restructure modules. make GuiModules depend on WindowModule

This commit is contained in:
2025-03-31 10:30:55 -05:00
parent d6f769d2dd
commit 22350ed54d
15 changed files with 13 additions and 11 deletions

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@@ -1,17 +0,0 @@
#include "DependsOnPrintStatic.h"
#include "modules/Print/src/Print.h"
DependsOnPrintStatic::DependsOnPrintStatic(void* h, Archimedes::App* a) : Module(h, a) {
name = "DependsOnPrintStatic";
deps["Print"] = new Print(nullptr, a);
}
DependsOnPrintStatic::~DependsOnPrintStatic() {
std::cout << "DependsOnPrintStatic Destroyed!\n";
}
void DependsOnPrintStatic::run() {
std::cout << "DependsOnPrintStatic lib loaded and run!\n";
app->stopModule(self);
}

View File

@@ -1,16 +0,0 @@
#include "Archimedes.h"
class DependsOnPrintStatic : public Archimedes::Module {
public:
DependsOnPrintStatic(void*, Archimedes::App*);
~DependsOnPrintStatic();
void run();
void onLoad() {}
};
#ifndef DEPENDSONPRINTSTATIC_STATIC
#define MODULE_TYPE DependsOnPrintStatic
#include "endModule.h"
#endif