sdl use event callback
This commit is contained in:
@@ -15,6 +15,53 @@ namespace Archimedes {
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class Window;
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class Window;
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static bool EventCallback(void* ptr, SDL_Event* e) {
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WindowData& data = *(WindowData*) ptr;
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switch(e->type) {
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case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
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case SDL_EVENT_QUIT:
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data.sendEvent(new CloseWindowEvent(data.window, e));
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break;
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case SDL_EVENT_WINDOW_RESIZED:
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data.sendEvent(new ResizeWindowEvent(e->window.data1, e->window.data2, e));
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break;
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case SDL_EVENT_WINDOW_MOUSE_ENTER:
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case SDL_EVENT_WINDOW_FOCUS_GAINED:
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data.sendEvent(new FocusedWindowEvent(data.window, e));
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break;
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case SDL_EVENT_WINDOW_MOUSE_LEAVE:
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case SDL_EVENT_WINDOW_FOCUS_LOST:
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data.sendEvent(new FocusLostWindowEvent(data.window, e));
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break;
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case SDL_EVENT_KEY_DOWN:
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data.sendEvent(new KeyPressedWindowEvent(e->key.key, e->key.repeat ? 1 : 0, e));
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break;
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case SDL_EVENT_KEY_UP:
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data.sendEvent(new KeyReleasedWindowEvent(e->key.key, e));
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break;
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case SDL_EVENT_MOUSE_MOTION:
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data.sendEvent(new MouseMovedWindowEvent(e->motion.x, e->motion.y, e));
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break;
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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data.sendEvent(new MouseButtonPressedWindowEvent(e->button.button, e));
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break;
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case SDL_EVENT_MOUSE_BUTTON_UP:
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data.sendEvent(new MouseButtonReleasedWindowEvent(e->button.button, e));
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break;
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case SDL_EVENT_MOUSE_WHEEL:
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data.sendEvent(new ScrollWindowEvent(e->wheel.x, e->wheel.y, e));
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break;
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default:
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data.sendEvent(new AnonymousEvent(e));
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break;
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}
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return true;
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}
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class WindowSDL3 {
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class WindowSDL3 {
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public:
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public:
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@@ -23,12 +70,12 @@ namespace Archimedes {
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data.window = p;
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data.window = p;
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data.sendEvent = sendEvent;
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data.sendEvent = sendEvent;
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/*
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD)) {
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD)) {
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std::cerr << "Error: SDL_Init(): " << SDL_GetError() << std::flush;
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std::cerr << "Error: SDL_Init(): " << SDL_GetError() << std::flush;
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std::abort();
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std::abort();
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}
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}
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*/
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#if RENDERER == 1
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#if RENDERER == 1
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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@@ -59,54 +106,7 @@ namespace Archimedes {
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SDL_GL_MakeCurrent(w, gl_context);
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SDL_GL_MakeCurrent(w, gl_context);
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SDL_GL_SetSwapInterval(1); // Enable vsync
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SDL_GL_SetSwapInterval(1); // Enable vsync
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#endif
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#endif
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/*SDL_AddEventWatch([](void* ptr, SDL_Event* e) -> bool {
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SDL_AddEventWatch(EventCallback, &data);
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WindowData& data = (WindowData&) *ptr;
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switch(e.type) {
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case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
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case SDL_EVENT_QUIT:
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data.sendEvent(new CloseWindowEvent(data.window, &e));
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break;
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case SDL_EVENT_WINDOW_RESIZED:
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width = e.window.data1;
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height = e.window.data2;
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data.sendEvent(new ResizeWindowEvent(e.window.data1, e.window.data2, &e));
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break;
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case SDL_EVENT_WINDOW_MOUSE_ENTER:
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case SDL_EVENT_WINDOW_FOCUS_GAINED:
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data.sendEvent(new FocusedWindowEvent(data.window, &e));
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break;
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case SDL_EVENT_WINDOW_MOUSE_LEAVE:
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case SDL_EVENT_WINDOW_FOCUS_LOST:
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data.sendEvent(new FocusLostWindowEvent(data.window, &e));
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break;
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case SDL_EVENT_KEY_DOWN:
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data.sendEvent(new KeyPressedWindowEvent(e.key.key, e.key.repeat ? 1 : 0, &e));
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break;
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case SDL_EVENT_KEY_UP:
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data.sendEvent(new KeyReleasedWindowEvent(e.key.key, &e));
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break;
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case SDL_EVENT_MOUSE_MOTION:
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data.sendEvent(new MouseMovedWindowEvent(e.motion.x, e.motion.y, &e));
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break;
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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data.sendEvent(new MouseButtonPressedWindowEvent(e.button.button, &e));
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break;
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case SDL_EVENT_MOUSE_BUTTON_UP:
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data.sendEvent(new MouseButtonReleasedWindowEvent(e.button.button, &e));
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break;
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case SDL_EVENT_MOUSE_WHEEL:
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data.sendEvent(new ScrollWindowEvent(e.wheel.x, e.wheel.y, &e));
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break;
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default:
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data.sendEvent(new AnonymousEvent(&e));
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break;
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}
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return true;
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}, &data);*/
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SDL_ShowWindow(w);
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SDL_ShowWindow(w);
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}
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}
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@@ -115,6 +115,7 @@ namespace Archimedes {
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#if RENDERER == 1
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#if RENDERER == 1
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SDL_GL_DestroyContext(gl_context);
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SDL_GL_DestroyContext(gl_context);
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#endif
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#endif
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SDL_RemoveEventWatch(EventCallback, &data);
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SDL_DestroyWindow(w);
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SDL_DestroyWindow(w);
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SDL_Quit();
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SDL_Quit();
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}
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}
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@@ -129,49 +130,8 @@ namespace Archimedes {
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}
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}
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void pollEvents() {
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void pollEvents() {
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while(SDL_PollEvent(&e)) {
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static SDL_Event e;
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switch(e.type) {
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while(SDL_PollEvent(&e)) {}
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case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
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case SDL_EVENT_QUIT:
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data.sendEvent(new CloseWindowEvent(data.window, &e));
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break;
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case SDL_EVENT_WINDOW_RESIZED:
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width = e.window.data1;
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height = e.window.data2;
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data.sendEvent(new ResizeWindowEvent(e.window.data1, e.window.data2, &e));
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break;
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case SDL_EVENT_WINDOW_MOUSE_ENTER:
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case SDL_EVENT_WINDOW_FOCUS_GAINED:
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data.sendEvent(new FocusedWindowEvent(data.window, &e));
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break;
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case SDL_EVENT_WINDOW_MOUSE_LEAVE:
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case SDL_EVENT_WINDOW_FOCUS_LOST:
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data.sendEvent(new FocusLostWindowEvent(data.window, &e));
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break;
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case SDL_EVENT_KEY_DOWN:
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data.sendEvent(new KeyPressedWindowEvent(e.key.key, e.key.repeat ? 1 : 0, &e));
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break;
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case SDL_EVENT_KEY_UP:
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data.sendEvent(new KeyReleasedWindowEvent(e.key.key, &e));
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break;
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case SDL_EVENT_MOUSE_MOTION:
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data.sendEvent(new MouseMovedWindowEvent(e.motion.x, e.motion.y, &e));
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break;
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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data.sendEvent(new MouseButtonPressedWindowEvent(e.button.button, &e));
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break;
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case SDL_EVENT_MOUSE_BUTTON_UP:
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data.sendEvent(new MouseButtonReleasedWindowEvent(e.button.button, &e));
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break;
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case SDL_EVENT_MOUSE_WHEEL:
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data.sendEvent(new ScrollWindowEvent(e.wheel.x, e.wheel.y, &e));
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break;
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default:
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data.sendEvent(new AnonymousEvent(&e));
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break;
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}
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}
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}
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}
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#if RENDERER == 1
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#if RENDERER == 1
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void restoreContext() { SDL_GL_MakeCurrent(w, gl_context); }
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void restoreContext() { SDL_GL_MakeCurrent(w, gl_context); }
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@@ -181,6 +141,11 @@ namespace Archimedes {
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h = this->height;
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h = this->height;
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}
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}
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void setSize(int& w, int& h) {
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this->width = w;
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this->height = h;
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}
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SDL_Window* getWindow() { return w; }
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SDL_Window* getWindow() { return w; }
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#if RENDERER == 1
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#if RENDERER == 1
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SDL_GLContext getContext() { return gl_context; }
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SDL_GLContext getContext() { return gl_context; }
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@@ -193,7 +158,6 @@ namespace Archimedes {
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#if RENDERER == 1
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#if RENDERER == 1
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SDL_GLContext gl_context;
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SDL_GLContext gl_context;
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#endif
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#endif
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SDL_Event e;
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};
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};
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@@ -57,6 +57,9 @@ bool WindowModule::onEvent(const Archimedes::Event& e) {
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Archimedes::ResizeWindowEvent& event = (Archimedes::ResizeWindowEvent&) e;
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Archimedes::ResizeWindowEvent& event = (Archimedes::ResizeWindowEvent&) e;
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renderer->w = event.width;
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renderer->w = event.width;
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renderer->h = event.height;
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renderer->h = event.height;
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#if WINDOW == 2
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window->getWindowImpl().setSize(event.width, event.height);
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#endif
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return true;
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return true;
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} else if(type == app->getEventType(Archimedes::CloseWindowEvent())) {
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} else if(type == app->getEventType(Archimedes::CloseWindowEvent())) {
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app->emitEvent(new Archimedes::DoUnloadModuleEvent(name));
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app->emitEvent(new Archimedes::DoUnloadModuleEvent(name));
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