consolodate NetworkEvents
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59
include/utils/Events/NetworkEvents.h
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59
include/utils/Events/NetworkEvents.h
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#ifndef NETWORKEVENTS_H
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#define NETWORKEVENTS_H
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#include "Event.h"
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#include <steam/steamnetworkingsockets.h>
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#include <steam/isteamnetworkingutils.h>
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namespace Archimedes {
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class DataRecievedEvent : public Event {
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public:
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DataRecievedEvent() : msg(nullptr) {}
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DataRecievedEvent(ISteamNetworkingMessage* m) : msg(m) {}
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~DataRecievedEvent() {
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if(msg)
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msg->Release();
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}
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operator std::string() const override { return "DataRecievedEvent"; }
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ISteamNetworkingMessage* msg;
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};
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class DataSentEvent : public Event {
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public:
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DataSentEvent() : msg(nullptr) {}
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DataSentEvent(const void* m, uint32 l) : msg(m), length(l) {}
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operator std::string() const override { return "DataSentEvent"; }
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const void* msg;
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uint32 length;
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};
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class ConnectionStatusChangedEvent : public Event {
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public:
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ConnectionStatusChangedEvent() : info(nullptr) {}
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ConnectionStatusChangedEvent(SteamNetConnectionStatusChangedCallback_t* i) : info(i) {}
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operator std::string() const override { return "ConnectionStatusChangedEvent"; }
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SteamNetConnectionStatusChangedCallback_t* info;
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};
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}
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#endif
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