add docking but it's laggy
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@@ -0,0 +1,35 @@
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#include "TestClay.h"
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#define CLAY_IMPLIMENTATION
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#include "clay.h"
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#include <GLFW/glfw3.h>
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TestClay::TestClay(void* h, Archimedes::App& a) : Archimedes::GuiModule(h, a) {
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name = "TestClay";
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}
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TestClay::~TestClay() {
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}
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void TestClay::onLoad() {
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createWindow();
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window->getRenderer().init();
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}
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void TestClay::run() {
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window->getRenderer().addRenderCmd([](){
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});
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if(window->shouldClose())
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app.end();
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window->doFrame();
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}
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@@ -0,0 +1,25 @@
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#include "Archimedes.h"
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class TestClay : public Archimedes::GuiModule {
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public:
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TestClay(void*, Archimedes::App&);
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~TestClay();
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void onLoad();
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void run();
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private:
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};
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extern "C" {
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Archimedes::Module* create(void* handle, Archimedes::App& app) {
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return new TestClay(handle, app);
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}
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}
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@@ -29,6 +29,9 @@ void TestImgui::onLoad() {
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
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//io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
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// Setup Dear ImGui style
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ImGui::StyleColorsDark();
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//ImGui::StyleColorsLight();
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@@ -50,6 +53,12 @@ void TestImgui::run() {
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window->getRenderer().addRenderCmd([](){
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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{
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ImGui::UpdatePlatformWindows();
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ImGui::RenderPlatformWindowsDefault();
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}
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});
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if(window->shouldClose())
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