clean up debug
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@@ -21,31 +21,25 @@ void TestImgui::onLoad() {
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createWindow();
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std::cout << "Check version" << std::endl;
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window->getRenderer().init();
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IMGUI_CHECKVERSION();
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std::cout << "CreateContext" << std::endl;
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ImGui::CreateContext();
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std::cout << "GetIO" << std::endl;
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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std::cout << "Set Style" << std::endl;
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// Setup Dear ImGui style
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ImGui::StyleColorsDark();
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//ImGui::StyleColorsLight();
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std::cout << "ImGui_ImplGlfw_InitForOpenGL" << std::endl;
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// Setup Platform/Renderer backends
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ImGui_ImplGlfw_InitForOpenGL(window->getWindowImpl().getWindow(), true);
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std::cout << "ImGui_ImplOpenGL3_Init" << std::endl;
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ImGui_ImplOpenGL3_Init("#version 130");
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std::cout << "Successful onLoad" << std::endl;
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}
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void TestImgui::run() {
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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@@ -58,4 +52,8 @@ void TestImgui::run() {
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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});
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if(window->shouldClose())
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app.end();
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window->doFrame();
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}
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