add triangle test

This commit is contained in:
2026-02-04 08:35:16 -06:00
parent 78a8c9bf95
commit 43d950b035
3 changed files with 136 additions and 20 deletions

View File

@@ -0,0 +1,82 @@
#include "TestTriangle.h"
#include "modules/ImguiModule/ImguiModule.h"
#define GLEW_STATIC
#include <GL/glew.h>
TestTriangle::TestTriangle(Archimedes::App* a, void* h) : Archimedes::Module(a, h) {
name = "TestTriangle";
WindowModule* wm = new WindowModule(a, h);
deps[*wm] = wm;
}
TestTriangle::~TestTriangle() {
if(app) {
WindowModule* wm; { wm = (WindowModule*) moduleInstances[WindowModule()]; }
wm->getRenderer()->getCmdList().erase(rcmd_it);
wm->releaseWindow(window);
}
}
void TestTriangle::onLoad() {
WindowModule* wm; { wm = (WindowModule*) moduleInstances[WindowModule()]; }
if(!wm) {
std::cout << "No WindowModule for TestTriangle!\n";
std::abort();
}
window = wm->aquireWindow();
wm->getRenderer()->getCmdList().push_back([this](){
// 0. copy our vertices array in a buffer for OpenGL to use
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
// 1. then set the vertex attributes pointers
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
glEnableVertexAttribArray(0);
// 2. use our shader program when we want to render an object
glUseProgram(program);
glBindVertexArray(vao);
// 3. now draw the object
glDrawArrays(GL_TRIANGLES, 0, 3);
});
rcmd_it = --wm->getRenderer()->getCmdList().end()++;
////////////////////////
glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glGenVertexArrays(1, &vao);
vs = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vs, 1, &vertexShaderSource, NULL);
glCompileShader(vs);
fs = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fs, 1, &fragShaderSource, NULL);
glCompileShader(fs);
program = glCreateProgram();
glAttachShader(program, vs);
glAttachShader(program, fs);
glLinkProgram(program);
glDeleteShader(vs);
glDeleteShader(fs);
}
void TestTriangle::run() {
}

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@@ -0,0 +1,54 @@
#include "Archimedes.h"
#include "modules/WindowModule/WindowModule.h"
class TestTriangle : public Archimedes::Module {
public:
TestTriangle(Archimedes::App*, void*);
TestTriangle() { name = "TestTriangle"; }
~TestTriangle();
void onLoad();
void run();
private:
Archimedes::Window* window;
std::list<std::function<void()>>::iterator rcmd_it;
float vertices[3 * 3] = {
0.5, 0.5, 0.0,
0.5, 0.5, 0.0,
0.0, 0.5, 0.0
};
unsigned int vao, vbo, vs, fs, program;
int success;
const char *vertexShaderSource =
"#version 330 core\n"
"layout (location = 0) in vec3 aPos;\n"
"void main() {\n"
" gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);\n"
"}\0";
const char *fragShaderSource =
"#version 330 core\n"
"out vec4 FragColor;\n"
"void main() {\n"
" FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);\n"
"}\0";
};
#ifdef TESTTRIANGLE_DYNAMIC
typedef TestTriangle mtype;
#include "endModule.h"
#endif

View File

@@ -96,26 +96,6 @@ void ImguiModule::onLoad() {
}
bool ImguiModule::onEvent(const Archimedes::Event &e) {
/*
#if WINDOW == 2
if(e.userData != nullptr) {
unsigned int type = app->getEventType(e);
if(type == app->getEventType(Archimedes::ResizeWindowEvent())
|| type == app->getEventType(Archimedes::CloseWindowEvent())
|| type == app->getEventType(Archimedes::KeyPressedWindowEvent())
|| type == app->getEventType(Archimedes::KeyReleasedWindowEvent())
|| type == app->getEventType(Archimedes::MouseButtonPressedWindowEvent())
|| type == app->getEventType(Archimedes::MouseButtonReleasedWindowEvent())
|| type == app->getEventType(Archimedes::ScrollWindowEvent())
|| type == app->getEventType(Archimedes::MouseMovedWindowEvent())
|| type == app->getEventType(Archimedes::FocusedWindowEvent())
|| type == app->getEventType(Archimedes::FocusLostWindowEvent())
|| type == app->getEventType(Archimedes::MovedWindowEvent())) {
ImGui_ImplSDL3_ProcessEvent((SDL_Event*) e.userData);
}
}
#endif
*/
return false;
}