restructure project for dynamic linking
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@@ -1,47 +0,0 @@
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#include "application.h"
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App* App::instance = nullptr;
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App::App() {
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if(instance != nullptr) {
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std::cout << "App already exists\nThere can only be one!\n";
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std::abort();
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}
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std::cout << "Initializing...\n";
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instance = this;
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window.init("test", 640, 640);
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renderer.init();
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}
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App::~App() {
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lStack.shutdown();
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renderer.shutdown();
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window.shutdown();
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std::cout << "\nExiting...";
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}
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void App::run() {
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std::cout << "\nTesting...\n";
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lStack.pushLayer(new BaseLayer());
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lStack.pushOverlay(new Overlay());
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// Main loop
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while (!done) {
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lStack.propagateEvent(window.pollEvents());
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renderer.draw();
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}
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}
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@@ -1,49 +0,0 @@
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#pragma once
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#include "engine.h"
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#include "sdl2Window.h"
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#include "vulkanRenderer.h"
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#include "event.h"
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#include "eventHandler.h"
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#include "layer.h"
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#include "layerstack.h"
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#include "baseLayer.h"
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#include "overlay.h"
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class App {
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public:
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App();
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~App();
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void run();
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inline Window& getWindow() { return window; }
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inline Renderer& getRenderer() { return renderer; }
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inline LayerStack& getLayerStack() { return lStack; }
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inline static App& Get() { return *instance; }
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bool done = false;
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bool show = true;
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private:
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static App* instance;
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Window window;
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Renderer renderer;
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LayerStack lStack;
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};
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@@ -1,9 +0,0 @@
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#include "application.h"
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int main() {
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App app;
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app.run();
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}
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58
src/engine.h
58
src/engine.h
@@ -1,58 +0,0 @@
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#pragma once
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//macros
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#ifdef SHDR_PATH
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#define STRINGIZE(x) #x
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#define STRINGIZE_VALUE_OF(x) STRINGIZE(x)
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#endif
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#include <iostream>
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#include <stdio.h> // printf, fprintf
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#include <stdlib.h> // abort
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#include <vector>
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#include <optional>
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#include <set>
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#include <cstdint> // Necessary for uint32_t
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#include <limits> // Necessary for std::numeric_limits
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#include <algorithm> // Necessary for std::clamp
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#include <fstream>
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#include <array>
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#include <chrono>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <vulkan/vulkan.h>
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#include <SDL.h>
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#include <SDL_video.h>
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#include <SDL_vulkan.h>
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#include "imgui.h"
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#include "imconfig.h"
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#include "imgui_internal.h"
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#include "imgui_impl_sdl2.h"
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#include "imgui_impl_vulkan.h"
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//Forward declarations
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class App;
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class MouseButtonEvent;
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class MouseMovedEvent;
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class MouseScrolledEvent;
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class KeyEvent;
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class KeyTypedEvent;
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class WindowEvent;
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class Layer;
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9
src/main.cpp
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9
src/main.cpp
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@@ -0,0 +1,9 @@
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#include "pch.hpp"
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int main(int argc, char* argv[]) {
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for(int i = 0; i < argc; i++) {
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std::cout << argv[i] << std::endl;
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}
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}
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1
src/pch.hpp
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1
src/pch.hpp
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@@ -0,0 +1 @@
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#include <iostream>
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