restructure modules. make GuiModules depend on WindowModule

This commit is contained in:
2025-03-31 10:30:55 -05:00
parent d6f769d2dd
commit 22350ed54d
15 changed files with 13 additions and 11 deletions

View File

@@ -1,37 +0,0 @@
#include "TestMenu.h"
TestMenu::TestMenu(void* h, App& a) : Module(h, a) {
name = "TestMenu";
}
TestMenu::~TestMenu() {
std::cout << "TestMenu Destroyed!\n";
}
void TestMenu::run() {
std::cout << "Your number is: " << num << "\n"
<< "1. Add 1\n"
<< "2. Subtract 1\n"
<< "3. Unload Module\n\n"
<< "4. Quit\n\n";
std::cin >> choice;
switch(choice) {
case 1:
num++;
break;
case 2:
num--;
break;
case 3:
app.stopModule(self);
break;
case 4:
app.end();
break;
default:
break;
}
}