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35
layers/layer.h
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35
layers/layer.h
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#pragma once
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#include "terminal.h"
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#include "event.h"
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class Layer {
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friend class EventHandler;
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public:
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Layer();
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virtual ~Layer();
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virtual void onAttach() = 0;
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virtual void onDetach() = 0;
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virtual void onUpdate() = 0;
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virtual bool onEvent(const Event* event) = 0;
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protected:
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virtual bool onMouseButtonPressed(const MouseButtonEvent* event) = 0;
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virtual bool onMouseButtonReleased(const MouseButtonEvent* event) = 0;
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virtual bool onMouseMoved(const MouseMovedEvent* event) = 0;
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virtual bool onMouseScrolled(const MouseScrolledEvent* event) = 0;
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virtual bool onKeyPressed(const KeyEvent* event) = 0;
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virtual bool onKeyReleased(const KeyEvent* event) = 0;
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virtual bool onKeyTyped(const KeyTypedEvent* event) = 0;
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virtual bool onWindowResize(const WindowEvent* event) = 0;
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virtual bool onWindowFocus(const WindowEvent* event) = 0;
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virtual bool onWindowFocusLost(const WindowEvent* event) = 0;
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virtual bool onWindowClose(const WindowEvent* event) = 0;
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virtual bool onWindowMoved(const WindowEvent* event) = 0;
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};
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