wrap imgui impl funcs
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@@ -42,16 +42,16 @@ namespace Archimedes {
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std::abort();
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}
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SDL_AddEventWatch([](void* ptr, SDL_Event* e) -> bool {
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/*SDL_AddEventWatch([](void* ptr, SDL_Event* e) -> bool {
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WindowData& d = (WindowData&) *ptr;
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WindowData& data = (WindowData&) *ptr;
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switch(e->type) {
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}
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return true;
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}, &data);
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}, &data);*/
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SDL_GL_MakeCurrent(w, gl_context);
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@@ -65,6 +65,8 @@ namespace Archimedes {
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SDL_Quit();
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}
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bool shouldClose() { return false; }
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void doFrame() { restoreContext(); SDL_GL_SwapWindow(w); }
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void pollEvents() {
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@@ -74,53 +76,53 @@ namespace Archimedes {
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case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
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case SDL_EVENT_QUIT:
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d.sendEvent(new CloseWindowEvent(d.window));
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data.sendEvent(new CloseWindowEvent(data.window));
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break;
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case SDL_EVENT_WINDOW_RESIZED:
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w = e.window.data1;
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h = e.window.data2;
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d.sendEvent(new ResizeWindowEvent(e.window.data1, e.window.data2));
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width = e.window.data1;
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height = e.window.data2;
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data.sendEvent(new ResizeWindowEvent(e.window.data1, e.window.data2));
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break;
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case SDL_EVENT_WINDOW_MOUSE_ENTER:
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case SDL_EVENT_WINDOW_FOCUS_GAINED:
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d.sendEvent(new FocusedWindowEvent(d.window));
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data.sendEvent(new FocusedWindowEvent(data.window));
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break;
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case SDL_EVENT_WINDOW_MOUSE_LEAVE:
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case SDL_EVENT_WINDOW_FOCUS_LOST:
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d.sendEvent(new FocusLostWindowEvent(d.window));
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data.sendEvent(new FocusLostWindowEvent(data.window));
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break;
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case SDL_EVENT_KEY_DOWN:
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d.sendEvent(new KeyPressedWindowEvent(e.key.key, e.key.repeat ? 1 : 0));
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data.sendEvent(new KeyPressedWindowEvent(e.key.key, e.key.repeat ? 1 : 0));
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break;
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case SDL_EVENT_KEY_UP:
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d.sendEvent(new KeyReleasedWindowEvent(e.key.key));
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data.sendEvent(new KeyReleasedWindowEvent(e.key.key));
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break;
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case SDL_EVENT_TEXT_EDITING:
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break;
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case SDL_EVENT_TEXT_INPUT:
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break;
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case SDL_EVENT_MOUSE_MOTION:
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d.sendEvent(new MouseMovedWindowEvent(e.motion.x, e.motion.y));
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data.sendEvent(new MouseMovedWindowEvent(e.motion.x, e.motion.y));
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break;
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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d.sendEvent(new MouseButtonPressedWindowEvent(e.button.button));
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data.sendEvent(new MouseButtonPressedWindowEvent(e.button.button));
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break;
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case SDL_EVENT_MOUSE_BUTTON_UP:
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d.sendEvent(new MouseButtonReleasedWindowEvent(e.button.button));
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data.sendEvent(new MouseButtonReleasedWindowEvent(e.button.button));
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break;
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case SDL_EVENT_MOUSE_WHEEL:
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d.sendEvent(new ScrollWindowEvent(e.wheel.x, e.wheel.y));
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data.sendEvent(new ScrollWindowEvent(e.wheel.x, e.wheel.y));
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break;
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default:
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break;
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}
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}
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void restoreContext() { SDL_GLMakeCurrent(w, gl_context); }
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void restoreContext() { SDL_GL_MakeCurrent(w, gl_context); }
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void getSize(int& w, int& h) {
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w = this->w;
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h = this->h;
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w = this->width;
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h = this->height;
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}
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SDL_Window* getWindow() { return w; }
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@@ -131,7 +133,7 @@ namespace Archimedes {
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private:
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SDL_Window* w;
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int w = 0, h = 0;
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int width = 0, height = 0;
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SDL_GLContext gl_context;
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SDL_Event e;
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