TestTriangle works
This commit is contained in:
@@ -140,6 +140,41 @@
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};
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};
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TestTrianglesdl = pkgs.stdenvNoCC.mkDerivation {
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name = "TestTriangle";
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src = ./.;
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nativeBuildInputs = with pkgs; [
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clang
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];
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buildInputs = with pkgs; [
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sdl3
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glew
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];
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buildPhase = ''
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clang++ \
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modules/Archimedes-Modules/TestTriangle/*.cpp \
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modules/WindowModule/*.cpp \
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-DRENDERER=1 \
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-DWINDOW=2 \
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-DTESTTRIANGLE_DYNAMIC \
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-fpic -shared \
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-I include -I . \
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-lEGL -lSDL3 -lGLEW \
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-Wall \
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-o $name
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'';
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installPhase = ''
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mkdir -p $out/bin
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cp $name $out/bin
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'';
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};
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TestTriangle = pkgs.stdenvNoCC.mkDerivation {
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TestTriangle = pkgs.stdenvNoCC.mkDerivation {
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name = "TestTriangle";
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name = "TestTriangle";
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@@ -158,6 +193,7 @@
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buildPhase = ''
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buildPhase = ''
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clang++ \
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clang++ \
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modules/Archimedes-Modules/TestTriangle/*.cpp \
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modules/Archimedes-Modules/TestTriangle/*.cpp \
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modules/WindowModule/*.cpp \
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-DRENDERER=1 \
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-DRENDERER=1 \
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-DWINDOW=1 \
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-DWINDOW=1 \
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-DTESTTRIANGLE_DYNAMIC \
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-DTESTTRIANGLE_DYNAMIC \
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@@ -1,3 +1,6 @@
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// This only works with opengl!!!!
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#include "TestTriangle.h"
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#include "TestTriangle.h"
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@@ -5,132 +8,57 @@
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TestTriangle::TestTriangle(Archimedes::App* a, void* h) : Archimedes::Module(a, h) {
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TestTriangle::TestTriangle(Archimedes::App* a, void* h) : Archimedes::Module(a, h) {
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name = "TestTriangle";
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name = "TestTriangle";
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WindowModule* wm = new WindowModule(a, h);
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deps[*wm] = wm;
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}
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}
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TestTriangle::~TestTriangle() {
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TestTriangle::~TestTriangle() {
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if(app) {
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app->unregisterEvent(Archimedes::ResizeWindowEvent());
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app->unregisterEvent(Archimedes::CloseWindowEvent());
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app->unregisterEvent(Archimedes::KeyPressedWindowEvent());
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app->unregisterEvent(Archimedes::KeyReleasedWindowEvent());
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app->unregisterEvent(Archimedes::MouseButtonPressedWindowEvent());
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app->unregisterEvent(Archimedes::MouseButtonReleasedWindowEvent());
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app->unregisterEvent(Archimedes::ScrollWindowEvent());
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app->unregisterEvent(Archimedes::MouseMovedWindowEvent());
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app->unregisterEvent(Archimedes::FocusedWindowEvent());
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app->unregisterEvent(Archimedes::FocusLostWindowEvent());
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app->unregisterEvent(Archimedes::MovedWindowEvent());
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glfwTerminate();
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if(app) {
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WindowModule* wm; { wm = (WindowModule*) moduleInstances[WindowModule()]; }
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wm->getRenderer()->getCmdList().erase(rcmd_it);
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/*
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#if WINDOW == 2
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wm->removeEventFn(ecmd_it);
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#endif
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*/
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wm->releaseWindow(window);
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}
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}
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}
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}
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void TestTriangle::onLoad() {
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void TestTriangle::onLoad() {
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////////////////////////////register events
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// get window
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app->registerEvent(Archimedes::ResizeWindowEvent());
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WindowModule* wm; { wm = (WindowModule*) moduleInstances[WindowModule()]; }
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app->registerEvent(Archimedes::CloseWindowEvent());
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app->registerEvent(Archimedes::KeyPressedWindowEvent());
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app->registerEvent(Archimedes::KeyReleasedWindowEvent());
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app->registerEvent(Archimedes::MouseButtonPressedWindowEvent());
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app->registerEvent(Archimedes::MouseButtonReleasedWindowEvent());
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app->registerEvent(Archimedes::ScrollWindowEvent());
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app->registerEvent(Archimedes::MouseMovedWindowEvent());
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app->registerEvent(Archimedes::FocusedWindowEvent());
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app->registerEvent(Archimedes::FocusLostWindowEvent());
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app->registerEvent(Archimedes::MovedWindowEvent());
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//////////////////////glfw
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std::cout << "events registered" << std::endl;
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if(!wm) {
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std::cout << "No WindowModule for ImguiModule!\n";
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std::abort();
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}
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data.window = nullptr;
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window = wm->aquireWindow();
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data.sendEvent = [this](Archimedes::Event* e) {
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app->emitEvent(e);
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};
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glfwSetErrorCallback([](int e, const char* m){
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std::cout << "GLFW Error " << e << ": " << m << std::endl;
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});
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if(!glfwInit()) {
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std::cout << "glfwInit failed!\n";
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std::abort();
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}
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#if RENDRER == 1
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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#endif
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w = glfwCreateWindow(640, 480, "Archimedes", NULL, NULL);
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if(!w) {
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wm->getRenderer()->getCmdList().push_back([this](){
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std::cout << "glfwCreateWindow failed!\n";
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// draw our first triangle
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glfwTerminate();
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glUseProgram(shaderProgram);
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std::abort();
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glBindVertexArray(VAO); // seeing as we only have a single VAO there's no need to bind it every time, but we'll do so to keep things a bit more organized
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}
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glDrawArrays(GL_TRIANGLES, 0, 3);
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glfwMakeContextCurrent(w);
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glBindVertexArray(0); // no need to unbind it every time
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glfwSwapInterval(1);
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});
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glfwSetWindowUserPointer(w, &data);
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rcmd_it = --wm->getRenderer()->getCmdList().end()++;
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glfwSetWindowSizeCallback(w, [](GLFWwindow* window, int w, int h){
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Archimedes::WindowData& d = *(Archimedes::WindowData*) glfwGetWindowUserPointer(window);
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d.sendEvent(new Archimedes::ResizeWindowEvent(w, h));
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//////////////////////glew
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});
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glfwSetWindowCloseCallback(w, [](GLFWwindow* window){
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Archimedes::WindowData& d = *(Archimedes::WindowData*) glfwGetWindowUserPointer(window);
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d.sendEvent(new Archimedes::CloseWindowEvent(d.window));
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});
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glfwSetKeyCallback(w, [](GLFWwindow* window, int key, int scancode, int action, int mods){
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Archimedes::WindowData& d = *(Archimedes::WindowData*) glfwGetWindowUserPointer(window);
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switch(action) {
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case GLFW_PRESS:
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d.sendEvent(new Archimedes::KeyPressedWindowEvent(key, 0));
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break;
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case GLFW_RELEASE:
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d.sendEvent(new Archimedes::KeyReleasedWindowEvent(key));
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break;
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case GLFW_REPEAT:
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d.sendEvent(new Archimedes::KeyPressedWindowEvent(key, 1));
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break;
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}
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});
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glfwSetMouseButtonCallback(w, [](GLFWwindow* window, int button, int action, int mods){
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Archimedes::WindowData& d = *(Archimedes::WindowData*) glfwGetWindowUserPointer(window);
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switch(action) {
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case GLFW_PRESS:
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d.sendEvent(new Archimedes::MouseButtonPressedWindowEvent(button));
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break;
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case GLFW_RELEASE:
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d.sendEvent(new Archimedes::MouseButtonReleasedWindowEvent(button));
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break;
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}
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});
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glfwSetScrollCallback(w, [](GLFWwindow* window, double dx, double dy){
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Archimedes::WindowData& d = *(Archimedes::WindowData*) glfwGetWindowUserPointer(window);
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d.sendEvent(new Archimedes::ScrollWindowEvent(dx, dy));
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});
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glfwSetCursorPosCallback(w, [](GLFWwindow* window, double dx, double dy){
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Archimedes::WindowData& d = *(Archimedes::WindowData*) glfwGetWindowUserPointer(window);
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d.sendEvent(new Archimedes::MouseMovedWindowEvent(dx, dy));
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});
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//////////////////////gl
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std::cout << "glfw setup" << std::endl;
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/*
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if(glewInit() != GLEW_OK) {
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if(glewInit() != GLEW_OK) {
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std::cout << "glew is not ok!" << std::endl;
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std::cout << "glew is not ok!" << std::endl;
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std::abort();
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std::abort();
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}
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}
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*/
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///////////////////////////////NUCLEAR
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///////////////////////////////NUCLEAR
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@@ -202,62 +130,10 @@ void TestTriangle::onLoad() {
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}
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}
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void TestTriangle::run() {
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void TestTriangle::run() {
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// render
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// ------
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glClearColor(0.2f, 0.2f, 0.4f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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// draw our first triangle
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glUseProgram(shaderProgram);
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glBindVertexArray(VAO); // seeing as we only have a single VAO there's no need to bind it every time, but we'll do so to keep things a bit more organized
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glDrawArrays(GL_TRIANGLES, 0, 3);
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glBindVertexArray(0); // no need to unbind it every time
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// glfw: swap buffers and poll IO events (keys pressed/released, mouse moved etc.)
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// -------------------------------------------------------------------------------
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glfwSwapBuffers(w);
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glfwPollEvents();
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}
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}
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bool TestTriangle::onEvent(const Archimedes::Event& e) {
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bool TestTriangle::onEvent(const Archimedes::Event& e) {
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unsigned int type = app->getEventType(e);
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if(type == app->getEventType(Archimedes::ResizeWindowEvent())) {
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Archimedes::ResizeWindowEvent& event = (Archimedes::ResizeWindowEvent&) e;
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glViewport(0, 0, event.width, event.height);
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return true;
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} else if(type == app->getEventType(Archimedes::CloseWindowEvent())) {
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app->emitEvent(new Archimedes::DoUnloadModuleEvent(name));
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return true;
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} else if(type == app->getEventType(Archimedes::KeyPressedWindowEvent())) {
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return true;
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} else if(type == app->getEventType(Archimedes::KeyReleasedWindowEvent())) {
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return true;
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} else if(type == app->getEventType(Archimedes::MouseButtonPressedWindowEvent())) {
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return true;
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} else if(type == app->getEventType(Archimedes::MouseButtonReleasedWindowEvent())) {
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return true;
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} else if(type == app->getEventType(Archimedes::ScrollWindowEvent())) {
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return true;
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} else if(type == app->getEventType(Archimedes::MouseMovedWindowEvent())) {
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return true;
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} else if(type == app->getEventType(Archimedes::FocusedWindowEvent())) {
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return true;
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} else if(type == app->getEventType(Archimedes::FocusLostWindowEvent())) {
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return true;
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} else if(type == app->getEventType(Archimedes::MovedWindowEvent())) {
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return true;
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}
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return false;
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return false;
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}
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}
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@@ -1,12 +1,14 @@
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// This only works with opengl!!!!
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#include "Archimedes.h"
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#include "Archimedes.h"
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#include "utils/Window/WindowEvents.h"
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#include "modules/WindowModule/WindowModule.h"
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#define GLEW_STATIC
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#define GLEW_STATIC
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#include <GL/glew.h>
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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class TestTriangle : public Archimedes::Module {
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class TestTriangle : public Archimedes::Module {
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@@ -25,9 +27,9 @@ class TestTriangle : public Archimedes::Module {
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private:
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private:
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GLFWwindow* w;
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Archimedes::Window* window;
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Archimedes::WindowData data;
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std::list<std::function<void()>>::iterator rcmd_it;
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const char *vertexShaderSource = "#version 330 core\n"
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const char *vertexShaderSource = "#version 330 core\n"
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"layout (location = 0) in vec3 aPos;\n"
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"layout (location = 0) in vec3 aPos;\n"
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Reference in New Issue
Block a user