work on ClientModule, add ChatServer
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@@ -14,7 +14,7 @@ namespace CMEvent {
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DataRecievedEvent(ISteamNetworkingMessage* m) : msg(m) {}
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operator std::string() const { return "DataRecievedEvent"; }
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operator std::string() const { return "CMEvent::DataRecievedEvent"; }
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ISteamNetworkingMessage* msg;
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@@ -28,7 +28,7 @@ namespace CMEvent {
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DataSentEvent(ISteamNetworkingMessage* m) : msg(m) {}
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operator std::string() const { return "DataSentEvent"; }
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operator std::string() const { return "CMEvent::DataSentEvent"; }
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ISteamNetworkingMessage* msg;
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};
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@@ -41,7 +41,7 @@ namespace CMEvent {
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ConnectionStatusChangedEvent(SteamNetConnectionStatusChangedCallback_t* i) : info(i) {}
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operator std::string() const { return "ConnectionStatusChangedEvent"; }
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operator std::string() const { return "CMEvent::ConnectionStatusChangedEvent"; }
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SteamNetConnectionStatusChangedCallback_t* info;
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};
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