sdl use event callback

This commit is contained in:
2025-05-05 18:14:30 -05:00
parent 3198b91ebc
commit 21d07cab07
2 changed files with 61 additions and 94 deletions

View File

@@ -15,6 +15,53 @@ namespace Archimedes {
class Window; class Window;
static bool EventCallback(void* ptr, SDL_Event* e) {
WindowData& data = *(WindowData*) ptr;
switch(e->type) {
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
case SDL_EVENT_QUIT:
data.sendEvent(new CloseWindowEvent(data.window, e));
break;
case SDL_EVENT_WINDOW_RESIZED:
data.sendEvent(new ResizeWindowEvent(e->window.data1, e->window.data2, e));
break;
case SDL_EVENT_WINDOW_MOUSE_ENTER:
case SDL_EVENT_WINDOW_FOCUS_GAINED:
data.sendEvent(new FocusedWindowEvent(data.window, e));
break;
case SDL_EVENT_WINDOW_MOUSE_LEAVE:
case SDL_EVENT_WINDOW_FOCUS_LOST:
data.sendEvent(new FocusLostWindowEvent(data.window, e));
break;
case SDL_EVENT_KEY_DOWN:
data.sendEvent(new KeyPressedWindowEvent(e->key.key, e->key.repeat ? 1 : 0, e));
break;
case SDL_EVENT_KEY_UP:
data.sendEvent(new KeyReleasedWindowEvent(e->key.key, e));
break;
case SDL_EVENT_MOUSE_MOTION:
data.sendEvent(new MouseMovedWindowEvent(e->motion.x, e->motion.y, e));
break;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
data.sendEvent(new MouseButtonPressedWindowEvent(e->button.button, e));
break;
case SDL_EVENT_MOUSE_BUTTON_UP:
data.sendEvent(new MouseButtonReleasedWindowEvent(e->button.button, e));
break;
case SDL_EVENT_MOUSE_WHEEL:
data.sendEvent(new ScrollWindowEvent(e->wheel.x, e->wheel.y, e));
break;
default:
data.sendEvent(new AnonymousEvent(e));
break;
}
return true;
}
class WindowSDL3 { class WindowSDL3 {
public: public:
@@ -23,12 +70,12 @@ namespace Archimedes {
data.window = p; data.window = p;
data.sendEvent = sendEvent; data.sendEvent = sendEvent;
/*
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD)) { if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD)) {
std::cerr << "Error: SDL_Init(): " << SDL_GetError() << std::flush; std::cerr << "Error: SDL_Init(): " << SDL_GetError() << std::flush;
std::abort(); std::abort();
} }
*/
#if RENDERER == 1 #if RENDERER == 1
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
@@ -59,54 +106,7 @@ namespace Archimedes {
SDL_GL_MakeCurrent(w, gl_context); SDL_GL_MakeCurrent(w, gl_context);
SDL_GL_SetSwapInterval(1); // Enable vsync SDL_GL_SetSwapInterval(1); // Enable vsync
#endif #endif
/*SDL_AddEventWatch([](void* ptr, SDL_Event* e) -> bool { SDL_AddEventWatch(EventCallback, &data);
WindowData& data = (WindowData&) *ptr;
switch(e.type) {
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
case SDL_EVENT_QUIT:
data.sendEvent(new CloseWindowEvent(data.window, &e));
break;
case SDL_EVENT_WINDOW_RESIZED:
width = e.window.data1;
height = e.window.data2;
data.sendEvent(new ResizeWindowEvent(e.window.data1, e.window.data2, &e));
break;
case SDL_EVENT_WINDOW_MOUSE_ENTER:
case SDL_EVENT_WINDOW_FOCUS_GAINED:
data.sendEvent(new FocusedWindowEvent(data.window, &e));
break;
case SDL_EVENT_WINDOW_MOUSE_LEAVE:
case SDL_EVENT_WINDOW_FOCUS_LOST:
data.sendEvent(new FocusLostWindowEvent(data.window, &e));
break;
case SDL_EVENT_KEY_DOWN:
data.sendEvent(new KeyPressedWindowEvent(e.key.key, e.key.repeat ? 1 : 0, &e));
break;
case SDL_EVENT_KEY_UP:
data.sendEvent(new KeyReleasedWindowEvent(e.key.key, &e));
break;
case SDL_EVENT_MOUSE_MOTION:
data.sendEvent(new MouseMovedWindowEvent(e.motion.x, e.motion.y, &e));
break;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
data.sendEvent(new MouseButtonPressedWindowEvent(e.button.button, &e));
break;
case SDL_EVENT_MOUSE_BUTTON_UP:
data.sendEvent(new MouseButtonReleasedWindowEvent(e.button.button, &e));
break;
case SDL_EVENT_MOUSE_WHEEL:
data.sendEvent(new ScrollWindowEvent(e.wheel.x, e.wheel.y, &e));
break;
default:
data.sendEvent(new AnonymousEvent(&e));
break;
}
return true;
}, &data);*/
SDL_ShowWindow(w); SDL_ShowWindow(w);
} }
@@ -115,6 +115,7 @@ namespace Archimedes {
#if RENDERER == 1 #if RENDERER == 1
SDL_GL_DestroyContext(gl_context); SDL_GL_DestroyContext(gl_context);
#endif #endif
SDL_RemoveEventWatch(EventCallback, &data);
SDL_DestroyWindow(w); SDL_DestroyWindow(w);
SDL_Quit(); SDL_Quit();
} }
@@ -129,49 +130,8 @@ namespace Archimedes {
} }
void pollEvents() { void pollEvents() {
while(SDL_PollEvent(&e)) { static SDL_Event e;
switch(e.type) { while(SDL_PollEvent(&e)) {}
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
case SDL_EVENT_QUIT:
data.sendEvent(new CloseWindowEvent(data.window, &e));
break;
case SDL_EVENT_WINDOW_RESIZED:
width = e.window.data1;
height = e.window.data2;
data.sendEvent(new ResizeWindowEvent(e.window.data1, e.window.data2, &e));
break;
case SDL_EVENT_WINDOW_MOUSE_ENTER:
case SDL_EVENT_WINDOW_FOCUS_GAINED:
data.sendEvent(new FocusedWindowEvent(data.window, &e));
break;
case SDL_EVENT_WINDOW_MOUSE_LEAVE:
case SDL_EVENT_WINDOW_FOCUS_LOST:
data.sendEvent(new FocusLostWindowEvent(data.window, &e));
break;
case SDL_EVENT_KEY_DOWN:
data.sendEvent(new KeyPressedWindowEvent(e.key.key, e.key.repeat ? 1 : 0, &e));
break;
case SDL_EVENT_KEY_UP:
data.sendEvent(new KeyReleasedWindowEvent(e.key.key, &e));
break;
case SDL_EVENT_MOUSE_MOTION:
data.sendEvent(new MouseMovedWindowEvent(e.motion.x, e.motion.y, &e));
break;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
data.sendEvent(new MouseButtonPressedWindowEvent(e.button.button, &e));
break;
case SDL_EVENT_MOUSE_BUTTON_UP:
data.sendEvent(new MouseButtonReleasedWindowEvent(e.button.button, &e));
break;
case SDL_EVENT_MOUSE_WHEEL:
data.sendEvent(new ScrollWindowEvent(e.wheel.x, e.wheel.y, &e));
break;
default:
data.sendEvent(new AnonymousEvent(&e));
break;
}
}
} }
#if RENDERER == 1 #if RENDERER == 1
void restoreContext() { SDL_GL_MakeCurrent(w, gl_context); } void restoreContext() { SDL_GL_MakeCurrent(w, gl_context); }
@@ -181,6 +141,11 @@ namespace Archimedes {
h = this->height; h = this->height;
} }
void setSize(int& w, int& h) {
this->width = w;
this->height = h;
}
SDL_Window* getWindow() { return w; } SDL_Window* getWindow() { return w; }
#if RENDERER == 1 #if RENDERER == 1
SDL_GLContext getContext() { return gl_context; } SDL_GLContext getContext() { return gl_context; }
@@ -193,7 +158,6 @@ namespace Archimedes {
#if RENDERER == 1 #if RENDERER == 1
SDL_GLContext gl_context; SDL_GLContext gl_context;
#endif #endif
SDL_Event e;
}; };

View File

@@ -57,6 +57,9 @@ bool WindowModule::onEvent(const Archimedes::Event& e) {
Archimedes::ResizeWindowEvent& event = (Archimedes::ResizeWindowEvent&) e; Archimedes::ResizeWindowEvent& event = (Archimedes::ResizeWindowEvent&) e;
renderer->w = event.width; renderer->w = event.width;
renderer->h = event.height; renderer->h = event.height;
#if WINDOW == 2
window->getWindowImpl().setSize(event.width, event.height);
#endif
return true; return true;
} else if(type == app->getEventType(Archimedes::CloseWindowEvent())) { } else if(type == app->getEventType(Archimedes::CloseWindowEvent())) {
app->emitEvent(new Archimedes::DoUnloadModuleEvent(name)); app->emitEvent(new Archimedes::DoUnloadModuleEvent(name));