Renamed to Project Engine
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src/application.cpp
Normal file → Executable file
0
src/application.cpp
Normal file → Executable file
4
src/application.h
Normal file → Executable file
4
src/application.h
Normal file → Executable file
@@ -1,6 +1,6 @@
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#pragma once
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#include "terminal.h"
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#include "engine.h"
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#include "sdl2Window.h"
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#include "vulkanRenderer.h"
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@@ -46,4 +46,4 @@ class App {
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LayerStack lStack;
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};
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};
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@@ -1,9 +0,0 @@
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#include "application.h"
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int main() {
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App app;
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app.run();
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}
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@@ -1,58 +0,0 @@
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#pragma once
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//macros
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#ifdef SHDR_PATH
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#define STRINGIZE(x) #x
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#define STRINGIZE_VALUE_OF(x) STRINGIZE(x)
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#endif
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#include <iostream>
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#include <stdio.h> // printf, fprintf
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#include <stdlib.h> // abort
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#include <vector>
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#include <optional>
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#include <set>
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#include <cstdint> // Necessary for uint32_t
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#include <limits> // Necessary for std::numeric_limits
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#include <algorithm> // Necessary for std::clamp
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#include <fstream>
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#include <array>
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#include <chrono>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <vulkan/vulkan.h>
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#include <SDL.h>
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#include <SDL_video.h>
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#include <SDL_vulkan.h>
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#include "imgui.h"
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#include "imconfig.h"
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#include "imgui_internal.h"
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#include "imgui_impl_sdl2.h"
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#include "imgui_impl_vulkan.h"
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//Forward declarations
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class App;
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class MouseButtonEvent;
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class MouseMovedEvent;
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class MouseScrolledEvent;
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class KeyEvent;
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class KeyTypedEvent;
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class WindowEvent;
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class Layer;
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