work on object system

This commit is contained in:
2026-02-17 14:09:20 -06:00
parent e9f1f49416
commit da1292d9e5
8 changed files with 173 additions and 77 deletions

View File

@@ -29,46 +29,22 @@ class Sandbox : public Archimedes::Module {
"layout (location = 0) in vec3 aPos;\n"
"uniform mat4 model;\n"
"uniform uvec2 res;\n"
"uniform vec4 clearColor;\n"
"uniform vec4 color;\n"
"void main()\n"
"{\n"
" gl_Position = model * vec4(aPos.x, aPos.y, aPos.z, 1.0);\n"
"}\0";
std::string cubeFS = "#version 330 core\n"
"out vec4 FragColor;\n"
"uniform mat4 model;\n"
"uniform uvec2 res;\n"
"uniform vec4 clearColor;\n"
"uniform vec4 color;\n"
"void main()\n"
"{\n"
" FragColor = vec4(0.6f, 0.1f, 0.1f, 1.0f);\n"
" FragColor = color;\n"
"}\n\0";
std::string gridFS = "#version 330 core\n"
"out vec4 FragColor;\n"
"uniform mat4 model;\n"
"uniform uvec2 res;\n"
"uniform vec4 clearColor;\n"
"vec2 pos = gl_FragCoord.xy - res / 2.0f;\n"
"int gridSpacing = 50;"
"void main()\n"
"{\n"
" switch((int(pos.x)) * (int(pos.y))) {\n"
" case 0:\n"
" FragColor = vec4(1.0f);\n"
" break;\n"
" default:\n"
" switch((int(pos.x) % gridSpacing) * (int(pos.y) % gridSpacing)) {\n"
" case 0:\n"
" FragColor = vec4(0.7f, 0.7f, 0.7f, 1.0f);\n"
" break;\n"
" default:\n"
" discard;\n"
" break;\n"
" }\n"
" break;\n"
" }\n"
"}\n\0";
Archimedes::Shader cubeShader, gridShader;
Archimedes::RenderTarget cube, grid;