heavy refactoring

This commit is contained in:
2025-04-02 11:50:32 -05:00
parent c3685d2b30
commit 44ef73395c
18 changed files with 132 additions and 93 deletions

View File

@@ -12,14 +12,24 @@ TestImgui::TestImgui(void* h, Archimedes::App* a) : Archimedes::GuiModule(h, a)
}
TestImgui::~TestImgui() {
windowModule->removeRenderCmd(rcmd);
std::list<Archimedes::Renderer::renderCmd*>* cmdList =
std::any_cast<std::list<Archimedes::Renderer::renderCmd*>*>(depsInstances["WindowModule"]->getData("renderCmdList"));
cmdList->erase(rcmd);
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
}
void TestImgui::onLoad() {
Archimedes::Module* wm = depsInstances["WindowModule"];
if(!wm) {
std::cout << "No WindowModule for TestImgui!\n";
std::abort();
}
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
@@ -27,26 +37,45 @@ void TestImgui::onLoad() {
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
// Setup Dear ImGui style
// Setup Dear ImGui style
ImGui::StyleColorsDark();
//ImGui::StyleColorsLight();
std::cout << "init backends\n";
// Setup Platform/Renderer backends
ImGui_ImplGlfw_InitForOpenGL(windowModule->getWindowImpl().getWindow(), true);
ImGui_ImplOpenGL3_Init("#version 330");
rcmd = windowModule->addRenderCmd([](){
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
std::cout << wm->getName() << std::endl;
GLFWwindow* w = std::any_cast<GLFWwindow*>(wm->getData("window"));
/*if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
}*/
});
std::cout << "TestImgui GLFWwindow*: " << w << std::endl;
if(!ImGui_ImplGlfw_InitForOpenGL(w, true))
std::cout << "GLFWImpl failed\n";
if(!ImGui_ImplOpenGL3_Init("#version 330")) {
std::cout << "ImGui_ImplOpenGL3_Init failed!\n" << std::endl;
}
std::cout << "register renderCmd\n";
std::list<Archimedes::Renderer::renderCmd*>* cmdList =
std::any_cast<std::list<Archimedes::Renderer::renderCmd*>*>(wm->getData("renderCmdList"));
cmdList->push_back([](){
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
});
rcmd = --cmdList->end();
cmdList->end()++;
//Compute first frame ahead of first WindowModule->run()
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
ImGui::Render();
}
void TestImgui::run() {
@@ -60,5 +89,4 @@ void TestImgui::run() {
app->end();
ImGui::Render();
}

View File

@@ -4,6 +4,7 @@
#include "Archimedes.h"
#include "utils/Window/Window.h"
class TestImgui : public Archimedes::GuiModule {
@@ -16,9 +17,12 @@ class TestImgui : public Archimedes::GuiModule {
void run();
private:
bool demo = true;
std::list<Archimedes::Renderer::renderCmd*>::iterator rcmd;
Archimedes::Window* window;
};
#ifndef TESTIMGUI_STATIC