restructure modules. make GuiModules depend on WindowModule

This commit is contained in:
2025-03-31 10:30:55 -05:00
parent d6f769d2dd
commit 22350ed54d
15 changed files with 13 additions and 11 deletions

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#include "TestImgui.h"
#include "imgui.h"
#include "backends/imgui_impl_glfw.h"
#include "backends/imgui_impl_opengl3.h"
#include <GLFW/glfw3.h>
TestImgui::TestImgui(void* h, Archimedes::App* a) : Archimedes::GuiModule(h, a) {
name = "TestImgui";
}
TestImgui::~TestImgui() {
window->getRenderer().removeRenderCmd(rcmd);
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
}
void TestImgui::onLoad() {
createWindow();
window->getRenderer().init();
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
// Setup Dear ImGui style
ImGui::StyleColorsDark();
//ImGui::StyleColorsLight();
// Setup Platform/Renderer backends
ImGui_ImplGlfw_InitForOpenGL(window->getWindowImpl().getWindow(), true);
ImGui_ImplOpenGL3_Init("#version 130");
rcmd = window->getRenderer().addRenderCmd([](){
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
/*if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
}*/
});
//cmdlist.push_back(it);
}
void TestImgui::run() {
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
if(demo)
ImGui::ShowDemoWindow(&this->demo);
else
app->end();
ImGui::Render();
if(window->shouldClose())
app->end();
window->doFrame();
}

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#ifndef GUIMODULE
#define GUIMODULE
#endif
#include "Archimedes.h"
class TestImgui : public Archimedes::GuiModule {
public:
TestImgui(void*, Archimedes::App*);
~TestImgui();
void onLoad();
void run();
private:
bool demo = true;
std::list<Archimedes::Renderer::renderCmd*>::iterator rcmd;
};
#ifndef TESTIMGUI_STATIC
#define MODULE_TYPE TestImgui
#include "endModule.h"
#endif