naming
This commit is contained in:
21
modules/ClientModule/src/ClientModule.cpp
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21
modules/ClientModule/src/ClientModule.cpp
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#include "ClientModule.h"
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ClientModule::ClientModule(Archimedes::App* a, void* h) : Archimedes::Module(a, h) {
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name = "ClientModule";
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}
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ClientModule::~ClientModule() {
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GameNetworkingSockets_Kill();
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}
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void ClientModule::onLoad() {
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SteamDatagramErrMsg errMsg;
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if ( !GameNetworkingSockets_Init( nullptr, errMsg ) ) {
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//FatalError( "GameNetworkingSockets_Init failed. %s", errMsg );
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std::cerr << "GameNetworkingSockets_Init() Failed: " << errMsg << std::endl;
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}
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//g_logTimeZero = SteamNetworkingUtils()->GetLocalTimestamp();
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//SteamNetworkingUtils()->SetDebugOutputFunction( k_ESteamNetworkingSocketsDebugOutputType_Msg, DebugOutput );
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}
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24
modules/ClientModule/src/ClientModule.h
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24
modules/ClientModule/src/ClientModule.h
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#include "Archimedes.h"
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#include <steam/steamnetworkingsockets.h>
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#include <steam/isteamnetworkingutils.h>
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class ClientModule : public Archimedes::Module {
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public:
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ClientModule(Archimedes::App*, void*);
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~ClientModule();
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void onLoad();
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void run();
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void startClient(std::string);
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void startServer(unsigned int);
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private:
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};
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#ifdef CLIENTMODULE_DYNAMIC
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#define MODULE_TYPE ClientModule
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#include "endModule.h"
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#endif
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@@ -1,17 +0,0 @@
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#include "NetworkingModule.h"
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NetworkingModule::NetworkingModule(Archimedes::App* a, void* h) : Archimedes::Module(a, h) {
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name = "NetworkingModule";
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}
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NetworkingModule::~NetworkingModule() {
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}
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void NetworkingModule::onLoad() {
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}
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void NetworkingModule::run() {
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}
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@@ -1,18 +0,0 @@
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#include "Archimedes.h"
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#include <steam/steamnetworkingsockets.h>
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#include <steam/isteamnetworkingutils.h>
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class NetworkingModule : public Archimedes::Module {
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public:
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NetworkingModule(Archimedes::App*, void*);
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~NetworkingModule();
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void run();
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void onLoad();
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};
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#ifdef NETWORKINGMODULE_DYNAMIC
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#define MODULE_TYPE NetworkingModule
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#include "endModule.h"
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#endif
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21
modules/ServerModule/src/ServerModule.cpp
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21
modules/ServerModule/src/ServerModule.cpp
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#include "ServerModule.h"
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ServerModule::ServerModule(Archimedes::App* a, void* h) : Archimedes::Module(a, h) {
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name = "ServerModule";
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}
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ServerModule::~ServerModule() {
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GameNetworkingSockets_Kill();
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}
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void ServerModule::onLoad() {
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SteamDatagramErrMsg errMsg;
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if ( !GameNetworkingSockets_Init( nullptr, errMsg ) ) {
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//FatalError( "GameNetworkingSockets_Init failed. %s", errMsg );
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std::cerr << "GameNetworkingSockets_Init() Failed: " << errMsg << std::endl;
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}
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//g_logTimeZero = SteamNetworkingUtils()->GetLocalTimestamp();
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//SteamNetworkingUtils()->SetDebugOutputFunction( k_ESteamNetworkingSocketsDebugOutputType_Msg, DebugOutput );
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}
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24
modules/ServerModule/src/ServerModule.h
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24
modules/ServerModule/src/ServerModule.h
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#include "Archimedes.h"
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#include <steam/steamnetworkingsockets.h>
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#include <steam/isteamnetworkingutils.h>
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class ServerModule : public Archimedes::Module {
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public:
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ServerModule(Archimedes::App*, void*);
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~ServerModule();
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void onLoad();
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void run();
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void startClient(std::string);
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void startServer(unsigned int);
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private:
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};
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#ifdef SERVERMODULE_DYNAMIC
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#define MODULE_TYPE ServerModule
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#include "endModule.h"
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#endif
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