @@ namespace Archimedes {
const Shader::LoadType& lt
) = 0;
virtual void draw(const RenderTarget&) = 0;
virtual void draw(const RenderTarget*) = 0;
virtual Renderer* getRendererImpl() = 0;

View File

@@ -1,6 +1,7 @@
#ifdef RENDERER_OPENGL
#undef RENDERER_OPENGL
#ifndef RENDERER_OPENGL_H
#define RENDERER_OPENGL_H
#include "pch.hpp"
@@ -81,7 +82,8 @@ namespace Archimedes {
glDeleteShader(fragmentShader);
shader.id = shaderProgram;
std::cout << "createShader success!\n";
return shader;
}
@@ -102,32 +104,42 @@ namespace Archimedes {
glBindVertexArray(rt->vertexArray.id);
glBindBuffer(GL_ARRAY_BUFFER, rt->vertexBuffer.id);
glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 6, data, GL_STATIC_DRAW);
glGenBuffers(1, &rt->indexArray.id);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, rt->indexArray.id);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, count * sizeof(unsigned int), indices, GL_STATIC_DRAW);
glUseProgram(s.id);
glVertexAttribPointer(rt->vertexArray.id, count, GL_FLOAT, GL_FALSE, count * sizeof(float), (void*)0);
glEnableVertexAttribArray(rt->vertexArray.id);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), (void*)0);
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
std::cout << "createRenderTarget success!\n";
return rt;
};
void draw(const RenderTarget& rt) override {
void draw(const RenderTarget* rt) override {
glUseProgram(rt.shader.id);
/*std::cout << "\nNow Rendering:\n"
<< "\nindex buffer id: " << rt.indexArray.id
<< "\nshader id: " << rt.shader.id
<< "\nvertex array id: " << rt.vertexArray.id
<< "\nvertex buffer id: " << rt.vertexBuffer.id
<< "\n" << "";*/
glBindVertexArray(rt.vertexArray.id);
glUseProgram(rt->shader.id);
glDrawElements(GL_TRIANGLES, rt.indexArray.getCount(), GL_UNSIGNED_INT, 0);
glBindVertexArray(rt->vertexArray.id);
glDrawElements(GL_TRIANGLES, rt->indexArray.getCount(), GL_UNSIGNED_INT, nullptr);
glBindVertexArray(0);
}
@@ -137,3 +149,4 @@ namespace Archimedes {
}
#endif
#endif

View File

@@ -1,5 +1,6 @@
#ifndef RENDERER_SDL3
#define RENDERER_SDL3
#ifdef RENDERER_SDL3
#ifndef RENDERER_SDL3_H
#define RENDERER_SDL3_H
#include "pch.hpp"
@@ -39,3 +40,4 @@ namespace Archimedes {
}
#endif
#endif