remove debug print statements
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@@ -43,22 +43,15 @@ void TestImgui::onLoad() {
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ImGui::StyleColorsDark();
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//ImGui::StyleColorsLight();
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std::cout << "init backends\n";
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// Setup Platform/Renderer backends
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std::cout << wm->getName() << std::endl;
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GLFWwindow* w = std::any_cast<GLFWwindow*>(wm->getData("window"));
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std::cout << "TestImgui GLFWwindow*: " << w << std::endl;
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if(!ImGui_ImplGlfw_InitForOpenGL(w, true))
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std::cout << "GLFWImpl failed\n";
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if(!ImGui_ImplOpenGL3_Init("#version 330")) {
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std::cout << "ImGui_ImplOpenGL3_Init failed!\n" << std::endl;
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}
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std::cout << "register renderCmd\n";
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std::list<Archimedes::Renderer::renderCmd*>* cmdList =
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std::any_cast<std::list<Archimedes::Renderer::renderCmd*>*>(wm->getData("renderCmdList"));
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