Renamed to Project Engine

This commit is contained in:
2024-10-02 00:49:38 -05:00
parent 08115f90ce
commit bf8f92b885
41 changed files with 27 additions and 152 deletions

58
.vscode/settings.json vendored
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@@ -1,58 +0,0 @@
{
"C_Cpp.errorSquiggles": "disabled",
"files.associations": {
"array": "cpp",
"atomic": "cpp",
"bit": "cpp",
"*.tcc": "cpp",
"cctype": "cpp",
"chrono": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"compare": "cpp",
"concepts": "cpp",
"cstdarg": "cpp",
"cstddef": "cpp",
"cstdint": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"cstring": "cpp",
"ctime": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"deque": "cpp",
"set": "cpp",
"string": "cpp",
"unordered_map": "cpp",
"vector": "cpp",
"exception": "cpp",
"algorithm": "cpp",
"functional": "cpp",
"iterator": "cpp",
"memory": "cpp",
"memory_resource": "cpp",
"numeric": "cpp",
"optional": "cpp",
"random": "cpp",
"ratio": "cpp",
"string_view": "cpp",
"system_error": "cpp",
"tuple": "cpp",
"type_traits": "cpp",
"utility": "cpp",
"fstream": "cpp",
"initializer_list": "cpp",
"iosfwd": "cpp",
"iostream": "cpp",
"istream": "cpp",
"limits": "cpp",
"new": "cpp",
"numbers": "cpp",
"ostream": "cpp",
"sstream": "cpp",
"stdexcept": "cpp",
"streambuf": "cpp",
"cinttypes": "cpp",
"typeinfo": "cpp"
}
}

0
assets/viking_room.obj Normal file → Executable file
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0
assets/viking_room.png Normal file → Executable file
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0
events/event.cpp Normal file → Executable file
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4
events/event.h Normal file → Executable file
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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "terminal.h" #include "engine.h"
enum class EventType { enum class EventType {
None = 0, None = 0,
@@ -17,4 +17,4 @@ class Event {
virtual EventType getType() const = 0; virtual EventType getType() const = 0;
}; };

0
events/eventHandler.cpp Normal file → Executable file
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4
events/eventHandler.h Normal file → Executable file
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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "terminal.h" #include "engine.h"
#include "event.h" #include "event.h"
@@ -11,4 +11,4 @@ class EventHandler {
EventHandler(); EventHandler();
bool handleEvent(const Event*, Layer*); bool handleEvent(const Event*, Layer*);
}; };

0
events/keyEvent.cpp Normal file → Executable file
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4
events/keyEvent.h Normal file → Executable file
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@@ -1,4 +1,4 @@
#include "terminal.h" #include "engine.h"
#include "event.h" #include "event.h"
class KeyEvent : public Event { class KeyEvent : public Event {
@@ -25,4 +25,4 @@ class KeyTypedEvent : public Event {
inline int getWindowID() const { return windowID; } inline int getWindowID() const { return windowID; }
inline const char* getText() const { return text.c_str(); } inline const char* getText() const { return text.c_str(); }
EventType getType() const { return EventType::KeyTyped; } EventType getType() const { return EventType::KeyTyped; }
}; };

0
events/mouseEvent.cpp Normal file → Executable file
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4
events/mouseEvent.h Normal file → Executable file
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@@ -1,4 +1,4 @@
#include "terminal.h" #include "engine.h"
#include "event.h" #include "event.h"
class MouseButtonEvent : public Event { class MouseButtonEvent : public Event {
@@ -30,4 +30,4 @@ class MouseScrolledEvent : public Event {
inline int getX() const { return x; } inline int getX() const { return x; }
inline int getY() const { return y; } inline int getY() const { return y; }
EventType getType() const { return EventType::MouseScrolled; } EventType getType() const { return EventType::MouseScrolled; }
}; };

0
events/windowEvent.cpp Normal file → Executable file
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4
events/windowEvent.h Normal file → Executable file
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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "terminal.h" #include "engine.h"
#include "event.h" #include "event.h"
@@ -24,4 +24,4 @@ class WindowEvent : public Event {
} }
return EventType::None; return EventType::None;
} }
}; };

0
flake.lock generated Normal file → Executable file
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6
flake.nix Normal file → Executable file
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@@ -1,5 +1,5 @@
{ {
description = "Build Project Terminal"; description = "Build Project Engine";
inputs = { inputs = {
nixpkgs.url = "github:nixos/nixpkgs?ref=nixos-unstable"; nixpkgs.url = "github:nixos/nixpkgs?ref=nixos-unstable";
@@ -22,7 +22,7 @@
packages.${system}.default = pkgs.stdenv.mkDerivation { packages.${system}.default = pkgs.stdenv.mkDerivation {
name = "Terminal"; name = "Engine";
inherit system; inherit system;
@@ -109,7 +109,7 @@
shaders = pkgs.stdenv.mkDerivation { shaders = pkgs.stdenv.mkDerivation {
name = "Terminal"; name = "Engine";
inherit system; inherit system;

0
imgui.ini Normal file → Executable file
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0
layers/baseLayer.cpp Normal file → Executable file
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4
layers/baseLayer.h Normal file → Executable file
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@@ -1,5 +1,5 @@
#pragma once #pragma once
#include "terminal.h" #include "engine.h"
#include "layer.h" #include "layer.h"
#include "eventHandler.h" #include "eventHandler.h"
@@ -29,4 +29,4 @@ class BaseLayer : public Layer {
virtual bool onWindowFocusLost(const WindowEvent*); virtual bool onWindowFocusLost(const WindowEvent*);
virtual bool onWindowMoved(const WindowEvent*); virtual bool onWindowMoved(const WindowEvent*);
virtual bool onWindowResize(const WindowEvent*); virtual bool onWindowResize(const WindowEvent*);
}; };

0
layers/layer.cpp Normal file → Executable file
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4
layers/layer.h Normal file → Executable file
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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "terminal.h" #include "engine.h"
#include "event.h" #include "event.h"
@@ -32,4 +32,4 @@ class Layer {
virtual bool onWindowClose(const WindowEvent* event) = 0; virtual bool onWindowClose(const WindowEvent* event) = 0;
virtual bool onWindowMoved(const WindowEvent* event) = 0; virtual bool onWindowMoved(const WindowEvent* event) = 0;
}; };

0
layers/layerstack.cpp Normal file → Executable file
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4
layers/layerstack.h Normal file → Executable file
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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "terminal.h" #include "engine.h"
#include "layer.h" #include "layer.h"
@@ -29,4 +29,4 @@ class LayerStack {
std::vector<Layer*> layers; std::vector<Layer*> layers;
std::vector<Layer*>::iterator insert; std::vector<Layer*>::iterator insert;
bool eventHandled; bool eventHandled;
}; };

0
layers/overlay.cpp Normal file → Executable file
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4
layers/overlay.h Normal file → Executable file
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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "terminal.h" #include "engine.h"
#include "layer.h" #include "layer.h"
@@ -206,4 +206,4 @@ static void ImGui_ImplSDL2_UpdateKeyModifiers(SDL_Keymod sdl_key_mods)
io.AddKeyEvent(ImGuiMod_Shift, (sdl_key_mods & KMOD_SHIFT) != 0); io.AddKeyEvent(ImGuiMod_Shift, (sdl_key_mods & KMOD_SHIFT) != 0);
io.AddKeyEvent(ImGuiMod_Alt, (sdl_key_mods & KMOD_ALT) != 0); io.AddKeyEvent(ImGuiMod_Alt, (sdl_key_mods & KMOD_ALT) != 0);
io.AddKeyEvent(ImGuiMod_Super, (sdl_key_mods & KMOD_GUI) != 0); io.AddKeyEvent(ImGuiMod_Super, (sdl_key_mods & KMOD_GUI) != 0);
} }

0
renderer/openglRenderer.cpp Normal file → Executable file
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0
renderer/openglRenderer.h Normal file → Executable file
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0
renderer/renderer.h Normal file → Executable file
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0
renderer/vulkanRenderer.cpp Normal file → Executable file
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4
renderer/vulkanRenderer.h Normal file → Executable file
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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "terminal.h" #include "engine.h"
#include "sdl2Window.h" #include "sdl2Window.h"
@@ -293,4 +293,4 @@ class Renderer {
void check_vk_result(); void check_vk_result();
}; };

0
shaders/s.frag Normal file → Executable file
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0
shaders/s.vert Normal file → Executable file
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0
src/application.cpp Normal file → Executable file
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4
src/application.h Normal file → Executable file
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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "terminal.h" #include "engine.h"
#include "sdl2Window.h" #include "sdl2Window.h"
#include "vulkanRenderer.h" #include "vulkanRenderer.h"
@@ -46,4 +46,4 @@ class App {
LayerStack lStack; LayerStack lStack;
}; };

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@@ -1,9 +0,0 @@
#include "application.h"
int main() {
App app;
app.run();
}

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@@ -1,58 +0,0 @@
#pragma once
//macros
#ifdef SHDR_PATH
#define STRINGIZE(x) #x
#define STRINGIZE_VALUE_OF(x) STRINGIZE(x)
#endif
#include <iostream>
#include <stdio.h> // printf, fprintf
#include <stdlib.h> // abort
#include <vector>
#include <optional>
#include <set>
#include <cstdint> // Necessary for uint32_t
#include <limits> // Necessary for std::numeric_limits
#include <algorithm> // Necessary for std::clamp
#include <fstream>
#include <array>
#include <chrono>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <vulkan/vulkan.h>
#include <SDL.h>
#include <SDL_video.h>
#include <SDL_vulkan.h>
#include "imgui.h"
#include "imconfig.h"
#include "imgui_internal.h"
#include "imgui_impl_sdl2.h"
#include "imgui_impl_vulkan.h"
//Forward declarations
class App;
class MouseButtonEvent;
class MouseMovedEvent;
class MouseScrolledEvent;
class KeyEvent;
class KeyTypedEvent;
class WindowEvent;
class Layer;

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window/glfwWindow.cpp Normal file → Executable file
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window/glfwWindow.h Normal file → Executable file
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window/sdl2Window.cpp Normal file → Executable file
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window/sdl2Window.h Normal file → Executable file
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window/window.cpp Normal file → Executable file
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4
window/window.h Normal file → Executable file
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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "terminal.h" #include "engine.h"
#include "event.h" #include "event.h"
#include "mouseEvent.h" #include "mouseEvent.h"
@@ -39,4 +39,4 @@ class Window {
SDL_Event event; SDL_Event event;
bool error = false; bool error = false;
}; };