add docking but it's laggy

This commit is contained in:
2025-03-22 14:35:49 -05:00
parent bfee8536a8
commit ae0e69b031
4 changed files with 72 additions and 1 deletions

View File

@@ -0,0 +1,35 @@
#include "TestClay.h"
#define CLAY_IMPLIMENTATION
#include "clay.h"
#include <GLFW/glfw3.h>
TestClay::TestClay(void* h, Archimedes::App& a) : Archimedes::GuiModule(h, a) {
name = "TestClay";
}
TestClay::~TestClay() {
}
void TestClay::onLoad() {
createWindow();
window->getRenderer().init();
}
void TestClay::run() {
window->getRenderer().addRenderCmd([](){
});
if(window->shouldClose())
app.end();
window->doFrame();
}

View File

@@ -0,0 +1,25 @@
#include "Archimedes.h"
class TestClay : public Archimedes::GuiModule {
public:
TestClay(void*, Archimedes::App&);
~TestClay();
void onLoad();
void run();
private:
};
extern "C" {
Archimedes::Module* create(void* handle, Archimedes::App& app) {
return new TestClay(handle, app);
}
}

View File

@@ -29,6 +29,9 @@ void TestImgui::onLoad() {
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
// Setup Dear ImGui style
ImGui::StyleColorsDark();
//ImGui::StyleColorsLight();
@@ -50,6 +53,12 @@ void TestImgui::run() {
window->getRenderer().addRenderCmd([](){
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
}
});
if(window->shouldClose())