RendererSDL3 functional
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@@ -182,7 +182,6 @@
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buildInputs = with pkgs; [
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sdl3
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glew
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];
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buildPhase = ''
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@@ -191,15 +190,15 @@
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modules/ImguiModule/src/*.cpp \
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modules/WindowModule/src/*.cpp \
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$imgui/backends/imgui_impl_sdl3.cpp \
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$imgui/backends/imgui_impl_opengl3.cpp \
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$imgui/backends/imgui_impl_sdlrenderer3.cpp \
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$imgui/misc/cpp/*.cpp \
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$imgui/*.cpp \
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-DRENDERER=1 \
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-DRENDERER=2 \
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-DWINDOW=2 \
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-DMAINGUI_DYNAMIC \
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-fpic -shared \
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-I src -I include -I $imgui -I . \
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-lGL -lSDL3 -lGLEW \
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-lSDL3 \
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-Wall \
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-o $name
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'';
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@@ -58,15 +58,6 @@ namespace Archimedes {
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SDL_GL_MakeCurrent(w, gl_context);
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SDL_GL_SetSwapInterval(1); // Enable vsync
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#elif RENDERER == 2
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SDL_Renderer* renderer = SDL_CreateRenderer(window, nullptr);
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SDL_SetRenderVSync(renderer, 1);
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if (renderer == nullptr)
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{
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std::cerr << "Error: SDL_CreateRenderer(): " << SDL_GetError() << std::endl;
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std::abort();
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}
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#endif
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/*SDL_AddEventWatch([](void* ptr, SDL_Event* e) -> bool {
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@@ -41,7 +41,7 @@ void ImguiModule::onLoad() {
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window = wm->aquireWindow();
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#if RENDERER == 2
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renderer = window->getRenderer().renderer;
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renderer = window->getRenderer()->getRendererImpl().renderer;
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#endif
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IMGUI_CHECKVERSION();
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@@ -6,6 +6,8 @@
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#include "utils/Renderer/Renderer.h"
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#include "utils/Window/Window.h"
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static_assert(!(WINDOW == 1 && RENDERER == 2), "Window and Renderer are incompatible!\n");
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class WindowModule : public Archimedes::Module {
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public:
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@@ -44,7 +46,9 @@ class WindowModule : public Archimedes::Module {
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}
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windowRefs++;
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#if RENDERER == 1
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window->getWindowImpl().restoreContext();
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#endif
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return window;
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}
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@@ -3,7 +3,6 @@
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void MinimalApp::run() {
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for(std::string m : runOrder) {
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std::cout << "load" << m << std::endl;
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modules[m]->onLoad();
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}
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