heavy refactoring
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@@ -1,9 +1,5 @@
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#include "WindowModule.h"
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WindowModule::WindowModule(void* h, Archimedes::App* a) : Module(h, a) {
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name = "Window";
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}
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WindowModule::~WindowModule() {
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if(window)
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delete window;
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@@ -14,11 +10,21 @@ WindowModule::~WindowModule() {
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void WindowModule::onLoad() {
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window = new Archimedes::Window();
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renderer = new Archimedes::Renderer();
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//renderer = new Archimedes::Renderer();
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window->setRenderer(renderer);
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//window->setRenderer(renderer);
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renderer = window->getRenderer();
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renderer->init();
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if(!renderer->init()) {
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std::cout << "Renderer init failed!\n";
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std::abort();
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}
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data["window"] = window->getWindowImpl().getWindow();
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data["renderCmdList"] = &renderer->getCmdList();
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std::cout << "WindowModule GLFWwindow*: " << std::any_cast<decltype(window->getWindowImpl().getWindow())>(data["window"]) << std::endl;
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}
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void WindowModule::run() {
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