Renamed to Project Engine
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4
layers/overlay.h
Normal file → Executable file
4
layers/overlay.h
Normal file → Executable file
@@ -1,6 +1,6 @@
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#pragma once
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#include "terminal.h"
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#include "engine.h"
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#include "layer.h"
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@@ -206,4 +206,4 @@ static void ImGui_ImplSDL2_UpdateKeyModifiers(SDL_Keymod sdl_key_mods)
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io.AddKeyEvent(ImGuiMod_Shift, (sdl_key_mods & KMOD_SHIFT) != 0);
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io.AddKeyEvent(ImGuiMod_Alt, (sdl_key_mods & KMOD_ALT) != 0);
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io.AddKeyEvent(ImGuiMod_Super, (sdl_key_mods & KMOD_GUI) != 0);
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}
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}
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