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@@ -1,3 +1,5 @@
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#if WINDOW == 2
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#ifndef WINDOW_SDL3
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#define WINDOW_SDL3
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@@ -15,15 +17,11 @@
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namespace Archimedes {
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template <class WindowImpl, class RendererImpl>
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requires allowed_windows<WindowImpl, RendererImpl>
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&& allowed_renderers<RendererImpl>
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class Window;
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template <class W, class R>
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static bool EventCallback(void* ptr, SDL_Event* e) {
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WindowData<W, R>& data = *(WindowData<W, R>*) ptr;
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WindowData& data = *(WindowData*) ptr;
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switch(e->type) {
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@@ -68,12 +66,11 @@ namespace Archimedes {
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return true;
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}
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template <class R>
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class WindowSDL3 {
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public:
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WindowSDL3(Window<WindowSDL3<R>, R>* p, const std::function<void(Event*)>& sendEvent) {
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WindowSDL3(Window* p, const std::function<void(Event*)>& sendEvent) {
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data.window = p;
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data.sendEvent = sendEvent;
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@@ -157,7 +154,7 @@ namespace Archimedes {
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#if RENDERER == 1
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SDL_GLContext getContext() { return gl_context; }
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#endif
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WindowData<WindowSDL3<R>, R> data;
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WindowData data;
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private:
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SDL_Window* w;
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@@ -168,6 +165,9 @@ namespace Archimedes {
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};
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typedef WindowSDL3 WindowImpl;
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}
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#endif
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#endif
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