triangle?
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@@ -24,6 +24,8 @@ TestTriangle::~TestTriangle() {
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#endif
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*/
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wm->releaseWindow(window);
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delete rt;
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}
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}
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@@ -32,12 +34,14 @@ void TestTriangle::onLoad() {
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WindowModule* wm; { wm = (WindowModule*) moduleInstances[WindowModule()]; }
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if(!wm) {
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std::cout << "No WindowModule for ImguiModule!\n";
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std::cout << "No WindowModule TestTriangle!\n";
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std::abort();
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}
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window = wm->aquireWindow();
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window->getRenderer()->clearColor = { 0.2, 0.2, 0.4, 0.7 };
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rt = window->getRenderer()->createRenderTarget(
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vertices,
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9 * sizeof(float),
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@@ -53,7 +57,10 @@ void TestTriangle::onLoad() {
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void TestTriangle::run() {
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window->getRenderer()->draw(*rt);
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window->getRenderer()->render();
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window->getRenderer()->draw(rt);
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window->swapBuffers();
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window->pollEvents();
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}
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@@ -51,10 +51,12 @@ class TestTriangle : public Archimedes::Module {
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};
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unsigned int indices[3] = {
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1, // left
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2, // right
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3 // top
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0, // left
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1, // right
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2 // top
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};
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unsigned int vao, vbo, ibo, shaderProgram;
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};
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#ifdef TESTTRIANGLE_DYNAMIC
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@@ -15,7 +15,7 @@ ImguiModule::~ImguiModule() {
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if(app) {
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WindowModule* wm; { wm = (WindowModule*) moduleInstances[WindowModule()]; }
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#if WINDOW == 2
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#ifdef WINDOW_SDL3
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wm->removeEventFn(ecmd_it);
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#endif
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@@ -38,8 +38,8 @@ void ImguiModule::onLoad() {
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window = wm->aquireWindow();
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#if RENDERER == 2
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renderer = window->getRenderer()->getRendererImpl().renderer;
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#ifdef RENDERER_SDL3
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renderer = window->getRenderer()->getRendererImpl()->renderer;
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#endif
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IMGUI_CHECKVERSION();
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@@ -105,7 +105,7 @@ void ImguiModule::run() {
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ImGui::UpdatePlatformWindows();
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ImGui::RenderPlatformWindowsDefault();
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window->getWindowImpl().restoreContext();
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window->getWindowImpl()->restoreContext();
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}
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};
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@@ -6,22 +6,24 @@
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#include "modules/WindowModule/WindowModule.h"
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#if RENDERER == 1
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#ifdef RENDERER_OPENGL
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#include "backends/imgui_impl_opengl3.h"
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#elif RENDERER == 2
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#endif
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#ifdef RENDERER_SDL3
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#include "backends/imgui_impl_sdlrenderer3.h"
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#endif
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#if WINDOW == 1
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#ifdef WINDOW_GLFW
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#include "backends/imgui_impl_glfw.h"
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#include <GLFW/glfw3.h>
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#elif WINDOW == 2
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#endif
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#ifdef WINDOW_SDL3
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#include "backends/imgui_impl_sdl3.h"
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#include <SDL3/SDL.h>
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@@ -68,14 +70,14 @@ class ImguiModule : public Archimedes::Module {
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std::list<std::function<void(Archimedes::Event*)>>::iterator ecmd_it;
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#if RENDERER == 1
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#ifdef RENDERER_OPENGL
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auto rendererInit() { return ImGui_ImplOpenGL3_Init("#version 330"); }
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void rendererShutdown() { ImGui_ImplOpenGL3_Shutdown(); }
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void rendererNewFrame() { ImGui_ImplOpenGL3_NewFrame(); }
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void rendererRenderDrawData() { ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); }
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#elif RENDERER == 2
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#endif
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#ifdef RENDERER_SDL3
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SDL_Renderer* renderer;
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auto rendererInit() { return ImGui_ImplSDLRenderer3_Init(renderer); }
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void rendererShutdown() { ImGui_ImplSDLRenderer3_Shutdown(); }
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@@ -42,10 +42,11 @@ void WindowModule::onLoad() {
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void WindowModule::run() {
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if(window)
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window->doFrame();
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else
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if(window) {
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//window->doFrame();
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} else {
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app->emitEvent(new Archimedes::DoUnloadModuleEvent(name));
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}
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}
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bool WindowModule::onEvent(const Archimedes::Event& e) {
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