heavy refactoring
This commit is contained in:
@@ -57,6 +57,7 @@
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-DWINDOW_GLFW \
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-DGUIMODULE \
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-DTESTIMGUI_STATIC \
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-DWINDOWMODULE_STATIC \
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-I src -I include -I $imgui -I . \
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-lGL -lglfw -lGLEW \
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-Wall \
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@@ -126,13 +126,16 @@
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buildPhase = ''
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clang++ \
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modules/examples/GuiModules/TestImgui/src/*.cpp \
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modules/WindowModule/src/*.cpp \
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$imgui/backends/imgui_impl_glfw.cpp \
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$imgui/backends/imgui_impl_opengl3.cpp \
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$imgui/*.cpp \
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-DRENDERER_OPENGL \
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-DWINDOW_GLFW \
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-DGUIMODULE \
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-DWINDOWMODULE_STATIC \
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-fpic -shared \
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-I src -I include -I $imgui \
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-I src -I include -I $imgui -I . \
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-lGL -lglfw -lGLEW \
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-Wall \
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-o $name
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@@ -42,7 +42,7 @@
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buildPhase = ''
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clang++ \
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modules/Window/src/*.cpp \
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modules/WindowModule/src/*.cpp \
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-fpic -shared \
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-I src -I include \
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-DRENDERER_OPENGL \
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@@ -7,8 +7,9 @@
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#include <array>
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#include <vector>
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#include <variant>
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#include <any>
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#include <unordered_map>
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#include <functional>
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#include <optional>
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//#include <chrono>
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//#include <thread>
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@@ -49,7 +49,9 @@ namespace Archimedes {
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bool done = false;
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std::list<Module*> modules;
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std::unordered_map<std::string, Module*> modules;
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std::list<std::string> runOrder;
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std::list<Module*> toClose;
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std::list<std::string> toOpen;
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@@ -73,53 +75,47 @@ namespace Archimedes {
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return create(h, Get());
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}
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virtual std::list<Module*>::iterator load(std::string modulePath, std::list<std::string> blacklist = {}) {
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virtual Module* load(std::string modulePath, std::list<std::string>::iterator ins) {
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Module* m = dynamicLoad(modulePath);
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return load(m, blacklist);
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return load(m, ins);
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}
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virtual std::list<Module*>::iterator load(Module* m, std::list<std::string> blacklist = {}) {
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virtual Module* load(Module* m, std::list<std::string>::iterator ins) {
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if(!m) {
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return modules.end();
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return nullptr;
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}
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void* h = m->getHandle();
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for(auto it = blacklist.begin(); it != blacklist.end(); it++) {
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for(auto it = runOrder.begin(); it != runOrder.end(); it++) {
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if(*it == m->getName()) {
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std::cout << "Module \"" << *it << "\" is already loaded!\n";
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delete m;
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if(h)
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dlclose(h);
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return modules.end();
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return nullptr;
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}
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}
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blacklist.push_back(m->getName());
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bool skip = false;
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for(auto it = m->deps.begin(); it != m->deps.end(); it++) {
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for(std::string s : blacklist) {
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if(it->first == s)
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skip = true;
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for(auto it = runOrder.begin(); it != runOrder.end(); it++) {
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if(m->deps.find(*it) != m->deps.end()) {
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skip = true;
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m->depsInstances[*it] = modules[*it];
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}
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if(skip) {
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skip = false;
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continue;
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} else {
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if(std::holds_alternative<std::string>(it->second))
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m->depsInstances[it->first] = load(std::get<std::string>(it->second), blacklist);
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if(std::holds_alternative<std::string>(m->deps[*it]))
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m->depsInstances[*it] = load(std::get<std::string>(m->deps[*it]), ins);
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else
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m->depsInstances[it->first] = load(std::get<Module*>(it->second), blacklist);
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m->depsInstances[*it] = load(std::get<Module*>(m->deps[*it]), ins);
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}
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}
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modules.push_back(m);
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m->setSelf(--modules.end());
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modules.end()++;
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return m->self;
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return m;
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}
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virtual void unload(std::list<Module*>::iterator it) {
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@@ -135,13 +131,6 @@ namespace Archimedes {
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virtual void printHelp() = 0;
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std::list<std::string> getBlacklist() {
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std::list<std::string> l;
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for(Module* m : modules)
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l.push_back(m->getName());
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return l;
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}
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};
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}
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@@ -3,7 +3,9 @@
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#include "utils/Module/Module.h"
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#ifndef WINDOWMODULE_STATIC
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#define WINDOWMODULE_STATIC
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#endif
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#include "modules/WindowModule/src/WindowModule.h"
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namespace Archimedes {
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@@ -14,15 +16,15 @@ namespace Archimedes {
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typedef GuiModule* create_t(void*, App*);
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GuiModule(void* h, App* a) : Module(h, a) {
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windowModule = new WindowModule(nullptr, a);
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deps["WindowModule"] = windowModule;
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//wm = new WindowModule(nullptr, a);
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deps["WindowModule"] = new WindowModule(nullptr, a);
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}
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virtual ~GuiModule() {}
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virtual void onLoad() = 0;
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virtual void run() = 0;
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protected:
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WindowModule* windowModule;
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//WindowModule* wm;
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};
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}
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@@ -25,17 +25,18 @@ namespace Archimedes {
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std::string getName() const { return name; }
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void* getHandle() { return handle; }
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void setSelf(std::list<Module*>::iterator s) { self = s; }
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std::any getData(std::string s) { return data[s.c_str()]; };
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protected:
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std::string name;
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void* handle;
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std::list<Module*>::iterator self;
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App* app;
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std::unordered_map<std::string, std::variant<std::string, Module*>> deps;
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std::unordered_map<std::string, std::list<Module*>::iterator> depsInstances;
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std::unordered_map<std::string, Module*> depsInstances;
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std::unordered_map<std::string, std::any> data;
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};
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}
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@@ -13,21 +13,14 @@ namespace Archimedes {
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~Renderer() {}
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void init() { r.init(); }
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bool init() { return r.init(); }
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void render() {
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r.render(rc, w, h);
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}
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std::list<renderCmd*>::iterator addRenderCmd(renderCmd* cmd) {
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auto it = rc.end();
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rc.push_back(cmd);
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return it;
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}
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void removeRenderCmd(std::list<renderCmd*>::iterator cmd) {
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rc.erase(cmd);
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std::list<renderCmd*>& getCmdList() {
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return rc;
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}
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private:
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@@ -17,7 +17,9 @@ namespace Archimedes {
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RendererOpenGL() {};
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~RendererOpenGL() {};
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void init() { glewInit(); };
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bool init() {
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return glewInit() == GLEW_OK;
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};
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void render(std::list<renderCmd*> cmdList, int& w, int& h) {
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@@ -11,7 +11,9 @@ namespace Archimedes {
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public:
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~Window() {};
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Window() { renderer = new Renderer(); }
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~Window() { delete renderer; }
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bool shouldClose() { return window.shouldClose(); }
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@@ -27,7 +29,7 @@ namespace Archimedes {
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}
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Renderer* getRenderer() { return renderer; }
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void setRenderer(Renderer* r) { renderer = r; }
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//void setRenderer(Renderer* r) { renderer = r; }
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WindowImpl& getWindowImpl() { return window; }
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@@ -31,6 +31,7 @@ namespace Archimedes {
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std::cout << "Window Created!\n";
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glfwMakeContextCurrent(w);
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glfwSwapInterval(1);
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}
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~WindowGLFW() {
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@@ -1,9 +1,5 @@
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#include "WindowModule.h"
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WindowModule::WindowModule(void* h, Archimedes::App* a) : Module(h, a) {
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name = "Window";
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}
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WindowModule::~WindowModule() {
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if(window)
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delete window;
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@@ -14,11 +10,21 @@ WindowModule::~WindowModule() {
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void WindowModule::onLoad() {
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window = new Archimedes::Window();
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renderer = new Archimedes::Renderer();
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//renderer = new Archimedes::Renderer();
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window->setRenderer(renderer);
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//window->setRenderer(renderer);
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renderer->init();
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renderer = window->getRenderer();
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if(!renderer->init()) {
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std::cout << "Renderer init failed!\n";
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std::abort();
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}
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data["window"] = window->getWindowImpl().getWindow();
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data["renderCmdList"] = &renderer->getCmdList();
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std::cout << "WindowModule GLFWwindow*: " << std::any_cast<decltype(window->getWindowImpl().getWindow())>(data["window"]) << std::endl;
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}
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void WindowModule::run() {
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@@ -1,14 +1,24 @@
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#ifndef WINDOWMODULE_H
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#define WINDOWMODULE_H
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#ifdef GUIMODULE
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#undef GUIMODULE
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#include "Archimedes.h"
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#define GUIMODULE
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#else
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#include "Archimedes.h"
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#endif
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#include "utils/Window/Window.h"
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#include "utils/Renderer/Renderer.h"
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class WindowModule : public Archimedes::Module {
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public:
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WindowModule(void*, Archimedes::App*);
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WindowModule(void* h, Archimedes::App* a) : Archimedes::Module(h, a) {
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name = "WindowModule";
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}
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~WindowModule();
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@@ -17,20 +27,11 @@ class WindowModule : public Archimedes::Module {
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void onLoad();
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//interface for other modules
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std::list<Archimedes::Renderer::renderCmd*>::iterator addRenderCmd(Archimedes::Renderer::renderCmd* cmd) {
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return renderer->addRenderCmd(cmd);
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}
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void removeRenderCmd(std::list<Archimedes::Renderer::renderCmd*>::iterator cmd) {
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renderer->removeRenderCmd(cmd);
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}
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auto getWindowImpl() { return window->getWindowImpl(); }
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private:
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Archimedes::Window* window;
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Archimedes::Renderer* renderer;
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private:
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};
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@@ -12,7 +12,10 @@ TestImgui::TestImgui(void* h, Archimedes::App* a) : Archimedes::GuiModule(h, a)
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}
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TestImgui::~TestImgui() {
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windowModule->removeRenderCmd(rcmd);
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std::list<Archimedes::Renderer::renderCmd*>* cmdList =
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std::any_cast<std::list<Archimedes::Renderer::renderCmd*>*>(depsInstances["WindowModule"]->getData("renderCmdList"));
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cmdList->erase(rcmd);
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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@@ -20,6 +23,13 @@ TestImgui::~TestImgui() {
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void TestImgui::onLoad() {
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Archimedes::Module* wm = depsInstances["WindowModule"];
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if(!wm) {
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std::cout << "No WindowModule for TestImgui!\n";
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std::abort();
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}
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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@@ -27,26 +37,45 @@ void TestImgui::onLoad() {
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
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//io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
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//io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
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// Setup Dear ImGui style
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// Setup Dear ImGui style
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ImGui::StyleColorsDark();
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//ImGui::StyleColorsLight();
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std::cout << "init backends\n";
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// Setup Platform/Renderer backends
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ImGui_ImplGlfw_InitForOpenGL(windowModule->getWindowImpl().getWindow(), true);
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ImGui_ImplOpenGL3_Init("#version 330");
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std::cout << wm->getName() << std::endl;
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GLFWwindow* w = std::any_cast<GLFWwindow*>(wm->getData("window"));
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rcmd = windowModule->addRenderCmd([](){
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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std::cout << "TestImgui GLFWwindow*: " << w << std::endl;
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/*if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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{
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ImGui::UpdatePlatformWindows();
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ImGui::RenderPlatformWindowsDefault();
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}*/
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});
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if(!ImGui_ImplGlfw_InitForOpenGL(w, true))
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std::cout << "GLFWImpl failed\n";
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if(!ImGui_ImplOpenGL3_Init("#version 330")) {
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std::cout << "ImGui_ImplOpenGL3_Init failed!\n" << std::endl;
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}
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std::cout << "register renderCmd\n";
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std::list<Archimedes::Renderer::renderCmd*>* cmdList =
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std::any_cast<std::list<Archimedes::Renderer::renderCmd*>*>(wm->getData("renderCmdList"));
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cmdList->push_back([](){
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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});
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rcmd = --cmdList->end();
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cmdList->end()++;
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//Compute first frame ahead of first WindowModule->run()
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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ImGui::Render();
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}
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void TestImgui::run() {
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@@ -60,5 +89,4 @@ void TestImgui::run() {
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app->end();
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ImGui::Render();
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}
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@@ -4,6 +4,7 @@
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#include "Archimedes.h"
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#include "utils/Window/Window.h"
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class TestImgui : public Archimedes::GuiModule {
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@@ -16,9 +17,12 @@ class TestImgui : public Archimedes::GuiModule {
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void run();
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private:
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bool demo = true;
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std::list<Archimedes::Renderer::renderCmd*>::iterator rcmd;
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Archimedes::Window* window;
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};
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#ifndef TESTIMGUI_STATIC
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@@ -2,14 +2,19 @@
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void ImguiEmbed::run() {
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for(auto* m : modules)
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m->onLoad();
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for(auto* m : modules) {
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std::cout << "Loading Module: " << m->getName() << std::endl;
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//if(m->getName() != "WindowModule")
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m->onLoad();
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}
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// Main loop
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while (!done && !modules.empty()) {
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for(auto* m : modules) {
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m->run();
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//std::cout << "Running Module: " << m->getName() << std::endl;
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//if(m->getName() != "WindowModule")
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m->run();
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}
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for(auto it = toClose.begin(); it != toClose.end(); it++) {
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@@ -18,7 +23,7 @@ void ImguiEmbed::run() {
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toClose.clear();
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for(std::string s : toOpen) {
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load(s, getBlacklist());
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load(s, modules.begin());
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}
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toOpen.clear();
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}
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@@ -18,7 +18,7 @@ void MinimalApp::run() {
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toClose.clear();
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for(std::string s : toOpen) {
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load(s, getBlacklist());
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load(s, modules.begin());
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}
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toOpen.clear();
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}
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@@ -14,7 +14,7 @@ class MinimalApp : public Archimedes::App {
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void handleArgs(const int& argc, char* argv[]) {
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if(argc > 1) {
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for(int i = 1; i < argc; i++)
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load(dynamicLoad(argv[i]), getBlacklist());
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load(dynamicLoad(argv[i]), modules.begin());
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} else {
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std::cout << "No modules to load\n";
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end();
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Reference in New Issue
Block a user