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This commit is contained in:
@@ -2,32 +2,35 @@
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#define RENDERER_H
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#include "pch.hpp"
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#include "RendererOpenGL/RendererOpenGL.h"
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#include "RendererSDL3/RendererSDL3.h"
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namespace Archimedes {
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class VertexArray {};
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class IndexArray {};
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class Shader {};
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class Renderer {
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public:
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int w, h;
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Renderer() {}
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virtual ~Renderer() = 0;
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~Renderer() {}
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virtual bool init() = 0;
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bool init(void* ptr) { return r.init(ptr); }
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void render() {
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r.render(rc, w, h);
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}
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virtual void render() = 0;
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std::list<std::function<void()>>& getCmdList() {
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return rc;
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}
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RendererImpl& getRendererImpl() { return r; }
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private:
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std::list<std::function<void()>> rc;
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RendererImpl r;
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};
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}
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@@ -3,13 +3,15 @@
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#include "pch.hpp"
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#include "utils/Renderer/Renderer.h"
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#define GLEW_STATIC
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#include <GL/glew.h>
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namespace Archimedes {
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class RendererOpenGL {
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class RendererOpenGL : public Renderer {
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public:
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typedef void renderCmd();
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@@ -17,7 +19,7 @@ namespace Archimedes {
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RendererOpenGL() {};
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~RendererOpenGL() {};
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bool init(void* p) {
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bool init() {
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return glewInit() == GLEW_OK;
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};
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@@ -27,9 +29,9 @@ namespace Archimedes {
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glClearColor(0.2, 0.2, 0.4, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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for(auto f : cmdList)
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f();
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}
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void draw() {}
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};
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}
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@@ -1,44 +0,0 @@
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#if RENDERER == 1
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#ifndef RENDERER_OPENGL
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#define RENDERER_OPENGL
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#include "pch.hpp"
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#define GLEW_STATIC
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#include <GL/glew.h>
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namespace Archimedes {
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class RendererOpenGL {
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public:
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typedef void renderCmd();
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RendererOpenGL() {};
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~RendererOpenGL() {};
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bool init(void* p) {
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return glewInit() == GLEW_OK;
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};
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void render(std::list<std::function<void()>> cmdList, int& w, int& h) {
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glViewport(0, 0, w, h);
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glClearColor(0.2, 0.2, 0.4, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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for(auto f : cmdList)
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f();
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}
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};
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typedef RendererOpenGL RendererImpl;
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}
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#endif
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#endif
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@@ -1,49 +0,0 @@
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#if RENDERER == 2
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#ifndef RENDERER_SDL3
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#define RENDERER_SDL3
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#include "pch.hpp"
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#include <SDL3/SDL.h>
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namespace Archimedes {
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class RendererSDL3 {
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public:
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typedef void renderCmd();
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RendererSDL3() {};
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~RendererSDL3() { SDL_DestroyRenderer(renderer); };
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bool init(void* window) {
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renderer = SDL_CreateRenderer((SDL_Window*) window, nullptr);
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SDL_SetRenderVSync(renderer, 1);
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return renderer != nullptr;
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};
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void render(std::list<std::function<void()>> cmdList, int& w, int& h) {
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//SDL_SetRenderScale(renderer, w, h);
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SDL_RenderClear(renderer);
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for(auto f : cmdList)
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f();
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SDL_RenderPresent(renderer);
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}
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SDL_Renderer* renderer = nullptr;
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};
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typedef RendererSDL3 RendererImpl;
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}
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#endif
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#endif
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@@ -1,145 +0,0 @@
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#if WINDOW == 1
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#ifndef WINDOW_GLFW
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#define WINDOW_GLFW
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#include "pch.hpp"
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#include "utils/Window/WindowEvents.h"
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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namespace Archimedes {
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class Window;
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class WindowGLFW {
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public:
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WindowGLFW(Window* p, const std::function<void(Event*)>& sendEvent) {
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/*if(glfwPlatformSupported(GLFW_PLATFORM_WAYLAND)) {
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glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_WAYLAND);
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}*/
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data.window = p;
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data.sendEvent = sendEvent;
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glfwSetErrorCallback([](int e, const char* m){
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std::cout << "GLFW Error " << e << ": " << m << std::endl;
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});
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if(!glfwInit()) {
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std::cout << "glfwInit failed!\n";
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std::abort();
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}
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#if RENDRER == 1
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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#endif
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w = glfwCreateWindow(640, 480, "Archimedes", NULL, NULL);
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if(!w) {
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std::cout << "glfwCreateWindow failed!\n";
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glfwTerminate();
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std::abort();
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}
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glfwMakeContextCurrent(w);
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glfwSwapInterval(1);
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glfwSetWindowUserPointer(w, &data);
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glfwSetWindowSizeCallback(w, [](GLFWwindow* window, int w, int h){
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WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
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d.sendEvent(new ResizeWindowEvent(w, h));
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});
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glfwSetWindowCloseCallback(w, [](GLFWwindow* window){
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WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
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d.sendEvent(new CloseWindowEvent(d.window));
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});
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glfwSetKeyCallback(w, [](GLFWwindow* window, int key, int scancode, int action, int mods){
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WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
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switch(action) {
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case GLFW_PRESS:
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d.sendEvent(new KeyPressedWindowEvent(key, 0));
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break;
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case GLFW_RELEASE:
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d.sendEvent(new KeyReleasedWindowEvent(key));
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break;
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case GLFW_REPEAT:
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d.sendEvent(new KeyPressedWindowEvent(key, 1));
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break;
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}
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});
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glfwSetMouseButtonCallback(w, [](GLFWwindow* window, int button, int action, int mods){
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WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
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switch(action) {
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case GLFW_PRESS:
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d.sendEvent(new MouseButtonPressedWindowEvent(button));
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break;
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case GLFW_RELEASE:
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d.sendEvent(new MouseButtonReleasedWindowEvent(button));
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break;
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}
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});
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glfwSetScrollCallback(w, [](GLFWwindow* window, double dx, double dy){
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WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
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d.sendEvent(new ScrollWindowEvent(dx, dy));
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});
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glfwSetCursorPosCallback(w, [](GLFWwindow* window, double dx, double dy){
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WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
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d.sendEvent(new MouseMovedWindowEvent(dx, dy));
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});
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}
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~WindowGLFW() {
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glfwTerminate();
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}
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bool shouldClose() {
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return glfwWindowShouldClose(w);
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}
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void doFrame() { restoreContext(); glfwSwapBuffers(w); }
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void pollEvents() { glfwPollEvents(); }
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void restoreContext() { glfwMakeContextCurrent(w); }
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void getSize(int& w, int& h) {
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glfwGetFramebufferSize(this->w, &w, &h);
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}
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GLFWwindow* getWindow() { return w; }
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WindowData data;
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private:
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GLFWwindow* w;
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};
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typedef WindowGLFW WindowImpl;
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}
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#endif
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#endif
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@@ -1,3 +1,5 @@
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#if WINDOW == 1
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#ifndef WINDOW_GLFW
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#define WINDOW_GLFW
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@@ -11,17 +13,13 @@
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namespace Archimedes {
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template <class WindowImpl, class RendererImpl>
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requires allowed_windows<WindowImpl, RendererImpl>
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&& allowed_renderers<RendererImpl>
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class Window;
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template <class R>
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class WindowGLFW {
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public:
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WindowGLFW(Window<WindowGLFW<R>, R>* p, const std::function<void(Event*)>& sendEvent) {
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WindowGLFW(Window* p, const std::function<void(Event*)>& sendEvent) {
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/*if(glfwPlatformSupported(GLFW_PLATFORM_WAYLAND)) {
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glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_WAYLAND);
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@@ -57,19 +55,19 @@ namespace Archimedes {
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glfwSetWindowUserPointer(w, &data);
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glfwSetWindowSizeCallback(w, [](GLFWwindow* window, int w, int h){
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WindowData<WindowGLFW<R>, R>& d = *(WindowData<WindowGLFW<R>, R>*) glfwGetWindowUserPointer(window);
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WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
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d.sendEvent(new ResizeWindowEvent(w, h));
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});
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glfwSetWindowCloseCallback(w, [](GLFWwindow* window){
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WindowData<WindowGLFW<R>, R>& d = *(WindowData<WindowGLFW<R>, R>*) glfwGetWindowUserPointer(window);
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WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
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d.sendEvent(new CloseWindowEvent(d.window));
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});
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glfwSetKeyCallback(w, [](GLFWwindow* window, int key, int scancode, int action, int mods){
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WindowData<WindowGLFW<R>, R>& d = *(WindowData<WindowGLFW<R>, R>*) glfwGetWindowUserPointer(window);
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WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
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switch(action) {
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case GLFW_PRESS:
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@@ -85,7 +83,7 @@ namespace Archimedes {
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});
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glfwSetMouseButtonCallback(w, [](GLFWwindow* window, int button, int action, int mods){
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WindowData<WindowGLFW<R>, R>& d = *(WindowData<WindowGLFW<R>, R>*) glfwGetWindowUserPointer(window);
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WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
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switch(action) {
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case GLFW_PRESS:
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@@ -98,13 +96,13 @@ namespace Archimedes {
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});
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glfwSetScrollCallback(w, [](GLFWwindow* window, double dx, double dy){
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WindowData<WindowGLFW<R>, R>& d = *(WindowData<WindowGLFW<R>, R>*) glfwGetWindowUserPointer(window);
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WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
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d.sendEvent(new ScrollWindowEvent(dx, dy));
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});
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glfwSetCursorPosCallback(w, [](GLFWwindow* window, double dx, double dy){
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WindowData<WindowGLFW<R>, R>& d = *(WindowData<WindowGLFW<R>, R>*) glfwGetWindowUserPointer(window);
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WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
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d.sendEvent(new MouseMovedWindowEvent(dx, dy));
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});
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@@ -131,13 +129,17 @@ namespace Archimedes {
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GLFWwindow* getWindow() { return w; }
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WindowData<WindowGLFW<R>, R> data;
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WindowData data;
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private:
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GLFWwindow* w;
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};
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typedef WindowGLFW WindowImpl;
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}
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#endif
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#endif
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@@ -1,3 +1,5 @@
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#if WINDOW == 2
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#ifndef WINDOW_SDL3
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#define WINDOW_SDL3
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@@ -15,15 +17,11 @@
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namespace Archimedes {
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template <class WindowImpl, class RendererImpl>
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requires allowed_windows<WindowImpl, RendererImpl>
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&& allowed_renderers<RendererImpl>
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class Window;
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template <class W, class R>
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static bool EventCallback(void* ptr, SDL_Event* e) {
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WindowData<W, R>& data = *(WindowData<W, R>*) ptr;
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WindowData& data = *(WindowData*) ptr;
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switch(e->type) {
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@@ -68,12 +66,11 @@ namespace Archimedes {
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return true;
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}
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template <class R>
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class WindowSDL3 {
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public:
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WindowSDL3(Window<WindowSDL3<R>, R>* p, const std::function<void(Event*)>& sendEvent) {
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WindowSDL3(Window* p, const std::function<void(Event*)>& sendEvent) {
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data.window = p;
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data.sendEvent = sendEvent;
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@@ -157,7 +154,7 @@ namespace Archimedes {
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#if RENDERER == 1
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SDL_GLContext getContext() { return gl_context; }
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#endif
|
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WindowData<WindowSDL3<R>, R> data;
|
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WindowData data;
|
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private:
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SDL_Window* w;
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@@ -168,6 +165,9 @@ namespace Archimedes {
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|
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};
|
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typedef WindowSDL3 WindowImpl;
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}
|
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|
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#endif
|
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|
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#endif
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@@ -1,173 +0,0 @@
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#if WINDOW == 2
|
||||
|
||||
#ifndef WINDOW_SDL3
|
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#define WINDOW_SDL3
|
||||
|
||||
#include "pch.hpp"
|
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|
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#include "utils/Window/WindowEvents.h"
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#if RENDERER == 2
|
||||
|
||||
#include <SDL3/SDL_opengl.h>
|
||||
|
||||
#endif
|
||||
|
||||
namespace Archimedes {
|
||||
|
||||
class Window;
|
||||
|
||||
static bool EventCallback(void* ptr, SDL_Event* e) {
|
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|
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WindowData& data = *(WindowData*) ptr;
|
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|
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switch(e->type) {
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|
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case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
|
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case SDL_EVENT_QUIT:
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data.sendEvent(new CloseWindowEvent(data.window, e));
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break;
|
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case SDL_EVENT_WINDOW_RESIZED:
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data.sendEvent(new ResizeWindowEvent(e->window.data1, e->window.data2, e));
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break;
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case SDL_EVENT_WINDOW_MOUSE_ENTER:
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case SDL_EVENT_WINDOW_FOCUS_GAINED:
|
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data.sendEvent(new FocusedWindowEvent(data.window, e));
|
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break;
|
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case SDL_EVENT_WINDOW_MOUSE_LEAVE:
|
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case SDL_EVENT_WINDOW_FOCUS_LOST:
|
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data.sendEvent(new FocusLostWindowEvent(data.window, e));
|
||||
break;
|
||||
case SDL_EVENT_KEY_DOWN:
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data.sendEvent(new KeyPressedWindowEvent(e->key.key, e->key.repeat ? 1 : 0, e));
|
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break;
|
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case SDL_EVENT_KEY_UP:
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data.sendEvent(new KeyReleasedWindowEvent(e->key.key, e));
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_MOTION:
|
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data.sendEvent(new MouseMovedWindowEvent(e->motion.x, e->motion.y, e));
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_BUTTON_DOWN:
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data.sendEvent(new MouseButtonPressedWindowEvent(e->button.button, e));
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_BUTTON_UP:
|
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data.sendEvent(new MouseButtonReleasedWindowEvent(e->button.button, e));
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||||
break;
|
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case SDL_EVENT_MOUSE_WHEEL:
|
||||
data.sendEvent(new ScrollWindowEvent(e->wheel.x, e->wheel.y, e));
|
||||
break;
|
||||
default:
|
||||
data.sendEvent(new AnonymousEvent(e));
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
class WindowSDL3 {
|
||||
|
||||
public:
|
||||
|
||||
WindowSDL3(Window* p, const std::function<void(Event*)>& sendEvent) {
|
||||
|
||||
data.window = p;
|
||||
data.sendEvent = sendEvent;
|
||||
|
||||
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD)) {
|
||||
std::cerr << "Error: SDL_Init(): " << SDL_GetError() << std::flush;
|
||||
std::abort();
|
||||
}
|
||||
|
||||
#if RENDERER == 1
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
|
||||
|
||||
SDL_WindowFlags window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN;
|
||||
#elif RENDERER == 2
|
||||
SDL_WindowFlags window_flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
|
||||
#endif
|
||||
|
||||
w = SDL_CreateWindow("Archimedes", 1280, 720, window_flags);
|
||||
if (w == nullptr)
|
||||
{
|
||||
std::cerr << "Error: SDL_CreateWindow(): " << SDL_GetError() << std::endl;
|
||||
std::abort();
|
||||
}
|
||||
SDL_SetWindowPosition(w, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
|
||||
|
||||
#if RENDERER == 1
|
||||
gl_context = SDL_GL_CreateContext(w);
|
||||
|
||||
if (gl_context == nullptr)
|
||||
{
|
||||
std::cerr << "Error: SDL_GL_CreateContext(): " << SDL_GetError() << std::endl;
|
||||
std::abort();
|
||||
}
|
||||
|
||||
SDL_GL_MakeCurrent(w, gl_context);
|
||||
SDL_GL_SetSwapInterval(1); // Enable vsync
|
||||
#endif
|
||||
SDL_AddEventWatch(EventCallback, &data);
|
||||
|
||||
SDL_ShowWindow(w);
|
||||
}
|
||||
|
||||
~WindowSDL3() {
|
||||
#if RENDERER == 1
|
||||
SDL_GL_DestroyContext(gl_context);
|
||||
#endif
|
||||
SDL_RemoveEventWatch(EventCallback, &data);
|
||||
SDL_DestroyWindow(w);
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
bool shouldClose() { return false; }
|
||||
|
||||
void doFrame() {
|
||||
#if RENDERER == 1
|
||||
restoreContext();
|
||||
SDL_GL_SwapWindow(w);
|
||||
#endif
|
||||
}
|
||||
|
||||
void pollEvents() {
|
||||
static SDL_Event e;
|
||||
while(SDL_PollEvent(&e)) {}
|
||||
}
|
||||
#if RENDERER == 1
|
||||
void restoreContext() { SDL_GL_MakeCurrent(w, gl_context); }
|
||||
#endif
|
||||
void getSize(int& w, int& h) {
|
||||
w = this->width;
|
||||
h = this->height;
|
||||
}
|
||||
|
||||
void setSize(int& w, int& h) {
|
||||
this->width = w;
|
||||
this->height = h;
|
||||
}
|
||||
|
||||
SDL_Window* getWindow() { return w; }
|
||||
#if RENDERER == 1
|
||||
SDL_GLContext getContext() { return gl_context; }
|
||||
#endif
|
||||
WindowData data;
|
||||
|
||||
private:
|
||||
SDL_Window* w;
|
||||
int width = 0, height = 0;
|
||||
#if RENDERER == 1
|
||||
SDL_GLContext gl_context;
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
typedef WindowSDL3 WindowImpl;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user