move utils to include. utils implimentations should be headers

This commit is contained in:
2025-03-26 13:07:18 -05:00
parent 12c82a8327
commit fd6a774c73
15 changed files with 110 additions and 131 deletions

View File

@@ -0,0 +1,65 @@
#include "pch.hpp"
#ifdef WINDOW_GLFW
#undef WINDOW_GLFW
#include <GLFW/glfw3.h>
namespace Archimedes {
class WindowGLFW {
public:
WindowGLFW() {
glfwSetErrorCallback([](int e, const char* m){
std::cout << "GLFW Error: " << m << std::endl;
});
if(!glfwInit()) {
std::cout << "glfwInit failed!\n";
std::abort();
}
w = glfwCreateWindow(640, 480, "Archimedes", NULL, NULL);
if(!w) {
glfwTerminate();
std::abort();
}
std::cout << "Window Created!\n";
glfwMakeContextCurrent(w);
glfwSwapInterval(1);
}
~WindowGLFW() {
glfwTerminate();
}
bool shouldClose() {
return glfwWindowShouldClose(w);
}
void doFrame() { restoreContext(); glfwSwapBuffers(w); }
void pollEvents() { glfwPollEvents(); }
void restoreContext() { glfwMakeContextCurrent(w); }
void getSize(int& w, int& h) {
glfwGetFramebufferSize(this->w, &w, &h);
}
GLFWwindow* getWindow() { return w; }
private:
GLFWwindow* w;
};
typedef WindowGLFW WindowImpl;
}
#endif