restructure project for dynamic linking

This commit is contained in:
2025-02-26 12:12:31 -06:00
parent ca683b50e7
commit 1922896a1a
40 changed files with 11 additions and 0 deletions

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modules/gui/assets/viking_room.obj Executable file

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modules/gui/events/event.cpp Executable file
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#include "event.h"
Event::Event() {
}
Event::~Event()
{
}

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modules/gui/events/event.h Executable file
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#pragma once
#include "engine.h"
enum class EventType {
None = 0,
WindowClose, WindowResize, WindowFocus, WindowLostFocus, WindowMoved,
KeyPressed, KeyReleased, KeyTyped,
MouseButtonPressed, MouseButtonReleased, MouseMoved, MouseScrolled
};
class Event {
public:
Event();
virtual ~Event();
virtual EventType getType() const = 0;
};

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#include "eventHandler.h"
#include "application.h"
EventHandler::EventHandler() {
}
bool EventHandler::handleEvent(const Event* e, Layer* layer) {
//std::cout << (int)e->getType() << '\n';
switch(e->getType()) {
case EventType::KeyPressed:
return layer->onKeyPressed(static_cast<const KeyEvent*>(e));
case EventType::KeyReleased:
return layer->onKeyReleased(static_cast<const KeyEvent*>(e));
case EventType::KeyTyped:
return layer->onKeyTyped(static_cast<const KeyTypedEvent*>(e));
case EventType::MouseButtonPressed:
return layer->onMouseButtonPressed(static_cast<const MouseButtonEvent*>(e));
case EventType::MouseButtonReleased:
return layer->onMouseButtonReleased(static_cast<const MouseButtonEvent*>(e));
case EventType::MouseScrolled:
return layer->onMouseScrolled(static_cast<const MouseScrolledEvent*>(e));
case EventType::MouseMoved:
return layer->onMouseMoved(static_cast<const MouseMovedEvent*>(e));
case EventType::WindowClose:
return layer->onWindowClose(static_cast<const WindowEvent*>(e));
case EventType::WindowFocus:
return layer->onWindowFocus(static_cast<const WindowEvent*>(e));
case EventType::WindowLostFocus:
return layer->onWindowFocusLost(static_cast<const WindowEvent*>(e));
case EventType::WindowMoved:
return layer->onWindowMoved(static_cast<const WindowEvent*>(e));
case EventType::WindowResize:
return layer->onWindowResize(static_cast<const WindowEvent*>(e));
//default:
}
return false;
}

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#pragma once
#include "engine.h"
#include "event.h"
class EventHandler {
public:
EventHandler();
bool handleEvent(const Event*, Layer*);
};

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modules/gui/events/keyEvent.cpp Executable file
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#include "keyEvent.h"
KeyEvent::KeyEvent(int k, int s, int m, int r, bool p) : key(k), scancode(s), mod(m), repeat(r), pressed(p) {
}
KeyTypedEvent::KeyTypedEvent(int w, char* t) : windowID(w), text(t)
{
}

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modules/gui/events/keyEvent.h Executable file
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#include "engine.h"
#include "event.h"
class KeyEvent : public Event {
const int key;
const int scancode;
const int mod;
const int repeat;
const bool pressed;
public:
KeyEvent(int, int, int, int, bool);
inline int getKey() const { return key; }
inline int getScancode() const { return scancode; }
inline int getMod() const { return mod; }
inline bool getPressed() const { return pressed; }
EventType getType() const { return pressed ? EventType::KeyPressed : EventType::KeyReleased; }
};
class KeyTypedEvent : public Event {
const std::string text;
const int windowID;
public:
KeyTypedEvent(int, char*);
inline int getWindowID() const { return windowID; }
inline const char* getText() const { return text.c_str(); }
EventType getType() const { return EventType::KeyTyped; }
};

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#include "mouseEvent.h"
MouseButtonEvent::MouseButtonEvent(int b, bool p) : button(b), pressed(p) {
}
MouseMovedEvent::MouseMovedEvent(int _x, int _y, double _dx, double _dy) : x(_x), y(_y), dx(_dx), dy(_dy) {
}
MouseScrolledEvent::MouseScrolledEvent(int _x, int _y) : x(_x), y(_y) {
}

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modules/gui/events/mouseEvent.h Executable file
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#include "engine.h"
#include "event.h"
class MouseButtonEvent : public Event {
const int button;
const bool pressed;
public:
MouseButtonEvent(int, bool);
inline int getButton() const { return button; }
inline bool getPressed() const { return pressed; }
EventType getType() const { return pressed ? EventType::MouseButtonPressed : EventType::MouseButtonReleased; }
};
class MouseMovedEvent : public Event {
const int x, y;
const double dx, dy;
public:
MouseMovedEvent(int, int, double, double);
inline int getX() const { return x; }
inline int getY() const { return y; }
inline double getDeltaX() const { return dx; }
inline double getDeltaY() const { return dy; }
EventType getType() const { return EventType::MouseMoved; }
};
class MouseScrolledEvent : public Event {
const int x, y;
public:
MouseScrolledEvent(int, int);
inline int getX() const { return x; }
inline int getY() const { return y; }
EventType getType() const { return EventType::MouseScrolled; }
};

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#include "windowEvent.h"
WindowEvent::WindowEvent(int id, int e) : windowID(id), event(e) {
}

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#pragma once
#include "engine.h"
#include "event.h"
class WindowEvent : public Event {
const int windowID, event;
public:
WindowEvent(int, int);
inline int getWindowID() const { return windowID; }
EventType getType() const {
switch(event) {
case SDL_WINDOWEVENT_CLOSE:
return EventType::WindowClose;
case SDL_WINDOWEVENT_RESIZED:
return EventType::WindowResize;
case SDL_WINDOWEVENT_FOCUS_GAINED:
return EventType::WindowFocus;
case SDL_WINDOWEVENT_FOCUS_LOST:
return EventType::WindowLostFocus;
}
return EventType::None;
}
};

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#include "baseLayer.h"
#include "application.h"
BaseLayer::BaseLayer()
{
}
BaseLayer::~BaseLayer()
{
}
void BaseLayer::onAttach()
{
}
void BaseLayer::onDetach()
{
}
void BaseLayer::onUpdate()
{
}
bool BaseLayer::onEvent(const Event* e)
{
EventHandler eh;
return eh.handleEvent(e, this);
}
bool BaseLayer::onMouseButtonPressed(const MouseButtonEvent *e)
{
return true;
}
bool BaseLayer::onMouseButtonReleased(const MouseButtonEvent *e)
{
App::Get().show = !App::Get().show;
return true;
}
bool BaseLayer::onMouseMoved(const MouseMovedEvent *e)
{
return true;
}
bool BaseLayer::onMouseScrolled(const MouseScrolledEvent *e)
{
return true;
}
bool BaseLayer::onKeyPressed(const KeyEvent *e)
{
return true;
}
bool BaseLayer::onKeyReleased(const KeyEvent *e)
{
return true;
}
bool BaseLayer::onKeyTyped(const KeyTypedEvent *)
{
return true;
}
bool BaseLayer::onWindowClose(const WindowEvent *e)
{
if (e->getWindowID() == SDL_GetWindowID(App::Get().getWindow())) {
App::Get().done = true;
}
return true;
}
bool BaseLayer::onWindowFocus(const WindowEvent *e)
{
return true;
}
bool BaseLayer::onWindowFocusLost(const WindowEvent *e)
{
return true;
}
bool BaseLayer::onWindowMoved(const WindowEvent *e)
{
return true;
}
bool BaseLayer::onWindowResize(const WindowEvent *e)
{
return true;
}

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modules/gui/layers/baseLayer.h Executable file
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#pragma once
#include "engine.h"
#include "layer.h"
#include "eventHandler.h"
class BaseLayer : public Layer {
public:
BaseLayer();
~BaseLayer();
virtual void onAttach();
virtual void onDetach();
virtual void onUpdate();
virtual bool onEvent(const Event*);
protected:
virtual bool onMouseButtonPressed(const MouseButtonEvent*);
virtual bool onMouseButtonReleased(const MouseButtonEvent*);
virtual bool onMouseMoved(const MouseMovedEvent*);
virtual bool onMouseScrolled(const MouseScrolledEvent*);
virtual bool onKeyPressed(const KeyEvent*);
virtual bool onKeyReleased(const KeyEvent*);
virtual bool onKeyTyped(const KeyTypedEvent*);
virtual bool onWindowClose(const WindowEvent*);
virtual bool onWindowFocus(const WindowEvent*);
virtual bool onWindowFocusLost(const WindowEvent*);
virtual bool onWindowMoved(const WindowEvent*);
virtual bool onWindowResize(const WindowEvent*);
};

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modules/gui/layers/layer.cpp Executable file
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#include "layer.h"
#include "application.h"
Layer::Layer() {}
Layer::~Layer() {}

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modules/gui/layers/layer.h Executable file
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#pragma once
#include "engine.h"
#include "event.h"
class Layer {
friend class EventHandler;
public:
Layer();
virtual ~Layer();
virtual void onAttach() = 0;
virtual void onDetach() = 0;
virtual void onUpdate() = 0;
virtual bool onEvent(const Event* event) = 0;
protected:
virtual bool onMouseButtonPressed(const MouseButtonEvent* event) = 0;
virtual bool onMouseButtonReleased(const MouseButtonEvent* event) = 0;
virtual bool onMouseMoved(const MouseMovedEvent* event) = 0;
virtual bool onMouseScrolled(const MouseScrolledEvent* event) = 0;
virtual bool onKeyPressed(const KeyEvent* event) = 0;
virtual bool onKeyReleased(const KeyEvent* event) = 0;
virtual bool onKeyTyped(const KeyTypedEvent* event) = 0;
virtual bool onWindowResize(const WindowEvent* event) = 0;
virtual bool onWindowFocus(const WindowEvent* event) = 0;
virtual bool onWindowFocusLost(const WindowEvent* event) = 0;
virtual bool onWindowClose(const WindowEvent* event) = 0;
virtual bool onWindowMoved(const WindowEvent* event) = 0;
};

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#include "layerstack.h"
#include "application.h"
LayerStack::LayerStack() {
insert = layers.begin();
}
LayerStack::~LayerStack() {
for(Layer* layer : layers) {
delete layer;
}
}
void LayerStack::pushLayer(Layer* layer) {
layers.emplace(insert, layer);
layer->onAttach();
}
void LayerStack::pushOverlay(Layer* layer) {
layers.emplace_back(layer);
layer->onAttach();
}
void LayerStack::popLayer(Layer* layer) {
auto it = find(layers.begin(), layers.end(), layer);
if(it != layers.end()) {
layers.erase(it);
insert--;
}
layer->onDetach();
}
void LayerStack::popOverlay(Layer* layer) {
auto it = find(layers.begin(), layers.end(), layer);
if(it != layers.end()) {
layers.erase(it);
}
layer->onDetach();
}
void LayerStack::propagateEvent(const Event* e) {
eventHandled = false;
if(e == nullptr)
return;
else {
if(layers.size() > 0) {
for(int i = layers.size() - 1; i >= 0; i--) {
if(!eventHandled)
eventHandled = layers.at(i)->onEvent(e);
else
break;
}
}
delete e;
}
}
void LayerStack::updateLayers() {
if(layers.size() > 0) {
for(Layer* layer : layers) {
layer->onUpdate();
}
}
}
void LayerStack::shutdown() {
if(layers.size() > 0) {
for(Layer* layer : layers) {
popLayer(layer);
layer->onDetach();
delete layer;
}
}
}

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modules/gui/layers/layerstack.h Executable file
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#pragma once
#include "engine.h"
#include "layer.h"
class LayerStack {
public:
LayerStack();
~LayerStack();
void pushLayer(Layer*);
void pushOverlay(Layer*);
void popLayer(Layer*);
void popOverlay(Layer*);
void propagateEvent(const Event*);
void updateLayers();
void shutdown();
inline Layer* getLayer(unsigned long i) { return layers.at(i); }
std::vector<Layer*>::iterator begin() {return layers.begin();}
std::vector<Layer*>::iterator end() {return layers.end();}
private:
std::vector<Layer*> layers;
std::vector<Layer*>::iterator insert;
bool eventHandled;
};

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modules/gui/layers/overlay.cpp Executable file
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#include "overlay.h"
#include "application.h"
static void check_vk_result(VkResult err)
{
if (err == 0)
return;
fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err);
if (err < 0)
abort();
}
Overlay::Overlay() {
}
Overlay::~Overlay() {
}
void Overlay::onAttach() {
init();
}
void Overlay::onDetach() {
}
void Overlay::onUpdate() {
newFrame();
define(nullptr, [](Overlay& overlay, void** data) {
if(App::Get().show)
ImGui::ShowDemoWindow();
{
static char filename[24] = "test.py";
static std::vector<char> text(2048);
static std::fstream file;
ImGui::Begin("Main Editor");
ImGui::InputText("File Name", filename, 24);
ImGui::SameLine();
if(ImGui::Button("load", ImVec2(48, 16))) {
file.open(filename, std::ios::in);
if(file.is_open()) {
for(int i = 0; i < text.size(); i++) {
if(!file.eof())
text.at(i) = file.get();
else
text.at(i) = '\r';
}
file.close();
} else {
std::cout << "file does not exist!\n";
}
}
ImGui::InputTextMultiline("Editor", text.data(), text.size(),
ImVec2(-FLT_MIN, ImGui::GetTextLineHeight() * 16),
ImGuiInputTextFlags_AllowTabInput);
if(ImGui::Button("save", ImVec2(48, 16))) {
file.open(filename, std::ios::out | std::ios::trunc);
if(file.is_open()){
for(char c : text)
file.put(c == '\0' ? ' ' : c);
file.close();
} else {
std::cout << "file could not be opened!\n";
}
}
ImGui::SameLine();
if(ImGui::Button("run", ImVec2(48, 16))) {
if (system(("python " + std::string(filename)).c_str()))
std::cout << "command failed!\n";
}
ImGui::End();
}
return 0;
});
render();
}
bool Overlay::onEvent(const Event* event) {
EventHandler eh;
return eh.handleEvent(event, this);
}
bool Overlay::onMouseButtonPressed(const MouseButtonEvent* event) {
ImGuiIO& io = ImGui::GetIO();
if(io.WantCaptureMouse)
io.AddMouseButtonEvent(event->getButton(), event->getPressed());
return io.WantCaptureMouse;
}
bool Overlay::onMouseButtonReleased(const MouseButtonEvent* event) {
ImGuiIO& io = ImGui::GetIO();
if(io.WantCaptureMouse)
io.AddMouseButtonEvent(event->getButton(), event->getPressed());
return io.WantCaptureMouse;
}
bool Overlay::onMouseMoved(const MouseMovedEvent* event) {
ImGuiIO& io = ImGui::GetIO();
if(io.WantCaptureMouse)
io.AddMousePosEvent(event->getX(), event->getY());
return io.WantCaptureMouse;
}
bool Overlay::onMouseScrolled(const MouseScrolledEvent* event) {
ImGuiIO& io = ImGui::GetIO();
if(io.WantCaptureMouse)
io.AddMouseWheelEvent(event->getX(), event->getY());
return io.WantCaptureMouse;
}
bool Overlay::onKeyPressed(const KeyEvent* event) {
ImGuiIO& io = ImGui::GetIO();
if(io.WantCaptureKeyboard) {
ImGui_ImplSDL2_UpdateKeyModifiers((SDL_Keymod)event->getMod());
io.AddKeyEvent(ImGui_ImplSDL2_KeyEventToImGuiKey(event->getKey(), (SDL_Scancode)event->getScancode()),
event->getPressed());
}
return io.WantCaptureKeyboard;
}
bool Overlay::onKeyReleased(const KeyEvent* event) {
ImGuiIO& io = ImGui::GetIO();
if(io.WantCaptureKeyboard) {
ImGui_ImplSDL2_UpdateKeyModifiers((SDL_Keymod)event->getMod());
io.AddKeyEvent(ImGui_ImplSDL2_KeyEventToImGuiKey(event->getKey(), (SDL_Scancode)event->getScancode()),
event->getPressed());
}
return io.WantCaptureKeyboard;
}
bool Overlay::onKeyTyped(const KeyTypedEvent *e)
{
ImGuiIO& io = ImGui::GetIO();
if(io.WantCaptureKeyboard)
io.AddInputCharactersUTF8(e->getText());
return io.WantCaptureKeyboard;
}
bool Overlay::onWindowClose(const WindowEvent *e)
{
return false;
}
bool Overlay::onWindowFocus(const WindowEvent *e)
{
return false;
}
bool Overlay::onWindowFocusLost(const WindowEvent *e)
{
return false;
}
bool Overlay::onWindowMoved(const WindowEvent *e)
{
return false;
}
bool Overlay::onWindowResize(const WindowEvent *e)
{
Window& window = App::Get().getWindow();
window.getSize();
ImGui::GetIO().DisplaySize = ImVec2(window.x, window.y);
return false;
}
void Overlay::init() {
App& app = App::Get();
Renderer& renderer = app.getRenderer();
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
ImGui::StyleColorsDark();
ImGuiStyle& style = ImGui::GetStyle();
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
style.WindowRounding = 0.0f;
style.Colors[ImGuiCol_WindowBg].w = 1.0f;
}
ImGui_ImplSDL2_InitForVulkan(app.getWindow());
ImGui_ImplVulkan_InitInfo init_info = {};
init_info.Instance = renderer.getInstance();
init_info.Queue = renderer.getPresentQueue();
init_info.DescriptorPool = renderer.getDescriptorPool();
init_info.RenderPass = renderer.getRenderPass();
init_info.Device = renderer.getDevice();
init_info.PhysicalDevice = renderer.getPhysicalDevice();
// init_info.MSAASamples = renderer.getMSAASamples();
init_info.MinImageCount = renderer.getNumImages();
init_info.ImageCount = renderer.getNumImages();
ImGui_ImplVulkan_Init(&init_info);
ImGui_ImplVulkan_CreateFontsTexture();
}
void Overlay::shutdown() {
ImGui_ImplVulkan_Shutdown();
ImGui_ImplSDL2_Shutdown();
ImGui::DestroyContext();
}
void Overlay::newFrame() {
ImGui_ImplVulkan_NewFrame();
ImGui_ImplSDL2_NewFrame();
ImGui::NewFrame();
}
void Overlay::renderPlatformWindows() {
if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable) {
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
}
}
void Overlay::render() {
Renderer& renderer = App::Get().getRenderer();
ImGui::Render();
main_draw_data = ImGui::GetDrawData();
mainMinimized = (main_draw_data->DisplaySize.x <= 0.0f || main_draw_data->DisplaySize.y <= 0.0f);
ImGui_ImplVulkan_RenderDrawData(main_draw_data, renderer.getCommandBuffer(renderer.getFrame()));
renderPlatformWindows();
}
bool Overlay::isMinimized() {
return mainMinimized;
}

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modules/gui/layers/overlay.h Executable file
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#pragma once
#include "engine.h"
#include "layer.h"
#include "sdl2Window.h"
#include "vulkanRenderer.h"
class Overlay : public Layer {
public:
Overlay();
~Overlay();
virtual void onAttach();
virtual void onDetach();
virtual void onUpdate();
virtual bool onEvent(const Event*);
protected:
virtual bool onMouseButtonPressed(const MouseButtonEvent*);
virtual bool onMouseButtonReleased(const MouseButtonEvent*);
virtual bool onMouseMoved(const MouseMovedEvent*);
virtual bool onMouseScrolled(const MouseScrolledEvent*);
virtual bool onKeyPressed(const KeyEvent*);
virtual bool onKeyReleased(const KeyEvent*);
virtual bool onKeyTyped(const KeyTypedEvent*);
virtual bool onWindowClose(const WindowEvent*);
virtual bool onWindowFocus(const WindowEvent*);
virtual bool onWindowFocusLost(const WindowEvent*);
virtual bool onWindowMoved(const WindowEvent*);
virtual bool onWindowResize(const WindowEvent*);
public:
void init();
void shutdown();
void newFrame();
void renderPlatformWindows();
//template<typename T>
inline int define(void** data, int(*func)(Overlay&, void**))
{ return func(*this, data); }
void render();
bool isMinimized();
//private:
ImDrawData* main_draw_data = nullptr;
bool mainMinimized;
};
/////////////////////////////////////////////
static ImGuiKey ImGui_ImplSDL2_KeyEventToImGuiKey(SDL_Keycode keycode, SDL_Scancode scancode)
{
IM_UNUSED(scancode);
switch (keycode)
{
case SDLK_TAB: return ImGuiKey_Tab;
case SDLK_LEFT: return ImGuiKey_LeftArrow;
case SDLK_RIGHT: return ImGuiKey_RightArrow;
case SDLK_UP: return ImGuiKey_UpArrow;
case SDLK_DOWN: return ImGuiKey_DownArrow;
case SDLK_PAGEUP: return ImGuiKey_PageUp;
case SDLK_PAGEDOWN: return ImGuiKey_PageDown;
case SDLK_HOME: return ImGuiKey_Home;
case SDLK_END: return ImGuiKey_End;
case SDLK_INSERT: return ImGuiKey_Insert;
case SDLK_DELETE: return ImGuiKey_Delete;
case SDLK_BACKSPACE: return ImGuiKey_Backspace;
case SDLK_SPACE: return ImGuiKey_Space;
case SDLK_RETURN: return ImGuiKey_Enter;
case SDLK_ESCAPE: return ImGuiKey_Escape;
case SDLK_QUOTE: return ImGuiKey_Apostrophe;
case SDLK_COMMA: return ImGuiKey_Comma;
case SDLK_MINUS: return ImGuiKey_Minus;
case SDLK_PERIOD: return ImGuiKey_Period;
case SDLK_SLASH: return ImGuiKey_Slash;
case SDLK_SEMICOLON: return ImGuiKey_Semicolon;
case SDLK_EQUALS: return ImGuiKey_Equal;
case SDLK_LEFTBRACKET: return ImGuiKey_LeftBracket;
case SDLK_BACKSLASH: return ImGuiKey_Backslash;
case SDLK_RIGHTBRACKET: return ImGuiKey_RightBracket;
case SDLK_BACKQUOTE: return ImGuiKey_GraveAccent;
case SDLK_CAPSLOCK: return ImGuiKey_CapsLock;
case SDLK_SCROLLLOCK: return ImGuiKey_ScrollLock;
case SDLK_NUMLOCKCLEAR: return ImGuiKey_NumLock;
case SDLK_PRINTSCREEN: return ImGuiKey_PrintScreen;
case SDLK_PAUSE: return ImGuiKey_Pause;
case SDLK_KP_0: return ImGuiKey_Keypad0;
case SDLK_KP_1: return ImGuiKey_Keypad1;
case SDLK_KP_2: return ImGuiKey_Keypad2;
case SDLK_KP_3: return ImGuiKey_Keypad3;
case SDLK_KP_4: return ImGuiKey_Keypad4;
case SDLK_KP_5: return ImGuiKey_Keypad5;
case SDLK_KP_6: return ImGuiKey_Keypad6;
case SDLK_KP_7: return ImGuiKey_Keypad7;
case SDLK_KP_8: return ImGuiKey_Keypad8;
case SDLK_KP_9: return ImGuiKey_Keypad9;
case SDLK_KP_PERIOD: return ImGuiKey_KeypadDecimal;
case SDLK_KP_DIVIDE: return ImGuiKey_KeypadDivide;
case SDLK_KP_MULTIPLY: return ImGuiKey_KeypadMultiply;
case SDLK_KP_MINUS: return ImGuiKey_KeypadSubtract;
case SDLK_KP_PLUS: return ImGuiKey_KeypadAdd;
case SDLK_KP_ENTER: return ImGuiKey_KeypadEnter;
case SDLK_KP_EQUALS: return ImGuiKey_KeypadEqual;
case SDLK_LCTRL: return ImGuiKey_LeftCtrl;
case SDLK_LSHIFT: return ImGuiKey_LeftShift;
case SDLK_LALT: return ImGuiKey_LeftAlt;
case SDLK_LGUI: return ImGuiKey_LeftSuper;
case SDLK_RCTRL: return ImGuiKey_RightCtrl;
case SDLK_RSHIFT: return ImGuiKey_RightShift;
case SDLK_RALT: return ImGuiKey_RightAlt;
case SDLK_RGUI: return ImGuiKey_RightSuper;
case SDLK_APPLICATION: return ImGuiKey_Menu;
case SDLK_0: return ImGuiKey_0;
case SDLK_1: return ImGuiKey_1;
case SDLK_2: return ImGuiKey_2;
case SDLK_3: return ImGuiKey_3;
case SDLK_4: return ImGuiKey_4;
case SDLK_5: return ImGuiKey_5;
case SDLK_6: return ImGuiKey_6;
case SDLK_7: return ImGuiKey_7;
case SDLK_8: return ImGuiKey_8;
case SDLK_9: return ImGuiKey_9;
case SDLK_a: return ImGuiKey_A;
case SDLK_b: return ImGuiKey_B;
case SDLK_c: return ImGuiKey_C;
case SDLK_d: return ImGuiKey_D;
case SDLK_e: return ImGuiKey_E;
case SDLK_f: return ImGuiKey_F;
case SDLK_g: return ImGuiKey_G;
case SDLK_h: return ImGuiKey_H;
case SDLK_i: return ImGuiKey_I;
case SDLK_j: return ImGuiKey_J;
case SDLK_k: return ImGuiKey_K;
case SDLK_l: return ImGuiKey_L;
case SDLK_m: return ImGuiKey_M;
case SDLK_n: return ImGuiKey_N;
case SDLK_o: return ImGuiKey_O;
case SDLK_p: return ImGuiKey_P;
case SDLK_q: return ImGuiKey_Q;
case SDLK_r: return ImGuiKey_R;
case SDLK_s: return ImGuiKey_S;
case SDLK_t: return ImGuiKey_T;
case SDLK_u: return ImGuiKey_U;
case SDLK_v: return ImGuiKey_V;
case SDLK_w: return ImGuiKey_W;
case SDLK_x: return ImGuiKey_X;
case SDLK_y: return ImGuiKey_Y;
case SDLK_z: return ImGuiKey_Z;
case SDLK_F1: return ImGuiKey_F1;
case SDLK_F2: return ImGuiKey_F2;
case SDLK_F3: return ImGuiKey_F3;
case SDLK_F4: return ImGuiKey_F4;
case SDLK_F5: return ImGuiKey_F5;
case SDLK_F6: return ImGuiKey_F6;
case SDLK_F7: return ImGuiKey_F7;
case SDLK_F8: return ImGuiKey_F8;
case SDLK_F9: return ImGuiKey_F9;
case SDLK_F10: return ImGuiKey_F10;
case SDLK_F11: return ImGuiKey_F11;
case SDLK_F12: return ImGuiKey_F12;
case SDLK_F13: return ImGuiKey_F13;
case SDLK_F14: return ImGuiKey_F14;
case SDLK_F15: return ImGuiKey_F15;
case SDLK_F16: return ImGuiKey_F16;
case SDLK_F17: return ImGuiKey_F17;
case SDLK_F18: return ImGuiKey_F18;
case SDLK_F19: return ImGuiKey_F19;
case SDLK_F20: return ImGuiKey_F20;
case SDLK_F21: return ImGuiKey_F21;
case SDLK_F22: return ImGuiKey_F22;
case SDLK_F23: return ImGuiKey_F23;
case SDLK_F24: return ImGuiKey_F24;
case SDLK_AC_BACK: return ImGuiKey_AppBack;
case SDLK_AC_FORWARD: return ImGuiKey_AppForward;
default: break;
}
return ImGuiKey_None;
}
static void ImGui_ImplSDL2_UpdateKeyModifiers(SDL_Keymod sdl_key_mods)
{
ImGuiIO& io = ImGui::GetIO();
io.AddKeyEvent(ImGuiMod_Ctrl, (sdl_key_mods & KMOD_CTRL) != 0);
io.AddKeyEvent(ImGuiMod_Shift, (sdl_key_mods & KMOD_SHIFT) != 0);
io.AddKeyEvent(ImGuiMod_Alt, (sdl_key_mods & KMOD_ALT) != 0);
io.AddKeyEvent(ImGuiMod_Super, (sdl_key_mods & KMOD_GUI) != 0);
}

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#pragma once
#include "engine.h"
#include "sdl2Window.h"
const std::string MODEL_PATH = "/home/nathan/Projects/terminal/assets/viking_room.obj";
const std::string TEXTURE_PATH = "/home/nathan/Pictures/Mountain.png";
struct QueueFamilyIndices {
std::optional<uint32_t> graphicsFamily;
std::optional<uint32_t> presentFamily;
bool isComplete() {
return graphicsFamily.has_value() && presentFamily.has_value();
}
};
struct SwapChainSupportDetails {
VkSurfaceCapabilitiesKHR capabilities;
std::vector<VkSurfaceFormatKHR> formats;
std::vector<VkPresentModeKHR> presentModes;
};
static std::vector<char> readFile(const std::string& filename) {
std::ifstream file(filename, std::ios::ate | std::ios::binary);
if (!file.is_open()) {
throw std::runtime_error("failed to open file!");
}
size_t fileSize = (size_t) file.tellg();
std::vector<char> buffer(fileSize);
file.seekg(0);
file.read(buffer.data(), fileSize);
file.close();
return buffer;
}
struct Vertex {
glm::vec3 pos;
glm::vec3 color;
glm::vec2 texCoord;
static VkVertexInputBindingDescription getBindingDescription() {
VkVertexInputBindingDescription bindingDescription{};
bindingDescription.binding = 0;
bindingDescription.stride = sizeof(Vertex);
bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
return bindingDescription;
}
static std::array<VkVertexInputAttributeDescription, 3> getAttributeDescriptions() {
std::array<VkVertexInputAttributeDescription, 3> attributeDescriptions{};
attributeDescriptions[0].binding = 0;
attributeDescriptions[0].location = 0;
attributeDescriptions[0].format = VK_FORMAT_R32G32B32_SFLOAT;
attributeDescriptions[0].offset = offsetof(Vertex, pos);
attributeDescriptions[1].binding = 0;
attributeDescriptions[1].location = 1;
attributeDescriptions[1].format = VK_FORMAT_R32G32B32_SFLOAT;
attributeDescriptions[1].offset = offsetof(Vertex, color);
attributeDescriptions[2].binding = 0;
attributeDescriptions[2].location = 2;
attributeDescriptions[2].format = VK_FORMAT_R32G32_SFLOAT;
attributeDescriptions[2].offset = offsetof(Vertex, texCoord);
return attributeDescriptions;
}
};
struct UniformBufferObject {
alignas(16) glm::mat4 model;
alignas(16) glm::mat4 view;
alignas(16) glm::mat4 proj;
};
const std::vector<Vertex> vertices = {
{{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 0.0f}},
{{0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 0.0f}},
{{0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}},
{{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}},
{{-0.5f, -0.5f, -0.5f}, {1.0f, 0.0f, 0.0f}, {0.0f, 0.0f}},
{{0.5f, -0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}, {1.0f, 0.0f}},
{{0.5f, 0.5f, -0.5f}, {0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}},
{{-0.5f, 0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}}
};
const std::vector<uint32_t> indices = {
0, 1, 2, 2, 3, 0,
4, 5, 6, 6, 7, 4
};
class Renderer {
public:
Renderer();
~Renderer();
inline VkInstance getInstance() { return instance; }
inline VkPhysicalDevice getPhysicalDevice() { return physicalDevice; }
inline VkDevice getDevice() { return device; }
uint32_t getQueueFamily();
inline VkQueue getGraphicsQueue() { return graphicsQueue; }
inline VkQueue getPresentQueue() { return presentQueue; }
inline VkSurfaceKHR getSurface() { return surface; }
inline VkRenderPass getRenderPass() { return renderPass; }
inline VkDescriptorPool getDescriptorPool() { return descriptorPool; }
inline VkCommandBuffer getCommandBuffer(int frame) { return commandBuffers[frame]; }
inline VkPipeline getPipeline() { return graphicsPipeline; }
inline int getNumImages() { return MAX_FRAMES_IN_FLIGHT; }
inline int getFrame() { return currentFrame; }
inline VkSampleCountFlagBits getMSAASamples() { return msaaSamples; }
private:
const int MAX_FRAMES_IN_FLIGHT = 2;
VkInstance instance;
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
VkDevice device;
VkQueue graphicsQueue;
VkQueue presentQueue;
VkSurfaceKHR surface;
VkSwapchainKHR swapChain;
std::vector<VkImage> swapChainImages;
VkFormat swapChainImageFormat;
VkExtent2D swapChainExtent;
VkRenderPass renderPass;
VkDescriptorPool descriptorPool;
std::vector<VkDescriptorSet> descriptorSets;
VkDescriptorSetLayout descriptorSetLayout;
VkPipelineLayout pipelineLayout;
VkPipeline graphicsPipeline;
std::vector<VkFramebuffer> swapChainFramebuffers;
std::vector<VkImageView> swapChainImageViews;
VkCommandPool commandPool;
std::vector<VkCommandBuffer> commandBuffers;
std::vector<VkSemaphore> imageAvailableSemaphores;
std::vector<VkSemaphore> renderFinishedSemaphores;
std::vector<VkFence> inFlightFences;
uint32_t currentFrame = 0;
VkBuffer vertexBuffer;
VkDeviceMemory vertexBufferMemory;
VkBuffer indexBuffer;
VkDeviceMemory indexBufferMemory;
std::vector<VkBuffer> uniformBuffers;
std::vector<VkDeviceMemory> uniformBuffersMemory;
std::vector<void*> uniformBuffersMapped;
VkImage textureImage;
VkDeviceMemory textureImageMemory;
VkImageView textureImageView;
VkSampler textureSampler;
VkImage depthImage;
VkDeviceMemory depthImageMemory;
VkImageView depthImageView;
VkSampleCountFlagBits msaaSamples = VK_SAMPLE_COUNT_1_BIT;
VkImage colorImage;
VkDeviceMemory colorImageMemory;
VkImageView colorImageView;
VkResult err;
bool enableValidationLayers = false;
const std::vector<const char*> deviceExtensions = {
VK_KHR_SWAPCHAIN_EXTENSION_NAME
};
public:
void init();
void shutdown();
void draw();
void createInstance();
void pickPhysicalDevice();
void createLogicalDevice();
void createSurface();
void createSwapChain();
void createImageViews();
void createDescriptorPool();
void createDescriptorSets();
void createDescriptorSetLayout();
void createGraphicsPipeline();
void createRenderPass();
void createFramebuffers();
void createCommandPool();
void createVertexBuffer();
void createIndexBuffer();
void createUniformBuffers();
void updateUniformBuffer(uint32_t);
void createBuffer(VkDeviceSize, VkBufferUsageFlags, VkMemoryPropertyFlags, VkBuffer&, VkDeviceMemory&);
void createCommandBuffer();
void recordCommandBuffer(VkCommandBuffer, uint32_t);
void createSyncObjects();
void loadModel();
bool hasStencilComponent(VkFormat);
VkFormat findDepthFormat();
VkFormat findSupportedFormat(const std::vector<VkFormat>&, VkImageTiling, VkFormatFeatureFlags);
void createDepthResources();
VkImageView createImageView(VkImage, VkFormat, VkImageAspectFlags);
void copyBufferToImage(VkBuffer, VkImage, uint32_t, uint32_t);
void createTextureSampler();
void createTextureImageView();
void transitionImageLayout(VkImage, VkFormat, VkImageLayout, VkImageLayout);
VkCommandBuffer beginSingleTimeCommands();
void endSingleTimeCommands(VkCommandBuffer);
void createImage(uint32_t, uint32_t, VkFormat, VkImageTiling, VkImageUsageFlags, VkMemoryPropertyFlags, VkImage&, VkDeviceMemory&);
void createTextureImage();
VkSampleCountFlagBits getMaxUsableSampleCount();
void copyBuffer(VkBuffer, VkBuffer, VkDeviceSize);
uint32_t findMemoryType(uint32_t, VkMemoryPropertyFlags);
void recreateSwapChain();
void cleanupSwapChain();
VkShaderModule createShaderModule(const std::vector<char>&);
VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR&);
VkPresentModeKHR chooseSwapPresentMode(const std::vector<VkPresentModeKHR>&);
VkSurfaceFormatKHR chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>&);
SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice);
bool checkDeviceExtensionSupport(VkPhysicalDevice);
QueueFamilyIndices findQueueFamilies(VkPhysicalDevice);
bool isDeviceSuitable(VkPhysicalDevice);
bool isExtensionAvailable(const std::vector<VkExtensionProperties>&, const char*);
void check_vk_result();
};

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modules/gui/shaders/s.frag Executable file
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#version 450
layout(binding = 1) uniform sampler2D texSampler;
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTexCoord;
layout(location = 0) out vec4 outColor;
void main() {
outColor = texture(texSampler, fragTexCoord);
//outColor = vec4(1.0f, 1.0f, 1.0f, 1.0f);
}

21
modules/gui/shaders/s.vert Executable file
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#version 450
layout(binding = 0) uniform UniformBufferObject {
mat4 model;
mat4 view;
mat4 proj;
} ubo;
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec2 inTexCoord;
layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 fragTexCoord;
void main() {
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
fragColor = inColor;
fragTexCoord = inTexCoord;
}

47
modules/gui/src/application.cpp Executable file
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#include "application.h"
App* App::instance = nullptr;
App::App() {
if(instance != nullptr) {
std::cout << "App already exists\nThere can only be one!\n";
std::abort();
}
std::cout << "Initializing...\n";
instance = this;
window.init("test", 640, 640);
renderer.init();
}
App::~App() {
lStack.shutdown();
renderer.shutdown();
window.shutdown();
std::cout << "\nExiting...";
}
void App::run() {
std::cout << "\nTesting...\n";
lStack.pushLayer(new BaseLayer());
lStack.pushOverlay(new Overlay());
// Main loop
while (!done) {
lStack.propagateEvent(window.pollEvents());
renderer.draw();
}
}

49
modules/gui/src/application.h Executable file
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#pragma once
#include "engine.h"
#include "sdl2Window.h"
#include "vulkanRenderer.h"
#include "event.h"
#include "eventHandler.h"
#include "layer.h"
#include "layerstack.h"
#include "baseLayer.h"
#include "overlay.h"
class App {
public:
App();
~App();
void run();
inline Window& getWindow() { return window; }
inline Renderer& getRenderer() { return renderer; }
inline LayerStack& getLayerStack() { return lStack; }
inline static App& Get() { return *instance; }
bool done = false;
bool show = true;
private:
static App* instance;
Window window;
Renderer renderer;
LayerStack lStack;
};

9
modules/gui/src/engine.cpp Executable file
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#include "application.h"
int main() {
App app;
app.run();
}

58
modules/gui/src/engine.h Executable file
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#pragma once
//macros
#ifdef SHDR_PATH
#define STRINGIZE(x) #x
#define STRINGIZE_VALUE_OF(x) STRINGIZE(x)
#endif
#include <iostream>
#include <stdio.h> // printf, fprintf
#include <stdlib.h> // abort
#include <vector>
#include <optional>
#include <set>
#include <cstdint> // Necessary for uint32_t
#include <limits> // Necessary for std::numeric_limits
#include <algorithm> // Necessary for std::clamp
#include <fstream>
#include <array>
#include <chrono>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <vulkan/vulkan.h>
#include <SDL.h>
#include <SDL_video.h>
#include <SDL_vulkan.h>
#include "imgui.h"
#include "imconfig.h"
#include "imgui_internal.h"
#include "imgui_impl_sdl2.h"
#include "imgui_impl_vulkan.h"
//Forward declarations
class App;
class MouseButtonEvent;
class MouseMovedEvent;
class MouseScrolledEvent;
class KeyEvent;
class KeyTypedEvent;
class WindowEvent;
class Layer;

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#include "glfwWindow.h"
WindowGLFW::WindowGLFW() {
}
WindowGLFW::~WindowGLFW() {
glfwTerminate();
}
void WindowGLFW::init( std::string title, int x, int y) : title(title), x(x), y(y) {
if(!glfwInit()) {
std::cout << "glfwInit failed!\n";
error = true;
return;
}
window = glfwCreateWindow(x, y, title.c_str(), NULL, NULL);
if(!window) {
glfwTerminate();
std::cout << "glfwCreateWindow failed!";
error = true;
return;
}
glfwMakeContextCurrent(window);
}
void WindowGLFW::shutdown() {
~WindowGLFW();
}
void WindowGLFW::getSize() {
SDL_GetWindowSize(window, &x, &y);
}
const Event* WindowGLFW::createEvent() {
switch(event.type) {
case SDL_KEYDOWN:
return new KeyEvent(event.key.keysym.sym, event.key.keysym.scancode,
event.key.keysym.mod, event.key.repeat, true);
case SDL_KEYUP:
return new KeyEvent(event.key.keysym.sym, event.key.keysym.scancode,
event.key.keysym.mod, event.key.repeat, false);
case SDL_TEXTINPUT:
return new KeyTypedEvent(event.text.windowID, event.text.text);
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
switch(event.button.button) {
case SDL_BUTTON_LEFT: return new MouseButtonEvent(0, (event.type == SDL_MOUSEBUTTONDOWN));
case SDL_BUTTON_RIGHT: return new MouseButtonEvent(1, (event.type == SDL_MOUSEBUTTONDOWN));
case SDL_BUTTON_MIDDLE: return new MouseButtonEvent(2, (event.type == SDL_MOUSEBUTTONDOWN));
case SDL_BUTTON_X1: return new MouseButtonEvent(3, (event.type == SDL_MOUSEBUTTONDOWN));
case SDL_BUTTON_X2: return new MouseButtonEvent(4, (event.type == SDL_MOUSEBUTTONDOWN));
}
case SDL_MOUSEMOTION:
return new MouseMovedEvent(event.motion.x, event.motion.y, event.motion.xrel, event.motion.yrel);
case SDL_MOUSEWHEEL:
return new MouseScrolledEvent(event.wheel.x, event.wheel.y);
case SDL_WINDOWEVENT:
return new WindowEvent(event.window.windowID, event.window.event);
}
return nullptr;
}
const Event* WindowGLFW::pollEvents() {
while (SDL_PollEvent(&event)) {
return createEvent();
}
return nullptr;
}

42
modules/gui/window/glfwWindow.h Executable file
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#pragma once
#include "terminal.h"
#include "event.h"
#include "mouseEvent.h"
#include "keyEvent.h"
#include "windowEvent.h"
class WindowGLFW {
public:
WindowGLFW();
~WindowGLFW();
void init( std::string, int, int);
void shutdown();
void getSize();
const Event* pollEvents();
operator GLFWwindow*() { return window; }
//private:
const Event* createEvent();
int x, y;
std::string title;
GLFWwindow* window = nullptr;
SDL_Event event;
bool error = false;
};

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#include "sdl2Window.h"
WindowSDL2::WindowSDL2() {
}
WindowSDL2::~WindowSDL2() {
SDL_DestroyWindow(window);
SDL_Quit();
}
void WindowSDL2::init( std::string title, int x, int y) : title(title), x(x), y(y) {
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0)
{
printf("Error: %s\n", SDL_GetError());
error = true;
return;
}
SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
window = SDL_CreateWindow(title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, x, y, window_flags);
if (window == nullptr)
{
printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
error = true;
return;
}
// int test = SDL_SetWindowOpacity(this->window, 0.1f);
// float t;
// SDL_GetWindowOpacity(this->window, &t);
// std::cout << test << " " << t << std::endl;
}
void WindowSDL2::shutdown() {
~WindowSDL2();
}
void WindowSDL2::getSize() {
SDL_GetWindowSize(window, &x, &y);
}
const Event* WindowSDL2::createEvent() {
switch(event.type) {
case SDL_KEYDOWN:
return new KeyEvent(event.key.keysym.sym, event.key.keysym.scancode,
event.key.keysym.mod, event.key.repeat, true);
case SDL_KEYUP:
return new KeyEvent(event.key.keysym.sym, event.key.keysym.scancode,
event.key.keysym.mod, event.key.repeat, false);
case SDL_TEXTINPUT:
return new KeyTypedEvent(event.text.windowID, event.text.text);
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
switch(event.button.button) {
case SDL_BUTTON_LEFT: return new MouseButtonEvent(0, (event.type == SDL_MOUSEBUTTONDOWN));
case SDL_BUTTON_RIGHT: return new MouseButtonEvent(1, (event.type == SDL_MOUSEBUTTONDOWN));
case SDL_BUTTON_MIDDLE: return new MouseButtonEvent(2, (event.type == SDL_MOUSEBUTTONDOWN));
case SDL_BUTTON_X1: return new MouseButtonEvent(3, (event.type == SDL_MOUSEBUTTONDOWN));
case SDL_BUTTON_X2: return new MouseButtonEvent(4, (event.type == SDL_MOUSEBUTTONDOWN));
}
case SDL_MOUSEMOTION:
return new MouseMovedEvent(event.motion.x, event.motion.y, event.motion.xrel, event.motion.yrel);
case SDL_MOUSEWHEEL:
return new MouseScrolledEvent(event.wheel.x, event.wheel.y);
case SDL_WINDOWEVENT:
return new WindowEvent(event.window.windowID, event.window.event);
}
return nullptr;
}
const Event* WindowSDL2::pollEvents() {
while (SDL_PollEvent(&event)) {
return createEvent();
}
return nullptr;
}

42
modules/gui/window/sdl2Window.h Executable file
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#pragma once
#include "terminal.h"
#include "event.h"
#include "mouseEvent.h"
#include "keyEvent.h"
#include "windowEvent.h"
class WindowSDL2 {
public:
WindowSDL2();
~WindowSDL2();
void init( std::string, int, int);
void shutdown();
void getSize();
const Event* pollEvents();
operator SDL_Window*() { return window; }
//private:
const Event* createEvent();
int x, y;
std::string title;
SDL_Window* window = nullptr;
SDL_Event event;
bool error = false;
};

31
modules/gui/window/window.cpp Executable file
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#include "window.h"
Window::Window()
{
}
Window::~Window()
{
}
void Window::init(std::string, int, int)
{
}
void Window::shutdown()
{
}
void Window::getSize()
{
}
const Event *Window::pollEvents()
{
return nullptr;
}
const Event *Window::createEvent()
{
return nullptr;
}

42
modules/gui/window/window.h Executable file
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#pragma once
#include "engine.h"
#include "event.h"
#include "mouseEvent.h"
#include "keyEvent.h"
#include "windowEvent.h"
class Window {
public:
Window();
~Window();
void init( std::string, int, int);
void shutdown();
void getSize();
const Event* pollEvents();
operator SDL_Window*() { return window; }
//private:
const Event* createEvent();
int x, y;
std::string title;
SDL_Window* window = nullptr;
SDL_Event event;
bool error = false;
};