work on renderer
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@@ -5,89 +5,10 @@
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#include "extratools.h"
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#include "RenderTarget.h"
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namespace Archimedes {
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class VertexArray {
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public:
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VertexArray(const void* data, size_t size) : data(data), size(size) {
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}
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~VertexArray() {}
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const void* getData() const { return data; }
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size_t getSize() const { return size; }
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unsigned int getId() const { return id; }
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private:
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const void* data;
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size_t size;
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unsigned int id;
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};
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class IndexArray {
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public:
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IndexArray(const unsigned int* indices, size_t count) : indices(indices), count(count) {
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}
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~IndexArray() {}
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const void* getIndicies() const { return indices; }
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size_t getCount() const { return count; }
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private:
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const unsigned int* indices;
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size_t count;
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unsigned int id;
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};
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class Shader {
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public:
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enum class LoadType {
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FromSource,
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FromFileSource,
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FromFileBin
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};
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Shader(const std::string& source, LoadType loadType) {
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switch(loadType) {
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case LoadType::FromSource:
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break;
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case LoadType::FromFileSource:
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break;
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case LoadType::FromFileBin:
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break;
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default:
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break;
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}
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}
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~Shader() {}
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unsigned int getId() const { return id; }
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private:
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unsigned int id;
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};
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class RenderTarget {
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public:
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RenderTarget(const void* data, size_t size, size_t count, const std::string& shader)
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: data(data), size(size), count(count), shader(shader) {}
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~RenderTarget() {}
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private:
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const void* data;
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size_t size;
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size_t count;
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const std::string& shader;
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};
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class Renderer {
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public:
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@@ -103,7 +24,20 @@ namespace Archimedes {
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virtual void render() = 0;
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virtual void draw(const VertexArray&, const IndexArray&, const Shader&) = 0;
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virtual Shader createShader(const std::string& vs, const std::string& fs, const Shader::LoadType& lt) = 0;
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virtual RenderTarget* createRenderTarget(
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const void* data,
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size_t size,
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unsigned int* indices,
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size_t count,
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VertexLayout layout,
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const std::string& vs,
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const std::string& fs,
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const Shader::LoadType& lt
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) = 0;
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virtual void draw(const RenderTarget&) = 0;
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virtual Renderer* getRendererImpl() = 0;
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