consolodate NetworkEvents

This commit is contained in:
2025-05-02 00:48:29 -05:00
parent b4ac013f18
commit 6f322cadb8
8 changed files with 129 additions and 242 deletions

View File

@@ -1,55 +0,0 @@
#include "Archimedes.h"
#include <steam/steamnetworkingsockets.h>
#include <steam/isteamnetworkingutils.h>
namespace CMEvent {
class DataRecievedEvent : public Archimedes::Event {
public:
DataRecievedEvent() : msg(nullptr) {}
DataRecievedEvent(ISteamNetworkingMessage* m) : msg(m) {}
~DataRecievedEvent() {
if(msg)
msg->Release();
}
operator std::string() const override { return "CMEvent::DataRecievedEvent"; }
ISteamNetworkingMessage* msg;
};
class DataSentEvent : public Archimedes::Event {
public:
DataSentEvent() : msg(nullptr) {}
DataSentEvent(ISteamNetworkingMessage* m) : msg(m) {}
operator std::string() const override { return "CMEvent::DataSentEvent"; }
ISteamNetworkingMessage* msg;
};
class ConnectionStatusChangedEvent : public Archimedes::Event {
public:
ConnectionStatusChangedEvent() : info(nullptr) {}
ConnectionStatusChangedEvent(SteamNetConnectionStatusChangedCallback_t* i) : info(i) {}
operator std::string() const override { return "CMEvent::ConnectionStatusChangedEvent"; }
SteamNetConnectionStatusChangedCallback_t* info;
};
}

View File

@@ -6,9 +6,9 @@ ClientModule::ClientModule(Archimedes::App* a, void* h) : Archimedes::Module(a,
ClientModule::~ClientModule() {
if(app) {
app->unregisterEvent(CMEvent::DataRecievedEvent());
app->unregisterEvent(CMEvent::DataSentEvent());
app->unregisterEvent(CMEvent::ConnectionStatusChangedEvent());
app->unregisterEvent(Archimedes::DataRecievedEvent());
app->unregisterEvent(Archimedes::DataSentEvent());
app->unregisterEvent(Archimedes::ConnectionStatusChangedEvent());
GameNetworkingSockets_Kill();
}
@@ -16,9 +16,9 @@ ClientModule::~ClientModule() {
void ClientModule::onLoad() {
app->registerEvent(CMEvent::DataSentEvent());
app->registerEvent(CMEvent::DataRecievedEvent());
app->registerEvent(CMEvent::ConnectionStatusChangedEvent());
app->registerEvent(Archimedes::DataSentEvent());
app->registerEvent(Archimedes::DataRecievedEvent());
app->registerEvent(Archimedes::ConnectionStatusChangedEvent());
SteamDatagramErrMsg errMsg;
if ( !GameNetworkingSockets_Init( nullptr, errMsg ) ) {
@@ -62,9 +62,9 @@ bool ClientModule::onEvent(const Archimedes::Event& event) {
unsigned int type = app->getEventType(event);
if(eventsToHandle & CMEventEnum::ConnectionStatusChanged && type == app->getEventType(CMEvent::ConnectionStatusChangedEvent())) {
if(eventsToHandle & CMEventEnum::ConnectionStatusChanged && type == app->getEventType(Archimedes::ConnectionStatusChangedEvent())) {
CMEvent::ConnectionStatusChangedEvent& e = (CMEvent::ConnectionStatusChangedEvent&) event;
Archimedes::ConnectionStatusChangedEvent& e = (Archimedes::ConnectionStatusChangedEvent&) event;
switch(e.info->m_info.m_eState) {
@@ -114,9 +114,9 @@ bool ClientModule::onEvent(const Archimedes::Event& event) {
}
return true;
} else if(eventsToHandle & CMEventEnum::DataRecieved && type == app->getEventType(CMEvent::DataRecievedEvent())) {
} else if(eventsToHandle & CMEventEnum::DataRecieved && type == app->getEventType(Archimedes::DataRecievedEvent())) {
return true;
} else if(eventsToHandle & CMEventEnum::DataSent && type == app->getEventType(CMEvent::DataSentEvent())) {
} else if(eventsToHandle & CMEventEnum::DataSent && type == app->getEventType(Archimedes::DataSentEvent())) {
return true;
}
@@ -135,6 +135,6 @@ void ClientModule::pollIncomingData() {
assert( numMsgs == 1 && pIncomingMsg );
assert( pIncomingMsg->m_conn == connection );
app->emitEvent(new CMEvent::DataRecievedEvent(pIncomingMsg));
app->emitEvent(new Archimedes::DataRecievedEvent(pIncomingMsg));
}
}

View File

@@ -3,7 +3,7 @@
#include <steam/steamnetworkingsockets.h>
#include <steam/isteamnetworkingutils.h>
#include "ClientEvents.h"
#include "utils/Events/NetworkEvents.h"
class ClientModule : public Archimedes::Module {
@@ -25,7 +25,7 @@ class ClientModule : public Archimedes::Module {
void sendReliable(const void* data, uint32 byteCount) {
interface->SendMessageToConnection(connection, data, byteCount, k_nSteamNetworkingSend_Reliable, nullptr);
app->emitEvent(new Archimedes::DataSentEvent(data, byteCount));
}
bool isRunning() const { return running; }