work on object system

This commit is contained in:
2026-02-17 14:09:20 -06:00
parent e9f1f49416
commit da1292d9e5
8 changed files with 173 additions and 77 deletions

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@@ -0,0 +1,30 @@
#ifndef BODY_H
#define BODY_H
#include "pch.hpp"
#include "extratools.h"
#include "Object.h"
namespace Archimedes {
class Body : public Object {
public:
Body(RenderTarget rt, glm::mat4 t = glm::mat4(1.0f)) : mesh(rt), Object(t) {};
Body(VertexBuffer vb, IndexArray ia, VertexLayout vl, Shader s, glm::mat4 t = glm::mat4(1.0f))
: mesh(vb, ia, vl, s), Object(t) {}
Body() {}
~Body() {};
private:
RenderTarget mesh;
};
}
#endif

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@@ -0,0 +1,25 @@
#ifndef CAMERA_H
#define CAMERA_H
#include "pch.hpp"
#include "extratools.h"
#include "Object.h"
namespace Archimedes {
class Camera : public Object {
public:
Camera() {}
Camera(glm::mat4 t)
: Object(t) {}
~Camera() {};
};
}
#endif

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@@ -12,24 +12,25 @@ namespace Archimedes {
class Object { class Object {
public: public:
Object(RenderTarget rt) : mesh(rt) {};
Object(VertexBuffer vb, IndexArray ia, VertexLayout vl, Shader s, glm::mat4 t) Object() {};
: mesh(vb, ia, vl, s), worldTransform(t) {}
Object() {} Object(glm::mat4 t)
: worldTransform(t) {}
~Object() {}; ~Object() {};
///scales an object absolutely ///scales an object absolutely
void scaleTo() {} //void scaleTo() {}
void scaleRel() {} void scaleRel(float scale) { worldTransform = glm::scale(worldTransform, glm::vec3(scale)); }
void moveTo() {} //void moveTo(glm::vec3 pos) { worldTransform = glm::translate(worldTransform, pos); }
void moveRel() {} void moveRel(glm::vec3 pos) { worldTransform = glm::translate(worldTransform, pos); }
void rotateTo() {} //void rotateTo() {}
void rotateRel() {} void rotateRel(float radians, glm::vec3 axis) { worldTransform = glm::rotate(worldTransform, radians, axis); }
const glm::mat4& getTransform() { return worldTransform; }
private: private:
@@ -38,8 +39,6 @@ namespace Archimedes {
glm::mat4 worldTransform = glm::mat4(1.0f); glm::mat4 worldTransform = glm::mat4(1.0f);
RenderTarget mesh;
}; };
} }

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@@ -16,6 +16,8 @@ namespace Archimedes {
enum class RenderMode { enum class RenderMode {
Triangles, Triangles,
Lines, Lines,
ConnectedLines,
ConnectedLinesLooped,
Points Points
}; };
@@ -42,9 +44,13 @@ namespace Archimedes {
Shader& s Shader& s
) = 0; ) = 0;
virtual void useRenderTarget(RenderTarget& rt) = 0; virtual void setupRenderTarget(RenderTarget& rt) = 0;
virtual void draw(const RenderTarget& rt, RenderMode mode = RenderMode::Triangles) = 0; virtual void updateRenderTarget(RenderTarget& rt) = 0;
virtual void freeRenderTarget(RenderTarget& rt) = 0;
virtual void draw(const RenderTarget& rt, glm::vec4 color = { 1.0f, 0.0f, 1.0f, 1.0f }, RenderMode mode = RenderMode::Triangles) = 0;
virtual Renderer* getRendererImpl() = 0; virtual Renderer* getRendererImpl() = 0;

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@@ -173,28 +173,29 @@ namespace Archimedes {
return rt; return rt;
}; };
void setupRenderTarget(RenderTarget& rt) override {
void useRenderTarget(RenderTarget& rt) override {
glGenVertexArrays(1, &rt.vertexArray.id); glGenVertexArrays(1, &rt.vertexArray.id);
glGenBuffers(1, &rt.vertexBuffer.id); glGenBuffers(1, &rt.vertexBuffer.id);
glGenBuffers(1, &rt.indexArray.id);
updateRenderTarget(rt);
};
void updateRenderTarget(RenderTarget& rt) override {
glBindVertexArray(rt.vertexArray.id); glBindVertexArray(rt.vertexArray.id);
glBindBuffer(GL_ARRAY_BUFFER, rt.vertexBuffer.id); glBindBuffer(GL_ARRAY_BUFFER, rt.vertexBuffer.id);
glBufferData(GL_ARRAY_BUFFER, rt.vertexBuffer.getSize(), rt.vertexBuffer.getData(), GL_STATIC_DRAW); glBufferData(GL_ARRAY_BUFFER, rt.vertexBuffer.getSize(), rt.vertexBuffer.getData(), GL_STATIC_DRAW);
glGenBuffers(1, &rt.indexArray.id);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, rt.indexArray.id); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, rt.indexArray.id);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, rt.indexArray.getCount() * sizeof(unsigned int), rt.indexArray.getIndicies(), GL_STATIC_DRAW); glBufferData(GL_ELEMENT_ARRAY_BUFFER, rt.indexArray.getCount() * sizeof(unsigned int), rt.indexArray.getIndicies(), GL_STATIC_DRAW);
glUseProgram(rt.shader.id); glUseProgram(rt.shader.id);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
glEnableVertexAttribArray(0); glEnableVertexAttribArray(0);
@@ -203,7 +204,14 @@ namespace Archimedes {
}; };
void draw(const RenderTarget& rt, RenderMode mode) override { void freeRenderTarget(RenderTarget& rt) override {
glDeleteVertexArrays(1, &rt.vertexArray.id);
glDeleteBuffers(1, &rt.vertexBuffer.id);
glDeleteBuffers(1, &rt.indexArray.id);
};
void draw(const RenderTarget& rt, glm::vec4 color = { 1.0f, 0.0f, 1.0f, 1.0f }, RenderMode mode = RenderMode::Triangles) override {
glUseProgram(rt.shader.id); glUseProgram(rt.shader.id);
@@ -214,18 +222,27 @@ namespace Archimedes {
unsigned int resLoc = glGetUniformLocation(rt.shader.id, "res"); unsigned int resLoc = glGetUniformLocation(rt.shader.id, "res");
glUniform2ui(resLoc, w, h); glUniform2ui(resLoc, w, h);
unsigned int ccLoc = glGetUniformLocation(rt.shader.id, "clearColor"); unsigned int colorLoc = glGetUniformLocation(rt.shader.id, "color");
glUniform4f(ccLoc, clearColor.r, clearColor.g, clearColor.b, clearColor.a); glUniform4f(colorLoc, color.r, color.g, color.b, color.a);
glBindVertexArray(rt.vertexArray.id); glBindVertexArray(rt.vertexArray.id);
switch(mode) { switch(mode) {
case RenderMode::Triangles: case RenderMode::Triangles:
glDrawElements(GL_TRIANGLES, rt.indexArray.getCount(), GL_UNSIGNED_INT, nullptr); glDrawElements(GL_TRIANGLES, rt.indexArray.getCount(), GL_UNSIGNED_INT, nullptr);
break;
case RenderMode::Lines: case RenderMode::Lines:
glDrawElements(GL_LINES, rt.indexArray.getCount(), GL_UNSIGNED_INT, nullptr); glDrawElements(GL_LINES, rt.indexArray.getCount(), GL_UNSIGNED_INT, nullptr);
break;
case RenderMode::ConnectedLines:
glDrawElements(GL_LINE_STRIP, rt.indexArray.getCount(), GL_UNSIGNED_INT, nullptr);
break;
case RenderMode::ConnectedLinesLooped:
glDrawElements(GL_LINE_LOOP, rt.indexArray.getCount(), GL_UNSIGNED_INT, nullptr);
break;
case RenderMode::Points: case RenderMode::Points:
glDrawElements(GL_POINTS, rt.indexArray.getCount(), GL_UNSIGNED_INT, nullptr); glDrawElements(GL_POINTS, rt.indexArray.getCount(), GL_UNSIGNED_INT, nullptr);
break;
default: default:
break; break;
} }

View File

@@ -51,19 +51,6 @@ void Sandbox::onLoad() {
window->getRenderer()->clearColor = { 0.2, 0.2, 0.4, 0.7 }; window->getRenderer()->clearColor = { 0.2, 0.2, 0.4, 0.7 };
gridShader = Archimedes::Shader(cubeVS, gridFS, Archimedes::Shader::LoadType::FromSource);
window->getRenderer()->useShader(gridShader);
grid = Archimedes::RenderTarget(
Archimedes::VertexBuffer(gridVertices, 12 * sizeof(float)),
Archimedes::IndexArray(gridIndices, 6),
Archimedes::VertexLayout(),
gridShader
);
window->getRenderer()->useRenderTarget(grid);
cubeShader = Archimedes::Shader(cubeVS, cubeFS, Archimedes::Shader::LoadType::FromSource); cubeShader = Archimedes::Shader(cubeVS, cubeFS, Archimedes::Shader::LoadType::FromSource);
@@ -76,7 +63,17 @@ void Sandbox::onLoad() {
cubeShader cubeShader
); );
window->getRenderer()->useRenderTarget(cube); window->getRenderer()->setupRenderTarget(cube);
grid = Archimedes::RenderTarget(
Archimedes::VertexBuffer(gridVertices, 12 * sizeof(float)),
Archimedes::IndexArray(gridIndices, 6),
Archimedes::VertexLayout(),
cubeShader
);
window->getRenderer()->setupRenderTarget(grid);
int w, h; int w, h;
window->getSize(w, h); window->getSize(w, h);
@@ -90,18 +87,12 @@ void Sandbox::run() {
static glm::vec3 pos(0), rot(0); static glm::vec3 pos(0), rot(0);
static glm::vec4 color = { 0.4f, 0.0f, 0.3f, 1.0f };
static glm::vec3 camPos(0.0f, 0.0f, 3.0f), camRot(0.0f, glm::pi<float>(), 0.0f); static glm::vec3 camPos(0.0f, 0.0f, 3.0f), camRot(0.0f, glm::pi<float>(), 0.0f);
static glm::mat4 orthoCamera, perspCamera, cameraTransform; static glm::mat4 orthoCamera, perspCamera, cameraTransform;
std::vector<glm::vec3> otf = {
glm::vec3(0.5f, 0.5f, 0.0f),
glm::vec3(-0.5f, -0.5f, 0.0f),
glm::vec3(-0.5f, 0.5f, 0.0f),
glm::vec3(0.5f, -0.5f, 0.0f)
};
/* /*
cameraTransform = glm::mat4(1.0f); cameraTransform = glm::mat4(1.0f);
cameraTransform = glm::translate(cameraTransform, camPos); cameraTransform = glm::translate(cameraTransform, camPos);
@@ -159,7 +150,7 @@ void Sandbox::run() {
//window->getRenderer()->draw(grid); //window->getRenderer()->draw(grid);
window->getRenderer()->draw(cube); window->getRenderer()->draw(cube, color, Archimedes::Renderer::RenderMode::Triangles);
{ {
@@ -187,6 +178,11 @@ void Sandbox::run() {
ImGui::SliderFloat("y", &pos.y, -10.0f, 10.0f); ImGui::SliderFloat("y", &pos.y, -10.0f, 10.0f);
ImGui::SliderFloat("z", &pos.z, -10.0f, 10.0f); ImGui::SliderFloat("z", &pos.z, -10.0f, 10.0f);
ImGui::SliderFloat("cube r", &color.r, 0.0f, 1.0f);
ImGui::SliderFloat("cube g", &color.g, 0.0f, 1.0f);
ImGui::SliderFloat("cube b", &color.b, 0.0f, 1.0f);
ImGui::SliderFloat("cube a", &color.a, 0.0f, 1.0f);
ImGui::Text("Camera Properties"); ImGui::Text("Camera Properties");
ImGui::SliderFloat("c_pitch", &camRot.x, -glm::pi<float>(), glm::pi<float>()); ImGui::SliderFloat("c_pitch", &camRot.x, -glm::pi<float>(), glm::pi<float>());
@@ -210,5 +206,28 @@ void Sandbox::run() {
} }
bool Sandbox::onEvent(const Archimedes::Event& e) { bool Sandbox::onEvent(const Archimedes::Event& e) {
unsigned int type = app->getEventType(e);
if(type == app->getEventType(Archimedes::KeyPressedWindowEvent())) {
return false;
} else if(type == app->getEventType(Archimedes::KeyReleasedWindowEvent())) {
return false;
} else if(type == app->getEventType(Archimedes::MouseButtonPressedWindowEvent())) {
return false;
} else if(type == app->getEventType(Archimedes::MouseButtonReleasedWindowEvent())) {
return false;
} else if(type == app->getEventType(Archimedes::ScrollWindowEvent())) {
return false;
} else if(type == app->getEventType(Archimedes::MouseMovedWindowEvent())) {
return false;
}
return false; return false;
} }

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@@ -29,46 +29,22 @@ class Sandbox : public Archimedes::Module {
"layout (location = 0) in vec3 aPos;\n" "layout (location = 0) in vec3 aPos;\n"
"uniform mat4 model;\n" "uniform mat4 model;\n"
"uniform uvec2 res;\n" "uniform uvec2 res;\n"
"uniform vec4 clearColor;\n" "uniform vec4 color;\n"
"void main()\n" "void main()\n"
"{\n" "{\n"
" gl_Position = model * vec4(aPos.x, aPos.y, aPos.z, 1.0);\n" " gl_Position = model * vec4(aPos.x, aPos.y, aPos.z, 1.0);\n"
"}\0"; "}\0";
std::string cubeFS = "#version 330 core\n" std::string cubeFS = "#version 330 core\n"
"out vec4 FragColor;\n" "out vec4 FragColor;\n"
"uniform mat4 model;\n" "uniform mat4 model;\n"
"uniform uvec2 res;\n" "uniform uvec2 res;\n"
"uniform vec4 clearColor;\n" "uniform vec4 color;\n"
"void main()\n" "void main()\n"
"{\n" "{\n"
" FragColor = vec4(0.6f, 0.1f, 0.1f, 1.0f);\n" " FragColor = color;\n"
"}\n\0"; "}\n\0";
std::string gridFS = "#version 330 core\n"
"out vec4 FragColor;\n"
"uniform mat4 model;\n"
"uniform uvec2 res;\n"
"uniform vec4 clearColor;\n"
"vec2 pos = gl_FragCoord.xy - res / 2.0f;\n"
"int gridSpacing = 50;"
"void main()\n"
"{\n"
" switch((int(pos.x)) * (int(pos.y))) {\n"
" case 0:\n"
" FragColor = vec4(1.0f);\n"
" break;\n"
" default:\n"
" switch((int(pos.x) % gridSpacing) * (int(pos.y) % gridSpacing)) {\n"
" case 0:\n"
" FragColor = vec4(0.7f, 0.7f, 0.7f, 1.0f);\n"
" break;\n"
" default:\n"
" discard;\n"
" break;\n"
" }\n"
" break;\n"
" }\n"
"}\n\0";
Archimedes::Shader cubeShader, gridShader; Archimedes::Shader cubeShader, gridShader;
Archimedes::RenderTarget cube, grid; Archimedes::RenderTarget cube, grid;

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@@ -112,5 +112,29 @@ void ImguiModule::run() {
bool ImguiModule::onEvent(const Archimedes::Event &e) { bool ImguiModule::onEvent(const Archimedes::Event &e) {
unsigned int type = app->getEventType(e);
ImGuiIO& io = ImGui::GetIO(); (void)io;
if(type == app->getEventType(Archimedes::KeyPressedWindowEvent())) {
return io.WantCaptureKeyboard;
} else if(type == app->getEventType(Archimedes::KeyReleasedWindowEvent())) {
return io.WantCaptureKeyboard;
} else if(type == app->getEventType(Archimedes::MouseButtonPressedWindowEvent())) {
return io.WantCaptureMouse;
} else if(type == app->getEventType(Archimedes::MouseButtonReleasedWindowEvent())) {
return io.WantCaptureMouse;
} else if(type == app->getEventType(Archimedes::ScrollWindowEvent())) {
return io.WantCaptureMouse;
} else if(type == app->getEventType(Archimedes::MouseMovedWindowEvent())) {
return io.WantCaptureMouse;
}
return false; return false;
} }