update light direction
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@@ -63,7 +63,7 @@ class Rubiks : public Archimedes::Module {
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" vec3 light = vec3(1.0f, 1.0f, 1.0f);\n"
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" vec3 light = vec3(1.0f, 1.0f, 1.0f);\n"
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" vec3 amblight = 0.1f * light;\n"
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" vec3 amblight = 0.1f * light;\n"
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" vec3 norm = normalize(Norm);\n"
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" vec3 norm = normalize(Norm);\n"
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" vec3 lightdir = normalize(vec3(-10, 20, 20) - FragPos);\n"
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" vec3 lightdir = normalize(vec3(10, 20, 20) - FragPos);\n"
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" vec3 diff = max(dot(norm, lightdir), 0.0) * light;\n"
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" vec3 diff = max(dot(norm, lightdir), 0.0) * light;\n"
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" FragColor = vec4((amblight + diff) * col.rgb, 1.0f);\n"
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" FragColor = vec4((amblight + diff) * col.rgb, 1.0f);\n"
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"}\n\0";
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"}\n\0";
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