polymorphic windows
This commit is contained in:
@@ -1,7 +1,7 @@
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#ifndef EXTRATOOLS_H
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#ifndef EXTRATOOLS_H
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#define EXTRATOOLS_H
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#define EXTRATOOLS_H
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#include <glm/glm.h>
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#include <glm/glm.hpp>
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#include <nlohmann/json.hpp>
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#include <nlohmann/json.hpp>
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#include <curl/curl.h>
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#include <curl/curl.h>
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@@ -4,8 +4,6 @@
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#include "WindowEvents.h"
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#include "WindowEvents.h"
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#include "utils/Renderer/Renderer.h"
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#include "utils/Renderer/Renderer.h"
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#include "WindowGLFW/WindowGLFW.h"
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#include "WindowSDL3/WindowSDL3.h"
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namespace Archimedes {
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namespace Archimedes {
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@@ -13,34 +11,44 @@ namespace Archimedes {
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public:
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public:
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Window(const std::function<void(Event*)>& sendEventFn) : window(this, sendEventFn) {}
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Window(const std::function<void(Event*)>& sendEventFn) : eventFn(sendEventFn) {}
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~Window() {}
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virtual ~Window() = 0;
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bool shouldClose() { return window.shouldClose(); }
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void getSize(int& w, int& h) {
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window.getSize(w, h);
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}
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void doFrame() {
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void doFrame() {
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renderer->render();
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renderer->render();
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window.doFrame();
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swapBuffers();
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window.pollEvents();
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pollEvents();
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}
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virtual bool shouldClose() = 0;
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virtual void swapBuffers() = 0;
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virtual void pollEvents() = 0;
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virtual void getSize(int& w, int& h) {
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w = this->w;
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h = this->h;
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}
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}
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Renderer* getRenderer() { return renderer; }
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Renderer* getRenderer() { return renderer; }
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void setRenderer(Renderer* r) { renderer = r; }
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void setRenderer(Renderer* r) { renderer = r; }
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WindowImpl& getWindowImpl() { return window; }
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virtual Window* getWindowImpl() = 0;
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protected:
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int w, h;
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private:
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Renderer* renderer;
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Renderer* renderer;
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WindowImpl window;
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std::function<void(Event*)> eventFn;
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};
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};
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}
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}
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@@ -5,7 +5,7 @@
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#include "pch.hpp"
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#include "pch.hpp"
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#include "utils/Window/WindowEvents.h"
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#include "utils/Window/Window.h"
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#define GLFW_INCLUDE_NONE
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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@@ -13,20 +13,13 @@
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namespace Archimedes {
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namespace Archimedes {
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class Window;
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class WindowGLFW : public Window {
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class WindowGLFW {
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public:
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public:
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WindowGLFW(Window* p, const std::function<void(Event*)>& sendEvent) {
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WindowGLFW(const std::function<void(Event*)>& sendEvent) : Window(sendEvent) {
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/*if(glfwPlatformSupported(GLFW_PLATFORM_WAYLAND)) {
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data.window = this;
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glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_WAYLAND);
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}*/
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data.window = p;
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data.sendEvent = sendEvent;
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data.sendEvent = sendEvent;
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glfwSetErrorCallback([](int e, const char* m){
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glfwSetErrorCallback([](int e, const char* m){
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@@ -42,31 +35,31 @@ namespace Archimedes {
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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#endif
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#endif
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w = glfwCreateWindow(640, 480, "Archimedes", NULL, NULL);
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window = glfwCreateWindow(640, 480, "Archimedes", NULL, NULL);
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if(!w) {
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if(!w) {
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std::cout << "glfwCreateWindow failed!\n";
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std::cout << "glfwCreateWindow failed!\n";
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glfwTerminate();
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glfwTerminate();
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std::abort();
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std::abort();
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}
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}
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glfwMakeContextCurrent(w);
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1);
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glfwSwapInterval(1);
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glfwSetWindowUserPointer(w, &data);
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glfwSetWindowUserPointer(window, &data);
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glfwSetWindowSizeCallback(w, [](GLFWwindow* window, int w, int h){
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glfwSetWindowSizeCallback(window, [](GLFWwindow* window, int w, int h){
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WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
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WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
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d.sendEvent(new ResizeWindowEvent(w, h));
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d.sendEvent(new ResizeWindowEvent(w, h));
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});
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});
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glfwSetWindowCloseCallback(w, [](GLFWwindow* window){
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glfwSetWindowCloseCallback(window, [](GLFWwindow* window){
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WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
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WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
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d.sendEvent(new CloseWindowEvent(d.window));
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d.sendEvent(new CloseWindowEvent(d.window));
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});
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});
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glfwSetKeyCallback(w, [](GLFWwindow* window, int key, int scancode, int action, int mods){
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glfwSetKeyCallback(window, [](GLFWwindow* window, int key, int scancode, int action, int mods){
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WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
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WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
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switch(action) {
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switch(action) {
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@@ -82,7 +75,7 @@ namespace Archimedes {
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}
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}
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});
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});
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glfwSetMouseButtonCallback(w, [](GLFWwindow* window, int button, int action, int mods){
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glfwSetMouseButtonCallback(window, [](GLFWwindow* window, int button, int action, int mods){
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WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
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WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
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switch(action) {
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switch(action) {
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@@ -95,13 +88,13 @@ namespace Archimedes {
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}
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}
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});
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});
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glfwSetScrollCallback(w, [](GLFWwindow* window, double dx, double dy){
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glfwSetScrollCallback(window, [](GLFWwindow* window, double dx, double dy){
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WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
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WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
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d.sendEvent(new ScrollWindowEvent(dx, dy));
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d.sendEvent(new ScrollWindowEvent(dx, dy));
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});
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});
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glfwSetCursorPosCallback(w, [](GLFWwindow* window, double dx, double dy){
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glfwSetCursorPosCallback(window, [](GLFWwindow* window, double dx, double dy){
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WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
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WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
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d.sendEvent(new MouseMovedWindowEvent(dx, dy));
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d.sendEvent(new MouseMovedWindowEvent(dx, dy));
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@@ -113,31 +106,31 @@ namespace Archimedes {
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}
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}
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bool shouldClose() {
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void swapBuffers() override { restoreContext(); glfwSwapBuffers(window); };
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return glfwWindowShouldClose(w);
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void pollEvents() override { glfwPollEvents(); }
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bool shouldClose() override {
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return glfwWindowShouldClose(window);
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}
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}
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void doFrame() { restoreContext(); glfwSwapBuffers(w); }
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void restoreContext() { glfwMakeContextCurrent(window); }
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void pollEvents() { glfwPollEvents(); }
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void getSize(int& w, int& h) override {
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glfwGetFramebufferSize(window, &w, &h);
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void restoreContext() { glfwMakeContextCurrent(w); }
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void getSize(int& w, int& h) {
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glfwGetFramebufferSize(this->w, &w, &h);
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}
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}
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GLFWwindow* getWindow() { return w; }
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GLFWwindow* getWindow() { return window; }
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WindowData data;
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WindowData data;
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virtual WindowGLFW* getWindowImpl() override { return this; }
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private:
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private:
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GLFWwindow* w;
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GLFWwindow* window;
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};
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};
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typedef WindowGLFW WindowImpl;
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}
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}
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#endif
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#endif
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@@ -5,7 +5,7 @@
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#include "pch.hpp"
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#include "pch.hpp"
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#include "utils/Window/WindowEvents.h"
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#include "utils/Window/Window.h"
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#include <SDL3/SDL.h>
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#include <SDL3/SDL.h>
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@@ -17,8 +17,6 @@
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namespace Archimedes {
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namespace Archimedes {
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class Window;
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static bool EventCallback(void* ptr, SDL_Event* e) {
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static bool EventCallback(void* ptr, SDL_Event* e) {
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WindowData& data = *(WindowData*) ptr;
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WindowData& data = *(WindowData*) ptr;
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@@ -66,13 +64,13 @@ namespace Archimedes {
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return true;
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return true;
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}
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}
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class WindowSDL3 {
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class WindowSDL3 : public Window {
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public:
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public:
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WindowSDL3(Window* p, const std::function<void(Event*)>& sendEvent) {
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WindowSDL3(const std::function<void(Event*)>& sendEvent) : Window(sendEvent) {
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data.window = p;
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data.window = this;
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data.sendEvent = sendEvent;
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data.sendEvent = sendEvent;
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD)) {
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD)) {
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@@ -90,16 +88,16 @@ namespace Archimedes {
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SDL_WindowFlags window_flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
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SDL_WindowFlags window_flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
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#endif
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#endif
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w = SDL_CreateWindow("Archimedes", 1280, 720, window_flags);
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window = SDL_CreateWindow("Archimedes", 1280, 720, window_flags);
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if (w == nullptr)
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if (window == nullptr)
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{
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{
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std::cerr << "Error: SDL_CreateWindow(): " << SDL_GetError() << std::endl;
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std::cerr << "Error: SDL_CreateWindow(): " << SDL_GetError() << std::endl;
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std::abort();
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std::abort();
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}
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}
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SDL_SetWindowPosition(w, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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#if RENDERER == 1
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#if RENDERER == 1
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gl_context = SDL_GL_CreateContext(w);
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gl_context = SDL_GL_CreateContext(window);
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if (gl_context == nullptr)
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if (gl_context == nullptr)
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{
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{
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@@ -107,12 +105,12 @@ namespace Archimedes {
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std::abort();
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std::abort();
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}
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}
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SDL_GL_MakeCurrent(w, gl_context);
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SDL_GL_MakeCurrent(window, gl_context);
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SDL_GL_SetSwapInterval(1); // Enable vsync
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SDL_GL_SetSwapInterval(1); // Enable vsync
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#endif
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#endif
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SDL_AddEventWatch(EventCallback, &data);
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SDL_AddEventWatch(EventCallback, &data);
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SDL_ShowWindow(w);
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SDL_ShowWindow(window);
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}
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}
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~WindowSDL3() {
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~WindowSDL3() {
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@@ -120,52 +118,52 @@ namespace Archimedes {
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SDL_GL_DestroyContext(gl_context);
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SDL_GL_DestroyContext(gl_context);
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#endif
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#endif
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SDL_RemoveEventWatch(EventCallback, &data);
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SDL_RemoveEventWatch(EventCallback, &data);
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SDL_DestroyWindow(w);
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SDL_DestroyWindow(window);
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SDL_Quit();
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SDL_Quit();
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}
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}
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bool shouldClose() { return false; }
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bool shouldClose() override { return false; }
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void doFrame() {
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void swapBuffers() override {
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#if RENDERER == 1
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#if RENDERER == 1
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restoreContext();
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restoreContext();
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SDL_GL_SwapWindow(w);
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SDL_GL_SwapWindow(window);
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#endif
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#endif
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}
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}
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void pollEvents() {
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void pollEvents() override {
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static SDL_Event e;
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static SDL_Event e;
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while(SDL_PollEvent(&e)) {}
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while(SDL_PollEvent(&e));
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}
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}
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WindowSDL3* getWindowImpl() { return this; };
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#if RENDERER == 1
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#if RENDERER == 1
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void restoreContext() { SDL_GL_MakeCurrent(w, gl_context); }
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void restoreContext() { SDL_GL_MakeCurrent(window, gl_context); }
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#endif
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#endif
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void getSize(int& w, int& h) {
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void getSize(int& w, int& h) override {
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w = this->width;
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w = this->w;
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h = this->height;
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h = this->h;
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}
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}
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void setSize(int& w, int& h) {
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void setSize(int& w, int& h) {
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this->width = w;
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this->w = w;
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this->height = h;
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this->h = h;
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}
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}
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SDL_Window* getWindow() { return w; }
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SDL_Window* getWindow() { return window; }
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#if RENDERER == 1
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#if RENDERER == 1
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SDL_GLContext getContext() { return gl_context; }
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SDL_GLContext getContext() { return gl_context; }
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#endif
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#endif
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WindowData data;
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WindowData data;
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private:
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private:
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SDL_Window* w;
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SDL_Window* window;
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int width = 0, height = 0;
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#if RENDERER == 1
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#if RENDERER == 1
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SDL_GLContext gl_context;
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SDL_GLContext gl_context;
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#endif
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#endif
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};
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};
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typedef WindowSDL3 WindowImpl;
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}
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}
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#endif
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#endif
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Block a user