Renamed to Project Engine
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0
layers/baseLayer.cpp
Normal file → Executable file
0
layers/baseLayer.cpp
Normal file → Executable file
4
layers/baseLayer.h
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4
layers/baseLayer.h
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@@ -1,5 +1,5 @@
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#pragma once
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#include "terminal.h"
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#include "engine.h"
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#include "layer.h"
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#include "eventHandler.h"
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@@ -29,4 +29,4 @@ class BaseLayer : public Layer {
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virtual bool onWindowFocusLost(const WindowEvent*);
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virtual bool onWindowMoved(const WindowEvent*);
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virtual bool onWindowResize(const WindowEvent*);
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};
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};
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layers/layer.cpp
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layers/layer.cpp
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layers/layer.h
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layers/layer.h
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@@ -1,6 +1,6 @@
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#pragma once
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#include "terminal.h"
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#include "engine.h"
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#include "event.h"
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@@ -32,4 +32,4 @@ class Layer {
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virtual bool onWindowClose(const WindowEvent* event) = 0;
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virtual bool onWindowMoved(const WindowEvent* event) = 0;
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};
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};
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layers/layerstack.cpp
Normal file → Executable file
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layers/layerstack.cpp
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layers/layerstack.h
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layers/layerstack.h
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@@ -1,6 +1,6 @@
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#pragma once
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#include "terminal.h"
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#include "engine.h"
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#include "layer.h"
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@@ -29,4 +29,4 @@ class LayerStack {
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std::vector<Layer*> layers;
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std::vector<Layer*>::iterator insert;
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bool eventHandled;
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};
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};
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layers/overlay.cpp
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layers/overlay.cpp
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layers/overlay.h
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layers/overlay.h
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@@ -1,6 +1,6 @@
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#pragma once
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#include "terminal.h"
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#include "engine.h"
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#include "layer.h"
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@@ -206,4 +206,4 @@ static void ImGui_ImplSDL2_UpdateKeyModifiers(SDL_Keymod sdl_key_mods)
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io.AddKeyEvent(ImGuiMod_Shift, (sdl_key_mods & KMOD_SHIFT) != 0);
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io.AddKeyEvent(ImGuiMod_Alt, (sdl_key_mods & KMOD_ALT) != 0);
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io.AddKeyEvent(ImGuiMod_Super, (sdl_key_mods & KMOD_GUI) != 0);
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}
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}
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