RendererSDL3 functional
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@@ -58,15 +58,6 @@ namespace Archimedes {
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SDL_GL_MakeCurrent(w, gl_context);
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SDL_GL_SetSwapInterval(1); // Enable vsync
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#elif RENDERER == 2
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SDL_Renderer* renderer = SDL_CreateRenderer(window, nullptr);
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SDL_SetRenderVSync(renderer, 1);
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if (renderer == nullptr)
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{
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std::cerr << "Error: SDL_CreateRenderer(): " << SDL_GetError() << std::endl;
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std::abort();
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}
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#endif
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/*SDL_AddEventWatch([](void* ptr, SDL_Event* e) -> bool {
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