work on ServerModule
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50
modules/ClientModule/src/ClientEvents.h
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50
modules/ClientModule/src/ClientEvents.h
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#include "Archimedes.h"
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#include <steam/steamnetworkingsockets.h>
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#include <steam/isteamnetworkingutils.h>
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namespace CMEvent {
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class DataRecievedEvent : public Archimedes::Event {
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public:
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DataRecievedEvent() : msg(nullptr) {}
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DataRecievedEvent(ISteamNetworkingMessage* m) : msg(m) {}
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operator std::string() const { return "DataRecievedEvent"; }
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ISteamNetworkingMessage* msg;
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};
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class DataSentEvent : public Archimedes::Event {
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public:
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DataSentEvent() : msg(nullptr) {}
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DataSentEvent(ISteamNetworkingMessage* m) : msg(m) {}
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operator std::string() const { return "DataSentEvent"; }
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ISteamNetworkingMessage* msg;
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};
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class ConnectionStatusChangedEvent : public Archimedes::Event {
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public:
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ConnectionStatusChangedEvent() : info(nullptr) {}
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ConnectionStatusChangedEvent(SteamNetConnectionStatusChangedCallback_t* i) : info(i) {}
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operator std::string() const { return "ConnectionStatusChangedEvent"; }
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SteamNetConnectionStatusChangedCallback_t* info;
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};
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}
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