start ChessServer and remove basic redundant examples
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@@ -0,0 +1,46 @@
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#include "ChessServer.h"
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void ChessServer::onLoad() {
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ServerModule* sm = (ServerModule*) moduleInstances[ServerModule()];
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sm->startServer(9932);
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}
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//void ChessServer::run() {}
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bool ChessServer::onEvent(const Archimedes::Event& event) {
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unsigned int type = app->getEventType(event);
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/*if(type == app->getEventType("DataSentEvent")) {
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//we did this?
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return true;
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} else */
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if(type == app->getEventType(Archimedes::DataRecievedEvent())) {
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static ServerModule* sm; { sm = (ServerModule*) moduleInstances[ServerModule()]; }
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Archimedes::DataRecievedEvent& e = (Archimedes::DataRecievedEvent&) event;
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static std::string s; s = std::string((const char*)e.msg->m_pData, e.msg->m_cbSize);
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for(auto& it : sm->getClients()) {
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if(it.first != e.msg->m_conn)
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sm->sendReliable(it.first, s.c_str(), s.length());
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}
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return true;
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} /*else if(type == app->getEventType("ConnectionStatusChangedEvent")) {
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//Archimedes::ConnectionStatusChangedEvent& e = (Archimedes::ConnectionStatusChangedEvent&) event;
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return false;
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}*/
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return false;
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}
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@@ -0,0 +1,34 @@
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#include "Archimedes.h"
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#include "modules/ServerModule/ServerModule.h"
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class ChessServer : public Archimedes::Module {
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public:
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ChessServer(Archimedes::App* a, void* h) : Module(a, h) {
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name = "ChessServer";
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ServerModule* sm = new ServerModule(a, h);
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deps[*sm] = sm;
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sm->shouldHandleEvents(ServerModule::SMEventEnum::ConnectionStatusChanged | ServerModule::SMEventEnum::DataSent);
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}
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ChessServer() { name = "ChessServer"; }
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~ChessServer() {
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if(app) {}
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}
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void onLoad();
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//void run();
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bool onEvent(const Archimedes::Event&);
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};
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#ifdef CHESSSERVER_DYNAMIC
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typedef ChessServer mtype;
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#include "endModule.h"
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#endif
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