flake parts

This commit is contained in:
2026-02-14 13:12:52 -06:00
parent f9f311c82b
commit 874de65dba
75 changed files with 495 additions and 341 deletions

View File

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#ifndef RENDERER_H
#define RENDERER_H
#include "pch.hpp"
#include "extratools.h"
#include "RenderTarget.h"
namespace Archimedes {
class Renderer {
public:
int w, h;
glm::vec4 clearColor = { 0.0f, 0.0f, 0.0f, 1.0f };
Renderer() : w(0), h(0) {}
virtual ~Renderer() {}
virtual bool init() = 0;
virtual void render() = 0;
virtual Shader createShader(const std::string& vs, const std::string& fs, const Shader::LoadType& lt) = 0;
virtual void useShader(Shader& shader) = 0;
virtual RenderTarget createRenderTarget(
VertexBuffer vb,
IndexArray ia,
VertexLayout layout,
Shader& s
) = 0;
virtual void useRenderTarget(RenderTarget& rt) = 0;
virtual void draw(const RenderTarget&) = 0;
virtual Renderer* getRendererImpl() = 0;
};
}
#endif