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113
modules/ImguiModule/ImguiModule.h
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113
modules/ImguiModule/ImguiModule.h
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#include "Archimedes.h"
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#include "imgui.h"
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#include "misc/cpp/imgui_stdlib.h"
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#include "modules/WindowModule/src/WindowModule.h"
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#if RENDERER == 1
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#include "backends/imgui_impl_opengl3.h"
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#elif RENDERER == 2
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#include "backends/imgui_impl_sdlrenderer3.h"
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#endif
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#if WINDOW == 1
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#include "backends/imgui_impl_glfw.h"
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#include <GLFW/glfw3.h>
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#elif WINDOW == 2
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#include "backends/imgui_impl_sdl3.h"
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#include <SDL3/SDL.h>
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#endif
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class ImguiModule : public Archimedes::Module {
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public:
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ImguiModule(Archimedes::App*, void*);
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ImguiModule() { name = "ImguiModule"; }
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~ImguiModule();
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void onLoad() override;
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bool onEvent(const Archimedes::Event&) override;
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ImGuiContext* aquireContext() {
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contextRefs++;
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return context;
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}
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void releaseContext(ImGuiContext* ctxt) {
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if(ctxt == context && context != nullptr) {
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if(--contextRefs == 0) {
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app->emitEvent(new Archimedes::DoUnloadModuleEvent(name));
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}
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}
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}
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private:
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int contextRefs = 0;
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ImGuiContext* context;
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Archimedes::Window* window;
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std::list<std::function<void()>>::iterator rcmd_it;
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std::list<std::function<void(Archimedes::Event*)>>::iterator ecmd_it;
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#if RENDERER == 1
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auto rendererInit() { return ImGui_ImplOpenGL3_Init("#version 330"); }
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void rendererShutdown() { ImGui_ImplOpenGL3_Shutdown(); }
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void rendererNewFrame() { ImGui_ImplOpenGL3_NewFrame(); }
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void rendererRenderDrawData() { ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); }
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#elif RENDERER == 2
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SDL_Renderer* renderer;
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auto rendererInit() { return ImGui_ImplSDLRenderer3_Init(renderer); }
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void rendererShutdown() { ImGui_ImplSDLRenderer3_Shutdown(); }
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void rendererNewFrame() { ImGui_ImplSDLRenderer3_NewFrame(); }
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void rendererRenderDrawData() { ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), renderer); }
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#endif
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#if WINDOW == 1
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#if RENDERER == 1
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auto windowInit() { return ImGui_ImplGlfw_InitForOpenGL(window->getWindowImpl().getWindow(), true); }
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#endif
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void windowShutdown() { ImGui_ImplGlfw_Shutdown(); }
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void windowNewFrame() { ImGui_ImplGlfw_NewFrame(); }
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#elif WINDOW == 2
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#if RENDERER == 1
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auto windowInit() { return ImGui_ImplSDL3_InitForOpenGL(window->getWindowImpl().getWindow(), window->getWindowImpl().getContext()); }
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#elif RENDERER == 2
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auto windowInit() { return ImGui_ImplSDL3_InitForSDLRenderer(window->getWindowImpl().getWindow(), renderer); }
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#endif
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void windowShutdown() { ImGui_ImplSDL3_Shutdown(); }
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void windowNewFrame() { ImGui_ImplSDL3_NewFrame(); }
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#endif
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};
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#ifdef IMGUIMODULE_DYNAMIC
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#define MODULE_TYPE ImguiModule
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#include "endModule.h"
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#endif
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