layers are redundant

This commit is contained in:
2025-04-09 14:16:38 -05:00
parent 42b5a53b89
commit 908b00db62
11 changed files with 68 additions and 191 deletions

View File

@@ -1,9 +1,6 @@
#include "WindowModule.h"
WindowModule::~WindowModule() {
if(layers) {
delete layers;
}
if(renderer) {
renderer->getCmdList().clear();
delete renderer;
@@ -23,14 +20,10 @@ void WindowModule::onLoad() {
//renderer = window->getRenderer();
layers = new Archimedes::Layerstack();
if(!renderer->init()) {
std::cout << "Renderer init failed!\n";
std::abort();
}
renderer->getCmdList().push_back([this](){ layers->renderAll(); });
}
void WindowModule::run() {

View File

@@ -11,12 +11,11 @@
#include "utils/Window/Window.h"
#include "utils/Renderer/Renderer.h"
#include "utils/Layers/Layerstack.h"
class WindowModule : public Archimedes::Module {
public:
WindowModule(void* h, Archimedes::App* a) : Archimedes::Module(h, a) {
WindowModule(Archimedes::App* a, void* h = nullptr) : Archimedes::Module(a, h) {
name = "WindowModule";
}
@@ -31,13 +30,11 @@ class WindowModule : public Archimedes::Module {
Archimedes::Window* getWindow() { return window; }
Archimedes::Renderer* getRenderer() { return renderer; }
Archimedes::Layerstack* getLayerstack() { return layers; }
private:
Archimedes::Window* window;
Archimedes::Renderer* renderer;
Archimedes::Layerstack* layers;
};