Layers and Events

This commit is contained in:
2025-04-05 22:37:24 -05:00
parent 5c798f8cb7
commit fbfa13a742
7 changed files with 184 additions and 2 deletions

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#include "ImguiModule.h"
#include "imgui.h"
#include "backends/imgui_impl_glfw.h"
#include "backends/imgui_impl_opengl3.h"
#include <GLFW/glfw3.h>
ImguiModule::ImguiModule(void* h, Archimedes::App* a) : Archimedes::GuiModule(h, a) {
name = "ImguiModule";
}
ImguiModule::~ImguiModule() {
std::list<Archimedes::Renderer::renderCmd*>* cmdList =
std::any_cast<std::list<Archimedes::Renderer::renderCmd*>*>(depsInstances["WindowModule"]->getData("renderCmdList"));
cmdList->erase(rcmd);
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
}
void ImguiModule::onLoad() {
Archimedes::Module* wm = depsInstances["WindowModule"];
if(!wm) {
std::cout << "No WindowModule for ImguiModule!\n";
std::abort();
}
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
// Setup Dear ImGui style
ImGui::StyleColorsDark();
//ImGui::StyleColorsLight();
// Setup Platform/Renderer backends
GLFWwindow* w = std::any_cast<GLFWwindow*>(wm->getData("window"));
if(!ImGui_ImplGlfw_InitForOpenGL(w, true))
std::cout << "GLFWImpl failed\n";
if(!ImGui_ImplOpenGL3_Init("#version 330")) {
std::cout << "ImGui_ImplOpenGL3_Init failed!\n" << std::endl;
}
std::list<Archimedes::Renderer::renderCmd*>* cmdList =
std::any_cast<std::list<Archimedes::Renderer::renderCmd*>*>(wm->getData("renderCmdList"));
cmdList->push_back([](){
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
});
rcmd = --cmdList->end();
cmdList->end()++;
//Compute first frame ahead of first WindowModule->run()
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
ImGui::Render();
}
void ImguiModule::run() {
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
{
ImGuiIO& io = ImGui::GetIO();
static float f = 0.0f;
static int counter = 0;
ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
counter++;
ImGui::SameLine();
ImGui::Text("counter = %d", counter);
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
ImGui::End();
}
ImGui::Render();
}

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#ifndef GUIMODULE
#define GUIMODULE
#endif
#include "Archimedes.h"
#include "utils/Window/Window.h"
class ImguiModule : public Archimedes::GuiModule {
public:
ImguiModule(void*, Archimedes::App*);
~ImguiModule();
void onLoad();
void run();
private:
std::list<Archimedes::Renderer::renderCmd*>::iterator rcmd;
Archimedes::Window* window;
};
#ifdef TESTIMGUI_DYNAMIC
#define MODULE_TYPE ImguiModule
#include "endModule.h"
#endif