restructure project for dynamic linking

This commit is contained in:
2025-02-26 12:12:31 -06:00
parent ca683b50e7
commit 1922896a1a
40 changed files with 11 additions and 0 deletions

14
modules/gui/shaders/s.frag Executable file
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#version 450
layout(binding = 1) uniform sampler2D texSampler;
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTexCoord;
layout(location = 0) out vec4 outColor;
void main() {
outColor = texture(texSampler, fragTexCoord);
//outColor = vec4(1.0f, 1.0f, 1.0f, 1.0f);
}

21
modules/gui/shaders/s.vert Executable file
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#version 450
layout(binding = 0) uniform UniformBufferObject {
mat4 model;
mat4 view;
mat4 proj;
} ubo;
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec2 inTexCoord;
layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 fragTexCoord;
void main() {
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
fragColor = inColor;
fragTexCoord = inTexCoord;
}