remove GuiModule

This commit is contained in:
2025-04-10 12:27:31 -05:00
parent 10b8dd34ca
commit fc1fc6c35b
17 changed files with 33 additions and 42 deletions

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#include "TestImgui.h"
#include "imgui.h"
#include "backends/imgui_impl_glfw.h"
#include "backends/imgui_impl_opengl3.h"
#include <GLFW/glfw3.h>
#include "modules/ImguiModule/src/ImguiModule.h"
TestImgui::TestImgui(Archimedes::App* a, void* h) : Archimedes::Module(a, h) {
name = "TestImgui";
ImguiModule* im = new ImguiModule(a, nullptr);
deps[im->getName()] = im;
}
TestImgui::~TestImgui() {
}
void TestImgui::onLoad() {
ImguiModule* im = (ImguiModule*) moduleInstances["ImguiModule"];
if(!im) {
std::cout << "No ImguiModule for TestImgui!\n";
std::abort();
}
ImGui::SetCurrentContext(im->getContext());
}
void TestImgui::run() {
if(demo)
ImGui::ShowDemoWindow(&this->demo);
else
app->end();
{
ImGuiIO& io = ImGui::GetIO();
static float f = 0.0f;
static int counter = 0;
ImGui::Begin("TestImgui Module"); // Create a window called "Hello, world!" and append into it.
ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
counter++;
ImGui::SameLine();
ImGui::Text("counter = %d", counter);
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
ImGui::End();
}
}

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#include "Archimedes.h"
class TestImgui : public Archimedes::Module {
public:
TestImgui(Archimedes::App*, void*);
~TestImgui();
void onLoad();
void run();
private:
bool demo = true;
};
#ifdef TESTIMGUI_DYNAMIC
#define MODULE_TYPE TestImgui
#include "endModule.h"
#endif