render obj file

This commit is contained in:
2026-02-18 23:07:53 -06:00
parent da1292d9e5
commit fec99fc737
31 changed files with 2138 additions and 170 deletions

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#ifndef ARCHIMEDES_H
#define ARCHIMEDES_H
#include "utils/Module/Module.h"
#include "utils/App/App.h"
#include "utils/Events/Event.h"
#include "entryPoint.h"
#endif

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#include "pch.hpp"

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#ifndef APP_H
#define APP_H
#include "pch.hpp"
#include "utils/Module/Module.h"
#include "utils/Events/Event.h"
namespace Archimedes {
class App {
public:
App() {
if(instance != nullptr) {
std::cout << "App already exists\nThere can only be one!\n";
std::abort();
}
instance = this;
roInsert = runOrder.begin();
registerEvent(AnonymousEvent());
registerEvent(DoLoadModuleEvent());
registerEvent(DoUnloadModuleEvent());
registerEvent(LoadModuleEvent());
registerEvent(UnloadModuleEvent());
}
virtual ~App() {
unregisterEvent(AnonymousEvent());
unregisterEvent(DoLoadModuleEvent());
unregisterEvent(DoUnloadModuleEvent());
unregisterEvent(LoadModuleEvent());
unregisterEvent(UnloadModuleEvent());
for(std::string s : runOrder) {
void* handle = modules[s]->getHandle();
delete modules[s];
if(handle)
dlclose(handle);
modules[s] = nullptr;
}
runOrder.clear();
}
static App* Get() { return instance; }
std::list<std::string> getModuleNames() const { return runOrder; }
virtual void handleArgs(const int&, char*[]) = 0;
virtual void run() = 0;
void end() { done = true; }
bool isDone() const { return done; }
void emitEvent(Event* e) { events.push_back(e); }
unsigned int getEventType(std::string event) { return eventTypes[event]; }
void registerEvent(std::string type) {
//only add each type once
if(eventTypes.find(type) == eventTypes.end())
eventTypes[type] = nextEventType++;
}
void unregisterEvent(std::string type) {
//only erase registered types
auto it = eventTypes.find(type);
if(it != eventTypes.end())
eventTypes.erase(it);
}
private:
std::list<std::string>::iterator roInsert;
inline static App* instance = nullptr;
unsigned int nextEventType = 0;
protected:
bool done = false;
std::unordered_map<std::string, Module*> modules;
std::unordered_map<std::string, unsigned int> eventTypes;
std::list<Event*> events;
std::list<std::string> runOrder;
std::list<std::string> toClose;
std::list<std::variant<std::string, Module*>> toOpen;
virtual void stopModule(std::string lib) {
//unload modules that depend on the one we are unloading
for(std::string s : runOrder) {
if(modules[s]->deps.find(lib) != modules[s]->deps.end()) {
stopModule(s);
}
}
toClose.push_back(lib);
}
virtual void startModule(std::variant<std::string, Module*> m) { toOpen.push_back(m); }
virtual bool onEvent(const Event& event) = 0;
void handleEvents() {
static bool handled;
while(!events.empty()) {
handled = false;
for(auto it = runOrder.rbegin(); it != runOrder.rend(); it++) {
handled = modules[*it]->onEvent(*events.front());
if(handled) {
Event* e = events.front();
events.pop_front();
delete e;
break;
}
}
if(!handled) {
if(this->onEvent(*events.front())) {
Event* e = events.front();
events.pop_front();
delete e;
} else {
std::cout << "Error: Unhandled Event: " << (std::string) *events.front() << std::endl;
}
}
}
}
virtual Module* dynamicLoad(std::string lib) {
void* h = dlopen(lib.c_str(), RTLD_NOW);
if(!h) {
std::cout << "could not open lib at: \"" << lib.c_str() << "\"\nError: " << dlerror() << std::endl;
return nullptr;
}
Module::create_t* create = (Module::create_t*) dlsym(h, "create");
char* err = dlerror();
if(err) {
std::cout << "error finding create function in file: " << lib << std::endl;
std::cout << "dlerror(): " << err << std::endl;
return nullptr;
}
return create(Get(), h);
}
virtual Module* reload(std::string lib) {
for(std::string s : runOrder) {
if(s == lib) {
return modules[lib];
}
}
return modules.find(lib) != modules.end() ? load(modules[lib]) : nullptr;
}
virtual Module* load(std::string moduleNameOrPath) {
Module* m = dynamicLoad(moduleNameOrPath);
//return m != nullptr ? load(m) : reload(moduleNameOrPath);
return load(m);
}
virtual Module* load(Module* m) {
if(!m) {
return nullptr;
}
void* h = m->getHandle();
for(auto it = runOrder.begin(); it != runOrder.end(); it++) {
if(*it == static_cast<std::string>(*m)) {
std::cout << "Module \"" << *it << "\" is already loaded!\n";
delete m;
if(h) {
dlclose(h);
}
return modules[*it];
}
}
if(modules.find(*m) == modules.end())
modules[*m] = m;
for(auto it = runOrder.begin(); it != runOrder.end(); it++) {
if(m->deps.find(*it) != m->deps.end()) {
m->moduleInstances[*it] = modules[*it];
//modules should be located after their dependencies
if(std::distance(roInsert, it) <= 0) {
roInsert = ++it--;
}
}
}
//insert temporarily to avoid circular dependencies
runOrder.insert(roInsert, *m);
bool skip = false;
for(auto it : m->deps) {
for(auto s : runOrder) {
if(s == it.first) {
skip = true;
m->moduleInstances[s] = modules[s];
}
}
if(skip)
continue;
if(std::holds_alternative<std::string>(it.second))
m->moduleInstances[it.first] = load(std::get<std::string>(it.second));
else
m->moduleInstances[it.first] = load(std::get<Module*>(it.second));
}
//reinsert once final order has been reached
runOrder.remove(*m);
runOrder.insert(roInsert, *m);
emitEvent(new LoadModuleEvent(*m));
return m;
}
virtual void unload(std::string name) {
if(modules.find(name) == modules.end())
return;
Module* m = modules[name];
void* h = m->getHandle();
modules[name] = nullptr;
modules.erase(name);
runOrder.remove(name);
if(h) {
//don't dlclose if other modules are still in runOrder!
bool closable = true;
for(auto s = runOrder.begin(); s != runOrder.end(); s++) {
if(modules[*s]->getHandle() == h) {
closable = false;
}
}
delete m;
if(closable) {
dlclose(h);
}
}
emitEvent(new UnloadModuleEvent(name));
}
virtual void printHelp() = 0;
};
}
#endif

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#ifndef AUDIO_H
#define AUDIO_H
#include "pch.hpp"
#include <SDL3/SDL.h>
#include <SDL3/SDL_audio.h>
namespace Archimedes {
class Audio {
public:
Audio() {
if(!SDL_Init(SDL_INIT_AUDIO)) {
std::abort();
}
pDevices = SDL_GetAudioPlaybackDevices(&pDeviceCount);
rDevices = SDL_GetAudioPlaybackDevices(&rDeviceCount);
}
~Audio() {
for(SDL_AudioStream* s : streams) {
DestroyAudioStream(s);
}
SDL_QuitSubsystem(SDL_INIT_AUDIO);
}
private:
SDL_AudioDeviceID* pDevices;
int pDeviceCount = 0;
SDL_AudioDeviceID* rDevices;
int rDeviceCount = 0;
std::vector<SDL_AudioStream*> streams;
std::vector<SDL_AudioSpec> specs;
};
}
#endif

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#ifndef BASICEVENTS_H
#define BASICEVENTS_H
#include "Event.h"
namespace Archimedes {
class Module;
class AnonymousEvent : public Event {
public:
AnonymousEvent() {}
AnonymousEvent(std::any data) : Event(data) {}
~AnonymousEvent() {}
operator std::string() const override { return "AnonymousEvent"; }
};
class LoadModuleEvent : public Event {
public:
LoadModuleEvent() {}
LoadModuleEvent(std::string n) : module(n) {}
~LoadModuleEvent() {}
operator std::string() const override { return "LoadModuleEvent"; }
std::string module;
};
class DoLoadModuleEvent : public Event {
public:
DoLoadModuleEvent() {}
DoLoadModuleEvent(std::variant<std::string, Module*> n) : module(n) {}
~DoLoadModuleEvent() {}
operator std::string() const override { return "DoLoadModuleEvent"; }
std::variant<std::string, Module*> module;
};
class UnloadModuleEvent : public Event {
public:
UnloadModuleEvent() {}
UnloadModuleEvent(std::string n) : module(n) {}
~UnloadModuleEvent() {}
operator std::string() const override { return "UnloadModuleEvent"; }
std::string module;
};
class DoUnloadModuleEvent : public Event {
public:
DoUnloadModuleEvent() {}
DoUnloadModuleEvent(std::string n) : module(n) {}
~DoUnloadModuleEvent() {}
operator std::string() const override { return "DoUnloadModuleEvent"; }
std::string module;
};
}
#endif

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#ifndef EVENT_H
#define EVENT_H
#include "pch.hpp"
namespace Archimedes {
class Event {
public:
Event() {}
Event(std::any data) : userData(data) {}
virtual ~Event() {}
virtual operator std::string() const = 0;
std::any userData;
};
}
#include "BasicEvents.h"
#endif

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#ifndef NETWORKEVENTS_H
#define NETWORKEVENTS_H
#include "Event.h"
#include <steam/steamnetworkingsockets.h>
#include <steam/isteamnetworkingutils.h>
namespace Archimedes {
class DataRecievedEvent : public Event {
public:
DataRecievedEvent() : Event(nullptr), msg(nullptr) {}
DataRecievedEvent(ISteamNetworkingMessage* m) : Event(nullptr), msg(m) {}
~DataRecievedEvent() {
if(msg)
msg->Release();
}
operator std::string() const override { return "DataRecievedEvent"; }
ISteamNetworkingMessage* msg;
};
class DataSentEvent : public Event {
public:
DataSentEvent() : Event(nullptr), msg(nullptr) {}
DataSentEvent(const void* m, uint32 l) : Event(nullptr), msg(m), length(l) {}
operator std::string() const override { return "DataSentEvent"; }
const void* msg;
uint32 length;
};
class ConnectionStatusChangedEvent : public Event {
public:
ConnectionStatusChangedEvent() : Event(nullptr), info(nullptr) {}
ConnectionStatusChangedEvent(SteamNetConnectionStatusChangedCallback_t* i) : Event(nullptr), info(i) {}
operator std::string() const override { return "ConnectionStatusChangedEvent"; }
SteamNetConnectionStatusChangedCallback_t* info;
};
}
#endif

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#ifndef MODULE_H
#define MODULE_H
#include "pch.hpp"
namespace Archimedes {
class App;
class Event;
class Module {
friend class App;
public:
typedef Module* create_t(App*, void*);
Module(App* a, void* h) : app(a), handle(h) {}
Module() : app(nullptr), handle(nullptr) {}
virtual ~Module() {}
virtual void run() {}
virtual bool onEvent(const Event& e) { return false; }
virtual void onLoad() {}
virtual void onUnload() {}
operator std::string() const { return name; }
void* getHandle() { return handle; }
protected:
std::string name;
App* app;
void* handle;
std::unordered_map<std::string, std::variant<std::string, Module*>> deps;
std::unordered_map<std::string, std::variant<std::string, Module*>> exts;
std::unordered_map<std::string, Module*> moduleInstances;
};
}
#endif

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#ifndef BODY_H
#define BODY_H
#include "pch.hpp"
#include "extratools.h"
#include "Object.h"
namespace Archimedes {
class Body : public Object {
public:
Body(RenderTarget rt, glm::mat4 t = glm::mat4(1.0f)) : mesh(rt), Object(t) {};
Body(VertexBuffer vb, IndexArray ia, VertexLayout vl, Shader s, glm::mat4 t = glm::mat4(1.0f))
: mesh(vb, ia, vl, s), Object(t) {}
Body() : Object(glm::mat4(1.0f)) {}
~Body() {};
RenderTarget& getMesh() { return mesh; }
private:
RenderTarget mesh;
};
}
#endif

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#ifndef CAMERA_H
#define CAMERA_H
#include "pch.hpp"
#include "extratools.h"
#include "Object.h"
namespace Archimedes {
class Camera : public Object {
public:
Camera() : Object(glm::mat4(1.0f)) {}
Camera(glm::mat4 t)
: Object(t) {}
~Camera() {};
};
}
#endif

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#ifndef OBJECT_H
#define OBJECT_H
#include "pch.hpp"
#include "extratools.h"
#include "utils/Renderer/RenderTarget.h"
namespace Archimedes {
class Object {
public:
Object(glm::mat4 t)
: worldTransform(t) {}
~Object() {};
///scales an object absolutely
///scale factors less than zero do nothing
void scaleTo(float s) {
if(s > 0) {
worldTransform = glm::scale(worldTransform, glm::vec3(s / scale));
scale = s;
}
}
void scaleRel(float s) {
scaleTo(scale * s);
}
void scaleAdd(float s) {
scaleTo(scale + s);
}
void moveTo(glm::vec3 pos) {
worldTransform = glm::translate(worldTransform, pos - position);
position = pos;
}
void moveRel(glm::vec3 pos) {
moveTo(pos + position);
}
void rotateTo(glm::vec3 angles) {
worldTransform = glm::rotate(worldTransform, angles.x - rotation.x, glm::vec3(1.0f, 0.0f, 0.0f));
worldTransform = glm::rotate(worldTransform, angles.y - rotation.y, glm::vec3(0.0f, 1.0f, 0.0f));
worldTransform = glm::rotate(worldTransform, angles.z - rotation.z, glm::vec3(0.0f, 0.0f, 1.0f));
rotation = angles;
}
void rotateRel(glm::vec3 angles) {
rotateTo(angles + rotation);
}
glm::vec3& getPosition() { return position; }
glm::vec3& getRotation() { return rotation; }
float& getScale() { return scale; }
const glm::mat4& getTransform() { return worldTransform; }
private:
glm::vec3 position = glm::vec3(0);
glm::vec3 rotation = glm::vec3(0);
float scale = 1.0f;
glm::mat4 worldTransform = glm::mat4(1.0f);
};
}
#endif

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#ifndef RENDERTARGET_H
#define RENDERTARGET_H
#include "pch.hpp"
#include "extratools.h"
namespace Archimedes {
class LayoutElement {
public:
LayoutElement(unsigned int type, size_t count) : type(type), count(count) {}
~LayoutElement() {}
unsigned int getType() const { return type; }
size_t getSize() const { return size; }
size_t getCount() const { return count; }
private:
unsigned int type;
size_t size;
size_t count;
};
class VertexLayout {
public:
VertexLayout() {}
~VertexLayout() {}
const std::vector<LayoutElement>& getElements() const { return elements; }
private:
std::vector<LayoutElement> elements;
};
class VertexBuffer {
public:
VertexBuffer(const void* data, size_t size) : data(data), size(size) {
}
VertexBuffer() {}
~VertexBuffer() {}
const void* getData() const { return data; }
size_t getSize() const { return size; }
unsigned int id;
private:
const void* data;
size_t size;
};
class VertexArray {
public:
VertexArray() {
}
~VertexArray() {}
unsigned int id;
private:
};
class IndexArray {
public:
IndexArray(const unsigned int* indices, size_t count) : indices(indices), count(count) {
}
IndexArray() {}
~IndexArray() {}
const void* getIndicies() const { return indices; }
size_t getCount() const { return count; }
unsigned int id;
private:
const unsigned int* indices;
size_t count;
};
class Shader {
public:
enum class LoadType {
FromSource,
FromBin,
FromFileSource,
FromFileBin
};
Shader() {}
Shader(const std::string& vs, const std::string& fs, LoadType loadType) {
init(vs, fs, loadType);
}
~Shader() {}
void init(const std::string& vs, const std::string& fs, LoadType loadType) {
switch(loadType) {
case LoadType::FromSource:
this->vs = vs;
this->fs = fs;
break;
case LoadType::FromBin:
break;
case LoadType::FromFileSource:
this->vs = readSourceFile(vs);
this->fs = readSourceFile(fs);
break;
case LoadType::FromFileBin:
break;
default:
break;
}
}
std::string getVSource() const { return vs; }
std::string getFSource() const { return fs; }
unsigned int id;
private:
std::string vs;
std::string fs;
std::string readSourceFile(const std::string& path) {
std::ifstream file(path);
if(!file.is_open()) {
return "";
}
std::string s;
while(!file.eof()) {
file >> s;
}
return s;
}
};
class RenderTarget {
public:
RenderTarget(const void* data, size_t size, unsigned int* indices, size_t count, VertexLayout layout, const std::string& vs, const std::string& fs)
: vertexBuffer(data, size),
indexArray(indices, count),
layout(layout),
shader(vs, fs, Shader::LoadType::FromFileSource) {
}
RenderTarget(VertexBuffer vb, IndexArray ia, VertexLayout vl, Shader s)
: vertexBuffer(vb),
indexArray(ia),
layout(vl),
shader(s) {
}
RenderTarget() {}
~RenderTarget() {}
//private:
VertexBuffer vertexBuffer;
VertexArray vertexArray;
IndexArray indexArray;
VertexLayout layout;
Shader shader;
};
}
#endif

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#ifndef RENDERER_H
#define RENDERER_H
#include "pch.hpp"
#include "extratools.h"
#include "RenderTarget.h"
namespace Archimedes {
class Renderer {
public:
enum class RenderMode {
Triangles,
Lines,
ConnectedLines,
ConnectedLinesLooped,
Points
};
int w, h;
glm::vec4 clearColor = { 0.0f, 0.0f, 0.0f, 1.0f };
Renderer() : w(0), h(0) {}
virtual ~Renderer() {}
virtual bool init() = 0;
virtual void render() = 0;
virtual Shader createShader(const std::string& vs, const std::string& fs, const Shader::LoadType& lt) = 0;
virtual void useShader(Shader& shader) = 0;
virtual RenderTarget createRenderTarget(
VertexBuffer vb,
IndexArray ia,
VertexLayout layout,
Shader& s
) = 0;
virtual void setupRenderTarget(RenderTarget& rt) = 0;
virtual void updateRenderTarget(RenderTarget& rt) = 0;
virtual void freeRenderTarget(RenderTarget& rt) = 0;
virtual void draw(
const RenderTarget& rt,
const glm::mat4 world = glm::mat4(1.0f),
const glm::mat4 view = glm::mat4(1.0f),
const glm::mat4 proj = glm::mat4(1.0f),
glm::vec4 color = { 1.0f, 0.0f, 1.0f, 1.0f },
RenderMode mode = RenderMode::Triangles
) = 0;
virtual Renderer* getRendererImpl() = 0;
};
}
#endif

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#ifdef RENDERER_OPENGL
#ifndef RENDERER_OPENGL_H
#define RENDERER_OPENGL_H
#include "pch.hpp"
#include "utils/Renderer/Renderer.h"
#define GLEW_STATIC
#include <GL/glew.h>
namespace Archimedes {
class RendererOpenGL : public Renderer {
public:
typedef void renderCmd();
RendererOpenGL() {};
~RendererOpenGL() {};
bool init() override {
bool ok = glewInit() == GLEW_OK;
if(ok) {
glEnable(GL_DEPTH_TEST);
}
return ok;
};
void render() override {
glViewport(0, 0, w, h);
glClearColor(clearColor.r, clearColor.g, clearColor.b, clearColor.a);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
Shader createShader(const std::string& vs, const std::string& fs, const Shader::LoadType& lt) override {
Shader shader(vs, fs, lt);
std::string vss = shader.getVSource();
std::string fss = shader.getFSource();
const char* vsc = vss.c_str();
const char* fsc = fss.c_str();
unsigned int vertexShader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertexShader, 1, &vsc, NULL);
glCompileShader(vertexShader);
// check for shader compile errors
int success;
char infoLog[512];
glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &success);
if (!success)
{
glGetShaderInfoLog(vertexShader, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::VERTEX::COMPILATION_FAILED\n" << infoLog << std::endl;
}
// fragment shader
unsigned int fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragmentShader, 1, &fsc, NULL);
glCompileShader(fragmentShader);
// check for shader compile errors
glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &success);
if (!success)
{
glGetShaderInfoLog(fragmentShader, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n" << infoLog << std::endl;
}
// link shaders
unsigned int shaderProgram = glCreateProgram();
glAttachShader(shaderProgram, vertexShader);
glAttachShader(shaderProgram, fragmentShader);
glLinkProgram(shaderProgram);
// check for linking errors
glGetProgramiv(shaderProgram, GL_LINK_STATUS, &success);
if (!success) {
glGetProgramInfoLog(shaderProgram, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::PROGRAM::LINKING_FAILED\n" << infoLog << std::endl;
}
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
shader.id = shaderProgram;
return shader;
}
void useShader(Shader& shader) override {
std::string vss = shader.getVSource();
std::string fss = shader.getFSource();
const char* vsc = vss.c_str();
const char* fsc = fss.c_str();
unsigned int vertexShader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertexShader, 1, &vsc, NULL);
glCompileShader(vertexShader);
// check for shader compile errors
int success;
char infoLog[512];
glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &success);
if (!success)
{
glGetShaderInfoLog(vertexShader, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::VERTEX::COMPILATION_FAILED\n" << infoLog << std::endl;
}
// fragment shader
unsigned int fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragmentShader, 1, &fsc, NULL);
glCompileShader(fragmentShader);
// check for shader compile errors
glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &success);
if (!success)
{
glGetShaderInfoLog(fragmentShader, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n" << infoLog << std::endl;
}
// link shaders
unsigned int shaderProgram = glCreateProgram();
glAttachShader(shaderProgram, vertexShader);
glAttachShader(shaderProgram, fragmentShader);
glLinkProgram(shaderProgram);
// check for linking errors
glGetProgramiv(shaderProgram, GL_LINK_STATUS, &success);
if (!success) {
glGetProgramInfoLog(shaderProgram, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::PROGRAM::LINKING_FAILED\n" << infoLog << std::endl;
}
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
shader.id = shaderProgram;
}
RenderTarget createRenderTarget(VertexBuffer vb, IndexArray ia, VertexLayout layout, Shader& s) override {
auto rt = RenderTarget(vb, ia, layout, s);
glGenVertexArrays(1, &rt.vertexArray.id);
glGenBuffers(1, &rt.vertexBuffer.id);
glBindVertexArray(rt.vertexArray.id);
glBindBuffer(GL_ARRAY_BUFFER, rt.vertexBuffer.id);
glBufferData(GL_ARRAY_BUFFER, vb.getSize(), vb.getData(), GL_STATIC_DRAW);
glGenBuffers(1, &rt.indexArray.id);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, rt.indexArray.id);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, rt.indexArray.getCount() * sizeof(unsigned int), rt.indexArray.getIndicies(), GL_STATIC_DRAW);
glUseProgram(s.id);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
glEnableVertexAttribArray(0);
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
return rt;
};
void setupRenderTarget(RenderTarget& rt) override {
glGenVertexArrays(1, &rt.vertexArray.id);
glGenBuffers(1, &rt.vertexBuffer.id);
glGenBuffers(1, &rt.indexArray.id);
updateRenderTarget(rt);
};
void updateRenderTarget(RenderTarget& rt) override {
glBindVertexArray(rt.vertexArray.id);
glBindBuffer(GL_ARRAY_BUFFER, rt.vertexBuffer.id);
glBufferData(GL_ARRAY_BUFFER, rt.vertexBuffer.getSize(), rt.vertexBuffer.getData(), GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, rt.indexArray.id);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, rt.indexArray.getCount() * sizeof(unsigned int), rt.indexArray.getIndicies(), GL_STATIC_DRAW);
glUseProgram(rt.shader.id);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
glEnableVertexAttribArray(0);
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
};
void freeRenderTarget(RenderTarget& rt) override {
glDeleteVertexArrays(1, &rt.vertexArray.id);
glDeleteBuffers(1, &rt.vertexBuffer.id);
glDeleteBuffers(1, &rt.indexArray.id);
};
void draw(
const RenderTarget& rt,
const glm::mat4 world = glm::mat4(1.0f),
const glm::mat4 view = glm::mat4(1.0f),
const glm::mat4 proj = glm::mat4(1.0f),
glm::vec4 color = { 1.0f, 0.0f, 1.0f, 1.0f },
RenderMode mode = RenderMode::Triangles
) override {
glUseProgram(rt.shader.id);
unsigned int modelLoc = glGetUniformLocation(rt.shader.id, "model");
glUniformMatrix4fv(modelLoc, 1, GL_FALSE, glm::value_ptr(world));
unsigned int viewLoc = glGetUniformLocation(rt.shader.id, "view");
glUniformMatrix4fv(viewLoc, 1, GL_FALSE, glm::value_ptr(view));
unsigned int projLoc = glGetUniformLocation(rt.shader.id, "proj");
glUniformMatrix4fv(projLoc, 1, GL_FALSE, glm::value_ptr(proj));
unsigned int colorLoc = glGetUniformLocation(rt.shader.id, "color");
glUniform4f(colorLoc, color.r, color.g, color.b, color.a);
glBindVertexArray(rt.vertexArray.id);
switch(mode) {
case RenderMode::Triangles:
glDrawElements(GL_TRIANGLES, rt.indexArray.getCount(), GL_UNSIGNED_INT, nullptr);
break;
case RenderMode::Lines:
glDrawElements(GL_LINES, rt.indexArray.getCount(), GL_UNSIGNED_INT, nullptr);
break;
case RenderMode::ConnectedLines:
glDrawElements(GL_LINE_STRIP, rt.indexArray.getCount(), GL_UNSIGNED_INT, nullptr);
break;
case RenderMode::ConnectedLinesLooped:
glDrawElements(GL_LINE_LOOP, rt.indexArray.getCount(), GL_UNSIGNED_INT, nullptr);
break;
case RenderMode::Points:
glDrawElements(GL_POINTS, rt.indexArray.getCount(), GL_UNSIGNED_INT, nullptr);
break;
default:
break;
}
glBindVertexArray(0);
}
RendererOpenGL* getRendererImpl() override { return this; }
};
}
#endif
#endif

View File

@@ -0,0 +1,43 @@
#ifdef RENDERER_SDL3
#ifndef RENDERER_SDL3_H
#define RENDERER_SDL3_H
#include "pch.hpp"
#include <SDL3/SDL.h>
namespace Archimedes {
class RendererSDL3 {
public:
typedef void renderCmd();
RendererSDL3() {};
~RendererSDL3() { SDL_DestroyRenderer(renderer); };
bool init(void* window) {
renderer = SDL_CreateRenderer((SDL_Window*) window, nullptr);
SDL_SetRenderVSync(renderer, 1);
return renderer != nullptr;
};
void render(std::list<std::function<void()>> cmdList, int& w, int& h) {
//SDL_SetRenderScale(renderer, w, h);
SDL_RenderClear(renderer);
for(auto f : cmdList)
f();
SDL_RenderPresent(renderer);
}
SDL_Renderer* renderer = nullptr;
};
}
#endif
#endif

View File

@@ -0,0 +1,66 @@
#ifndef WINDOW_H
#define WINDOW_H
#include "WindowEvents.h"
#include "utils/Renderer/Renderer.h"
namespace Archimedes {
class Window {
public:
Window(const std::function<void(Event*)>& sendEventFn) : eventFn(sendEventFn) {}
virtual ~Window() {};
void doFrame() {
swapBuffers();
renderer->render();
pollEvents();
}
virtual bool shouldClose() = 0;
virtual void swapBuffers() = 0;
virtual void pollEvents() = 0;
virtual void restoreContext() = 0;
virtual void getSize(int& w, int& h) {
w = this->w;
h = this->h;
}
virtual void setSize(const int& w, const int& h) {
this->w = w;
this->h = h;
}
Renderer* getRenderer() { return renderer; }
void setRenderer(Renderer* r) {
renderer = r;
renderer->w = w;
renderer->h = h;
}
virtual Window* getWindowImpl() = 0;
protected:
int w, h;
Renderer* renderer;
std::function<void(Event*)> eventFn;
};
}
#endif

View File

@@ -0,0 +1,220 @@
#ifndef WINDOWEVENTS_H
#define WINDOWEVENTS_H
#include "utils/Events/Event.h"
//implimentation independent events
namespace Archimedes {
class Window;
struct WindowData {
Window* window;
std::list<Event*> eventList;
std::function<void(Event*)> sendEvent;
};
class ResizeWindowEvent : public Event {
public:
ResizeWindowEvent() : width(0), height(0) {}
ResizeWindowEvent(int w, int h) : width(w), height(h) {}
ResizeWindowEvent(int w, int h, std::any userData) : Event(userData), width(w), height(h) {}
~ResizeWindowEvent() {
}
operator std::string() const override { return "Archimedes::ResizeWindowEvent"; }
int width, height;
};
class CloseWindowEvent : public Event {
public:
CloseWindowEvent() : Event(nullptr), window(nullptr) {}
CloseWindowEvent(const Window* w) : window(w) {}
CloseWindowEvent(const Window* w, std::any userData) : Event(userData), window(w) {}
~CloseWindowEvent() {
}
operator std::string() const override { return "Archimedes::CloseWindowEvent"; }
const Window* window;
};
class KeyPressedWindowEvent : public Event {
public:
KeyPressedWindowEvent() : key(0), repeat(0) {}
KeyPressedWindowEvent(unsigned int k, unsigned int r) : key(k), repeat(r) {}
KeyPressedWindowEvent(unsigned int k, unsigned int r, std::any userData) : Event(userData), key(k), repeat(r) {}
~KeyPressedWindowEvent() {
}
operator std::string() const override { return "Archimedes::KeyPressedWindowEvent"; }
unsigned int key;
unsigned int repeat;
};
class KeyReleasedWindowEvent : public Event {
public:
KeyReleasedWindowEvent() : Event(nullptr), key(0) {}
KeyReleasedWindowEvent(unsigned int k) : key(k) {}
KeyReleasedWindowEvent(unsigned int k, std::any userData) : Event(userData), key(k) {}
~KeyReleasedWindowEvent() {
}
operator std::string() const override { return "Archimedes::KeyReleasedWindowEvent"; }
unsigned int key;
};
class MouseButtonPressedWindowEvent : public Event {
public:
MouseButtonPressedWindowEvent() : button(0) {}
MouseButtonPressedWindowEvent(unsigned int b) : button(b) {}
MouseButtonPressedWindowEvent(unsigned int b, std::any userData) : Event(userData), button(b) {}
~MouseButtonPressedWindowEvent() {
}
operator std::string() const override { return "Archimedes::MouseButtonPressedWindowEvent"; }
unsigned int button;
};
class MouseButtonReleasedWindowEvent : public Event {
public:
MouseButtonReleasedWindowEvent() : button(0) {}
MouseButtonReleasedWindowEvent(unsigned int b) : button(b) {}
MouseButtonReleasedWindowEvent(unsigned int b, std::any userData) : Event(userData), button(b) {}
~MouseButtonReleasedWindowEvent() {
}
operator std::string() const override { return "Archimedes::MouseButtonReleasedWindowEvent"; }
unsigned int button;
};
class ScrollWindowEvent : public Event {
public:
ScrollWindowEvent() : dx(0), dy(0) {}
ScrollWindowEvent(double x, double y) : dx(x), dy(y) {}
ScrollWindowEvent(double x, double y, std::any userData) : Event(userData), dx(x), dy(y) {}
~ScrollWindowEvent() {
}
operator std::string() const override { return "Archimedes::ScrollWindowEvent"; }
double dx, dy;
};
class MouseMovedWindowEvent : public Event {
public:
MouseMovedWindowEvent() : x(0), y(0) {}
MouseMovedWindowEvent(double x, double y) : x(x), y(y) {}
MouseMovedWindowEvent(double x, double y, std::any userData) : Event(userData), x(x), y(y) {}
~MouseMovedWindowEvent() {
}
operator std::string() const override { return "Archimedes::MouseMovedWindowEvent"; }
double x, y;
};
class FocusedWindowEvent : public Event {
public:
FocusedWindowEvent() : window(nullptr) {}
FocusedWindowEvent(const Window* w) : window(w) {}
FocusedWindowEvent(const Window* w, std::any userData) : Event(userData), window(w) {}
~FocusedWindowEvent() {
}
operator std::string() const override { return "Archimedes::FocusedWindowEvent"; }
const Window* window;
};
class FocusLostWindowEvent : public Event {
public:
FocusLostWindowEvent() : window(nullptr) {}
FocusLostWindowEvent(const Window* w) : window(w) {}
FocusLostWindowEvent(const Window* w, std::any userData) : Event(userData), window(w) {}
~FocusLostWindowEvent() {
}
operator std::string() const override { return "Archimedes::FocusLostWindowEvent"; }
const Window* window;
};
class MovedWindowEvent : public Event {
public:
MovedWindowEvent() : x(0), y(0) {}
MovedWindowEvent(int x, int y) : x(x), y(y) {}
MovedWindowEvent(int x, int y, std::any userData) : Event(userData), x(x), y(y) {}
~MovedWindowEvent() {
}
operator std::string() const override { return "Archimedes::MovedWindowEvent"; }
int x, y;
};
}
#endif

View File

@@ -0,0 +1,146 @@
#ifdef WINDOW_GLFW
#ifndef WINDOW_GLFW_H
#define WINDOW_GLFW_H
#include "pch.hpp"
#include "utils/Window/Window.h"
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
namespace Archimedes {
class WindowGLFW : public Window {
public:
WindowGLFW(const std::function<void(Event*)>& sendEvent) : Window(sendEvent) {
data.window = this;
data.sendEvent = sendEvent;
glfwSetErrorCallback([](int e, const char* m){
std::cout << "GLFW Error " << e << ": " << m << std::endl;
});
if(!glfwInit()) {
std::cout << "glfwInit failed!\n";
std::abort();
}
#ifdef RENDERER_OPENGL
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, 1);
#endif
window = glfwCreateWindow(640, 480, "Archimedes", NULL, NULL);
if(!window) {
std::cout << "glfwCreateWindow failed!\n";
glfwTerminate();
std::abort();
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwSetWindowUserPointer(window, &data);
glfwSetWindowSizeCallback(window, [](GLFWwindow* window, int w, int h){
WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
d.sendEvent(new ResizeWindowEvent(w, h));
});
glfwSetWindowCloseCallback(window, [](GLFWwindow* window){
WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
d.sendEvent(new CloseWindowEvent(d.window));
});
glfwSetKeyCallback(window, [](GLFWwindow* window, int key, int scancode, int action, int mods){
WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
switch(action) {
case GLFW_PRESS:
d.sendEvent(new KeyPressedWindowEvent(key, 0));
break;
case GLFW_RELEASE:
d.sendEvent(new KeyReleasedWindowEvent(key));
break;
case GLFW_REPEAT:
d.sendEvent(new KeyPressedWindowEvent(key, 1));
break;
}
});
glfwSetMouseButtonCallback(window, [](GLFWwindow* window, int button, int action, int mods){
WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
switch(action) {
case GLFW_PRESS:
d.sendEvent(new MouseButtonPressedWindowEvent(button));
break;
case GLFW_RELEASE:
d.sendEvent(new MouseButtonReleasedWindowEvent(button));
break;
}
});
glfwSetScrollCallback(window, [](GLFWwindow* window, double dx, double dy){
WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
d.sendEvent(new ScrollWindowEvent(dx, dy));
});
glfwSetCursorPosCallback(window, [](GLFWwindow* window, double dx, double dy){
WindowData& d = *(WindowData*) glfwGetWindowUserPointer(window);
d.sendEvent(new MouseMovedWindowEvent(dx, dy));
});
}
~WindowGLFW() {
glfwTerminate();
}
void swapBuffers() override { restoreContext(); glfwSwapBuffers(window); };
void pollEvents() override { glfwPollEvents(); }
bool shouldClose() override {
return glfwWindowShouldClose(window);
}
void setSize(const int& w, const int& h) override {
this->w = w;
this->h = h;
glfwSetWindowSize(window, w, h);
}
void restoreContext() override { glfwMakeContextCurrent(window); }
void getSize(int& w, int& h) override {
glfwGetFramebufferSize(window, &w, &h);
}
GLFWwindow* getWindow() { return window; }
WindowData data;
virtual WindowGLFW* getWindowImpl() override { return this; }
private:
GLFWwindow* window;
};
}
#endif
#endif

View File

@@ -0,0 +1,161 @@
#ifdef WINDOW_SDL3
#ifndef WINDOW_SDL3_H
#define WINDOW_SDL3_H
#include "pch.hpp"
#include "utils/Window/Window.h"
#include <SDL3/SDL.h>
#ifdef RENDERER_OPENGL
#include <SDL3/SDL_opengl.h>
#endif
namespace Archimedes {
static bool EventCallback(void* ptr, SDL_Event* e) {
WindowData& data = *(WindowData*) ptr;
switch(e->type) {
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
case SDL_EVENT_QUIT:
data.sendEvent(new CloseWindowEvent(data.window, e));
break;
case SDL_EVENT_WINDOW_RESIZED:
data.sendEvent(new ResizeWindowEvent(e->window.data1, e->window.data2, e));
break;
case SDL_EVENT_WINDOW_MOUSE_ENTER:
case SDL_EVENT_WINDOW_FOCUS_GAINED:
data.sendEvent(new FocusedWindowEvent(data.window, e));
break;
case SDL_EVENT_WINDOW_MOUSE_LEAVE:
case SDL_EVENT_WINDOW_FOCUS_LOST:
data.sendEvent(new FocusLostWindowEvent(data.window, e));
break;
case SDL_EVENT_KEY_DOWN:
data.sendEvent(new KeyPressedWindowEvent(e->key.key, e->key.repeat ? 1 : 0, e));
break;
case SDL_EVENT_KEY_UP:
data.sendEvent(new KeyReleasedWindowEvent(e->key.key, e));
break;
case SDL_EVENT_MOUSE_MOTION:
data.sendEvent(new MouseMovedWindowEvent(e->motion.x, e->motion.y, e));
break;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
data.sendEvent(new MouseButtonPressedWindowEvent(e->button.button, e));
break;
case SDL_EVENT_MOUSE_BUTTON_UP:
data.sendEvent(new MouseButtonReleasedWindowEvent(e->button.button, e));
break;
case SDL_EVENT_MOUSE_WHEEL:
data.sendEvent(new ScrollWindowEvent(e->wheel.x, e->wheel.y, e));
break;
default:
data.sendEvent(new AnonymousEvent(e));
break;
}
return true;
}
class WindowSDL3 : public Window {
public:
WindowSDL3(const std::function<void(Event*)>& sendEvent) : Window(sendEvent) {
data.window = this;
data.sendEvent = sendEvent;
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD)) {
std::cerr << "Error: SDL_Init(): " << SDL_GetError() << std::flush;
std::abort();
}
#ifdef RENDERER_OPENGL
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
SDL_WindowFlags window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN;
#endif
#ifdef RENDERER_SDL3
SDL_WindowFlags window_flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
#endif
window = SDL_CreateWindow("Archimedes", 1280, 720, window_flags);
if (window == nullptr)
{
std::cerr << "Error: SDL_CreateWindow(): " << SDL_GetError() << std::endl;
std::abort();
}
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
#ifdef RENDERER_OPENGL
gl_context = SDL_GL_CreateContext(window);
if (gl_context == nullptr)
{
std::cerr << "Error: SDL_GL_CreateContext(): " << SDL_GetError() << std::endl;
std::abort();
}
SDL_GL_MakeCurrent(window, gl_context);
SDL_GL_SetSwapInterval(1); // Enable vsync
#endif
SDL_AddEventWatch(EventCallback, &data);
SDL_ShowWindow(window);
}
~WindowSDL3() {
#ifdef RENDERER_OPENGL
SDL_GL_DestroyContext(gl_context);
#endif
SDL_RemoveEventWatch(EventCallback, &data);
SDL_DestroyWindow(window);
SDL_Quit();
}
bool shouldClose() override { return false; }
void swapBuffers() override {
#ifdef RENDERER_OPENGL
restoreContext();
SDL_GL_SwapWindow(window);
#endif
}
void pollEvents() override {
static SDL_Event e;
while(SDL_PollEvent(&e));
}
WindowSDL3* getWindowImpl() override { return this; };
#ifdef RENDERER_OPENGL
void restoreContext() override { SDL_GL_MakeCurrent(window, gl_context); }
#endif
SDL_Window* getWindow() { return window; }
#ifdef RENDERER_OPENGL
SDL_GLContext getContext() { return gl_context; }
#endif
WindowData data;
private:
SDL_Window* window;
#ifdef RENDERER_OPENGL
SDL_GLContext gl_context;
#endif
};
}
#endif
#endif

View File

@@ -12,15 +12,17 @@ namespace Archimedes {
class Body : public Object {
public:
Body(RenderTarget rt, glm::mat4 t = glm::mat4(1.0f)) : mesh(rt), Object(t) {};
Body(RenderTarget rt, glm::mat4 t = glm::mat4(1.0f)) : Object(t), mesh(rt) {};
Body(VertexBuffer vb, IndexArray ia, VertexLayout vl, Shader s, glm::mat4 t = glm::mat4(1.0f))
: mesh(vb, ia, vl, s), Object(t) {}
: Object(t), mesh(vb, ia, vl, s) {}
Body() {}
Body() : Object(glm::mat4(1.0f)) {}
~Body() {};
RenderTarget& getMesh() { return mesh; }
private:
RenderTarget mesh;

View File

@@ -12,7 +12,7 @@ namespace Archimedes {
class Camera : public Object {
public:
Camera() {}
Camera() : Object(glm::mat4(1.0f)) {}
Camera(glm::mat4 t)
: Object(t) {}

View File

@@ -13,22 +13,57 @@ namespace Archimedes {
public:
Object() {};
Object(glm::mat4 t)
: worldTransform(t) {}
~Object() {};
///scales an object absolutely
//void scaleTo() {}
void scaleRel(float scale) { worldTransform = glm::scale(worldTransform, glm::vec3(scale)); }
///scale factors less than zero do nothing
float scaleTo(float s) {
if(s > 0) {
worldTransform = glm::scale(worldTransform, glm::vec3(s / scale));
scale = s;
}
//void moveTo(glm::vec3 pos) { worldTransform = glm::translate(worldTransform, pos); }
void moveRel(glm::vec3 pos) { worldTransform = glm::translate(worldTransform, pos); }
return scale;
}
//void rotateTo() {}
void rotateRel(float radians, glm::vec3 axis) { worldTransform = glm::rotate(worldTransform, radians, axis); }
float scaleRel(float s) {
return scaleTo(scale * s);
}
float scaleAdd(float s) {
return scaleTo(scale + s);
}
glm::vec3 moveTo(glm::vec3 pos) {
worldTransform = glm::translate(worldTransform, pos - position);
position = pos;
return position;
}
glm::vec3 moveRel(glm::vec3 pos) {
return moveTo(pos + position);
}
glm::vec3 rotateTo(glm::vec3 angles) {
worldTransform = glm::rotate(worldTransform, angles.x - rotation.x, glm::vec3(1.0f, 0.0f, 0.0f));
worldTransform = glm::rotate(worldTransform, angles.y - rotation.y, glm::vec3(0.0f, 1.0f, 0.0f));
worldTransform = glm::rotate(worldTransform, angles.z - rotation.z, glm::vec3(0.0f, 0.0f, 1.0f));
rotation = angles;
return rotation;
}
glm::vec3 rotateRel(glm::vec3 angles) {
return rotateTo(angles + rotation);
}
glm::vec3& getPosition() { return position; }
glm::vec3& getRotation() { return rotation; }
float& getScale() { return scale; }
const glm::mat4& getTransform() { return worldTransform; }
@@ -36,6 +71,7 @@ namespace Archimedes {
glm::vec3 position = glm::vec3(0);
glm::vec3 rotation = glm::vec3(0);
float scale = 1.0f;
glm::mat4 worldTransform = glm::mat4(1.0f);

View File

@@ -41,20 +41,19 @@ namespace Archimedes {
class VertexBuffer {
public:
VertexBuffer(const void* data, size_t size) : data(data), size(size) {
VertexBuffer(const std::vector<float> data) : data(data) {
}
VertexBuffer() {}
~VertexBuffer() {}
const void* getData() const { return data; }
size_t getSize() const { return size; }
const void* getData() const { return data.data(); }
size_t getSize() const { return data.size() * sizeof(float); }
unsigned int id;
private:
const void* data;
size_t size;
std::vector<float> data;
};
class VertexArray {
@@ -73,20 +72,19 @@ namespace Archimedes {
class IndexArray {
public:
IndexArray(const unsigned int* indices, size_t count) : indices(indices), count(count) {
IndexArray(const std::vector<unsigned int> indices) : indices(indices) {
}
IndexArray() {}
~IndexArray() {}
const void* getIndicies() const { return indices; }
size_t getCount() const { return count; }
const void* getIndicies() const { return indices.data(); }
size_t getCount() const { return indices.size(); }
unsigned int id;
private:
const unsigned int* indices;
size_t count;
std::vector<unsigned int> indices;
};
class Shader {
@@ -156,9 +154,9 @@ namespace Archimedes {
class RenderTarget {
public:
RenderTarget(const void* data, size_t size, unsigned int* indices, size_t count, VertexLayout layout, const std::string& vs, const std::string& fs)
: vertexBuffer(data, size),
indexArray(indices, count),
RenderTarget(const std::vector<float> data, const std::vector<unsigned int> indices, VertexLayout layout, const std::string& vs, const std::string& fs)
: vertexBuffer(data),
indexArray(indices),
layout(layout),
shader(vs, fs, Shader::LoadType::FromFileSource) {
@@ -188,7 +186,6 @@ namespace Archimedes {
Shader shader;
glm::mat4 transform = glm::mat4(1.0f);
};
}

View File

@@ -50,7 +50,14 @@ namespace Archimedes {
virtual void freeRenderTarget(RenderTarget& rt) = 0;
virtual void draw(const RenderTarget& rt, glm::vec4 color = { 1.0f, 0.0f, 1.0f, 1.0f }, RenderMode mode = RenderMode::Triangles) = 0;
virtual void draw(
const RenderTarget& rt,
const glm::mat4 world = glm::mat4(1.0f),
const glm::mat4 view = glm::mat4(1.0f),
const glm::mat4 proj = glm::mat4(1.0f),
glm::vec4 color = { 1.0f, 0.0f, 1.0f, 1.0f },
RenderMode mode = RenderMode::Triangles
) = 0;
virtual Renderer* getRendererImpl() = 0;

View File

@@ -211,16 +211,25 @@ namespace Archimedes {
glDeleteBuffers(1, &rt.indexArray.id);
};
void draw(const RenderTarget& rt, glm::vec4 color = { 1.0f, 0.0f, 1.0f, 1.0f }, RenderMode mode = RenderMode::Triangles) override {
void draw(
const RenderTarget& rt,
const glm::mat4 world = glm::mat4(1.0f),
const glm::mat4 view = glm::mat4(1.0f),
const glm::mat4 proj = glm::mat4(1.0f),
glm::vec4 color = { 1.0f, 0.0f, 1.0f, 1.0f },
RenderMode mode = RenderMode::Triangles
) override {
glUseProgram(rt.shader.id);
unsigned int transformLoc = glGetUniformLocation(rt.shader.id, "model");
glUniformMatrix4fv(transformLoc, 1, GL_FALSE, glm::value_ptr(rt.transform));
unsigned int modelLoc = glGetUniformLocation(rt.shader.id, "model");
glUniformMatrix4fv(modelLoc, 1, GL_FALSE, glm::value_ptr(world));
unsigned int viewLoc = glGetUniformLocation(rt.shader.id, "view");
glUniformMatrix4fv(viewLoc, 1, GL_FALSE, glm::value_ptr(view));
unsigned int resLoc = glGetUniformLocation(rt.shader.id, "res");
glUniform2ui(resLoc, w, h);
unsigned int projLoc = glGetUniformLocation(rt.shader.id, "proj");
glUniformMatrix4fv(projLoc, 1, GL_FALSE, glm::value_ptr(proj));
unsigned int colorLoc = glGetUniformLocation(rt.shader.id, "color");
glUniform4f(colorLoc, color.r, color.g, color.b, color.a);

View File

@@ -1,21 +0,0 @@
#ifndef RENDERER_CONCEPTS
#define RENDERER_CONCEPTS
#include "pch.hpp"
namespace Archimedes {
class RendererOpenGL;
class RendererSDL3;
template <class RendererImpl>
concept allowed_renderers = requires (RendererImpl r) {
#ifndef CUSTOM_RENDERER
requires std::same_as<RendererImpl, RendererOpenGL>
|| std::same_as<RendererImpl, RendererSDL3>;
#endif
};
}
#endif

View File

@@ -1,25 +0,0 @@
#ifndef WINDOW_CONCEPTS
#define WINDOW_CONCEPTS
#include "pch.hpp"
#include "utils/Renderer/concepts.h"
namespace Archimedes {
template <class R>
class WindowGLFW;
template <class R>
class WindowSDL3;
template <class WindowImpl, class R>
concept allowed_windows = requires (WindowImpl a, R b) {
#ifndef CUSTOM_WINDOW
requires std::same_as<WindowImpl, WindowGLFW<R>>
|| std::same_as<WindowImpl, WindowSDL3<R>>;
#endif
};
}
#endif

View File

@@ -1,16 +1,85 @@
#include "pch.hpp"
#include "Object.h"
#include "utils/Objects/Body.h"
namespace Archimedes {
Body readOBJ(std::string path, Shader shader) {
std::ifstream file(path);
if(!file.is_open()) return Body();
std::string s;
std::vector<float> verticies;
std::vector<unsigned int> indicies;
unsigned int i = 0;
unsigned int j = 0;
float point;
unsigned int idx;
while(!file.eof()) {
getline(file, s, ' ');
//std::cout << "\nline start: " << s << std::endl;
if(s == "v") {
file >> point;
verticies.push_back(point);
//std::cout << "point1: " << point << std::endl;
file >> point;
verticies.push_back(point);
//std::cout << "point2: " << point << std::endl;
file >> point;
verticies.push_back(point);
//std::cout << "point3: " << point << std::endl;
//std::cout << "index: " << j << std::endl;
getline(file, s);
//file.ignore();
} else if(s == "f") {
file >> idx;
indicies.push_back(--idx);
file.ignore(5, ' ');
file >> idx;
indicies.push_back(--idx);
file.ignore(5, ' ');
file >> idx;
indicies.push_back(--idx);
getline(file, s);
} else {
getline(file, s);
}
}
file.close();
return Body(
VertexBuffer(verticies),
IndexArray(indicies),
VertexLayout(),
shader
);
}
using json = nlohmann::json;
class JObject {
public:
JObject(std::string path) {
JObject() {}
void load(std::string path) {
std::ifstream file(path);
if (!file.is_open()) goodJSON = false;
document = json::parse(file);
@@ -25,9 +94,41 @@ namespace Archimedes {
bool isValid() const { return goodJSON; }
std::vector<Object> buildObjects() {
Body createCircle(json& element, std::string name) {
std::vector<float> v;
std::vector<unsigned int> i;
std::vector<Object> v;
for(int it = 0; it < resolution; it++) {
v.push_back(glm::cos(2.0f * glm::pi<float>() / resolution));
v.push_back(glm::sin(2.0f * glm::pi<float>() / resolution));
v.push_back(0.0f);
i.push_back(it);
}
return Body(
VertexBuffer(v),
IndexArray(i),
VertexLayout(),
shader
);
}
Body createRect(json& element, std::string name) {
return Body();
}
Body createPoly(json& element, std::string name) {
return Body();
}
Body createText(json& element, std::string name) {
return Body();
}
std::vector<Body> buildObjects() {
std::vector<Body> v;
for (json::const_iterator it = templates.cbegin(); it != templates.cend(); it++)
@@ -35,7 +136,9 @@ namespace Archimedes {
json element = *it;
std::string name = element["name"];
std::string type = element["type"];
if (type == "CIRCLE") {}
if (type == "CIRCLE") {
objectMap[name] = createCircle(element, name);
}
if (type == "SQUARE") {}
if (type == "RECTANGLE") {}
if (type == "POLYGON") {}
@@ -47,8 +150,16 @@ namespace Archimedes {
private:
std::unordered_map<std::string, Body> objectMap;
std::unordered_map<std::string, Body> templateMap;
bool goodJSON = true;
Shader shader;
unsigned int resolution = 50;
json document, templates, objects, setup, cameras, lights, actions;
};
}

View File

@@ -2,7 +2,7 @@
#include "Sandbox.h"
#include "JObject.h"
Sandbox::Sandbox(Archimedes::App* a, void* h) : Archimedes::Module(a, h) {
@@ -56,101 +56,74 @@ void Sandbox::onLoad() {
window->getRenderer()->useShader(cubeShader);
cube = Archimedes::RenderTarget(
Archimedes::VertexBuffer(vertices, 24 * sizeof(float)),
Archimedes::IndexArray(indices, 36),
cube = Archimedes::Body(
Archimedes::VertexBuffer(vertices),
Archimedes::IndexArray(indices),
Archimedes::VertexLayout(),
cubeShader
);
window->getRenderer()->setupRenderTarget(cube);
window->getRenderer()->setupRenderTarget(cube.getMesh());
grid = Archimedes::RenderTarget(
Archimedes::VertexBuffer(gridVertices, 12 * sizeof(float)),
Archimedes::IndexArray(gridIndices, 6),
grid = Archimedes::Body(
Archimedes::VertexBuffer(gridVertices),
Archimedes::IndexArray(gridIndices),
Archimedes::VertexLayout(),
cubeShader
);
window->getRenderer()->setupRenderTarget(grid);
window->getRenderer()->setupRenderTarget(grid.getMesh());
int w, h;
window->getSize(w, h);
app->emitEvent(new Archimedes::ResizeWindowEvent(w, h));
hexagon = Archimedes::readOBJ("/home/nathan/Projects/tests/buildzone/hexagon_pad.obj", cubeShader);
window->getRenderer()->setupRenderTarget(hexagon.getMesh());
hexagon.scaleTo(0.01f);
}
void Sandbox::run() {
static float scale = 1.0f;
static float scale = 1.0f, scalePrev = 1.0f;
static glm::vec3 pos(0), rot(0);
static glm::vec3 posPrev(0), rotPrev(0);
static glm::vec4 color = { 0.4f, 0.0f, 0.3f, 1.0f };
static glm::vec3 camPos(0.0f, 0.0f, 3.0f), camRot(0.0f, glm::pi<float>(), 0.0f);
static glm::mat4 orthoCamera, perspCamera, cameraTransform;
/*
cameraTransform = glm::mat4(1.0f);
cameraTransform = glm::translate(cameraTransform, camPos);
cameraTransform = glm::rotate(cameraTransform, camRot.x, glm::vec3(1.0f, 0.0f, 0.0f));
cameraTransform = glm::rotate(cameraTransform, camRot.y, glm::vec3(0.0f, 1.0f, 0.0f));
cameraTransform = glm::rotate(cameraTransform, camRot.z, glm::vec3(0.0f, 0.0f, 1.0f));
*/
static glm::mat4 orthoMat, perspMat, cameraTransform;
cameraTransform = glm::lookAt(
camPos,
camPos + glm::normalize(glm::vec3(glm::sin(camRot.y) * glm::cos(camRot.x), glm::sin(camRot.x), glm::cos(camRot.y) * glm::cos(camRot.x))),
glm::vec3(0.0f, 1.0f, 0.0f)
);
/*
cameraTransform = glm::lookAt(
camPos,
glm::vec3(0.0f, 0.0f, 0.0f),
glm::vec3(0.0f, 1.0f, 0.0f)
);
*/
int w, h;
window->getSize(w, h);
orthoCamera = glm::ortho(-(float)w / 2.0f, (float)w / 2.0f, -(float)h / 2.0f, (float)h / 2.0f, 0.1f, 100.0f)
* cameraTransform;
orthoMat = glm::ortho(-(float)w / 2.0f, (float)w / 2.0f, -(float)h / 2.0f, (float)h / 2.0f, 0.1f, 100.0f);
perspCamera = glm::perspective(glm::radians(45.0f), (float)w/(float)h, 0.1f, 100.0f)
* cameraTransform;
perspMat = glm::perspective(glm::radians(45.0f), (float)w/(float)h, 0.1f, 100.0f);
glm::mat4& cubeTransform = cube.transform;
//glm::mat4& gridTransform = grid.transform;
pos = cube.moveRel(pos - posPrev);
rot = cube.rotateRel(rot - rotPrev);
scale = cube.scaleRel(scale / scalePrev);
cubeTransform = glm::mat4(1.0f);
cubeTransform = glm::translate(cubeTransform, pos);
cubeTransform = glm::rotate(cubeTransform, rot.x, glm::vec3(1.0f, 0.0f, 0.0f));
cubeTransform = glm::rotate(cubeTransform, rot.y, glm::vec3(0.0f, 1.0f, 0.0f));
cubeTransform = glm::rotate(cubeTransform, rot.z, glm::vec3(0.0f, 0.0f, 1.0f));
cubeTransform = glm::scale(cubeTransform, glm::vec3(scale));
posPrev = pos;
rotPrev = rot;
scalePrev = scale;
//gridTransform = glm::mat4(1.0f);
//gridTransform = glm::scale(gridTransform, glm::vec3(800.0f));
//cubeTransform = orthoCamera * cubeTransform;
cubeTransform = perspCamera * cubeTransform;
//gridTransform = orthoCamera * gridTransform;
/*
cubeTransform = glm::perspective(glm::radians(45.0f), (float)w/(float)h, 0.1f, 100.0f)
* glm::lookAt(glm::vec3(0.0f, 0.0f, 3.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f))
* cubeTransform;
*/
//window->getRenderer()->draw(grid);
window->getRenderer()->draw(cube, color, Archimedes::Renderer::RenderMode::Triangles);
//window->getRenderer()->draw(grid.getMesh(), grid.getTransform(), cameraTransform, perspMat, glm::vec4(0.7f));
//window->getRenderer()->draw(cube.getMesh(), cube.getTransform(), cameraTransform, perspMat, color, Archimedes::Renderer::RenderMode::Triangles);
window->getRenderer()->draw(hexagon.getMesh(), hexagon.getTransform(), cameraTransform, perspMat, color);
{
@@ -161,10 +134,10 @@ void Sandbox::run() {
ImGui::Text("Pick a clear color!");
ImGui::SliderFloat("r", &clearColor.r, 0.0f, 1.0f);
ImGui::SliderFloat("g", &clearColor.g, 0.0f, 1.0f);
ImGui::SliderFloat("b", &clearColor.b, 0.0f, 1.0f);
ImGui::SliderFloat("a", &clearColor.a, 0.0f, 1.0f);
ImGui::SliderFloat("clear r", &clearColor.r, 0.0f, 1.0f);
ImGui::SliderFloat("clear g", &clearColor.g, 0.0f, 1.0f);
ImGui::SliderFloat("clear b", &clearColor.b, 0.0f, 1.0f);
ImGui::SliderFloat("clear a", &clearColor.a, 0.0f, 1.0f);
ImGui::Text("Properties");
@@ -178,20 +151,20 @@ void Sandbox::run() {
ImGui::SliderFloat("y", &pos.y, -10.0f, 10.0f);
ImGui::SliderFloat("z", &pos.z, -10.0f, 10.0f);
ImGui::SliderFloat("cube r", &color.r, 0.0f, 1.0f);
ImGui::SliderFloat("cube g", &color.g, 0.0f, 1.0f);
ImGui::SliderFloat("cube b", &color.b, 0.0f, 1.0f);
ImGui::SliderFloat("cube a", &color.a, 0.0f, 1.0f);
ImGui::SliderFloat("r", &color.r, 0.0f, 1.0f);
ImGui::SliderFloat("g", &color.g, 0.0f, 1.0f);
ImGui::SliderFloat("b", &color.b, 0.0f, 1.0f);
ImGui::SliderFloat("a", &color.a, 0.0f, 1.0f);
ImGui::Text("Camera Properties");
ImGui::SliderFloat("c_pitch", &camRot.x, -glm::pi<float>(), glm::pi<float>());
ImGui::SliderFloat("c_yaw", &camRot.y, 0, 2 * glm::pi<float>());
ImGui::SliderFloat("c_roll", &camRot.z, -glm::pi<float>(), glm::pi<float>());
ImGui::SliderFloat("cam pitch", &camRot.x, -glm::pi<float>(), glm::pi<float>());
ImGui::SliderFloat("cam yaw", &camRot.y, 0, 2 * glm::pi<float>());
ImGui::SliderFloat("cam roll", &camRot.z, -glm::pi<float>(), glm::pi<float>());
ImGui::SliderFloat("c_x", &camPos.x, -10.0f, 10.0f);
ImGui::SliderFloat("c_y", &camPos.y, -10.0f, 10.0f);
ImGui::SliderFloat("c_z", &camPos.z, -10.0f, 10.0f);
ImGui::SliderFloat("cam x", &camPos.x, -10.0f, 10.0f);
ImGui::SliderFloat("cam y", &camPos.y, -10.0f, 10.0f);
ImGui::SliderFloat("cam z", &camPos.z, -10.0f, 10.0f);
if(ImGui::Button("Reset Window Size")) {
@@ -209,23 +182,32 @@ bool Sandbox::onEvent(const Archimedes::Event& e) {
unsigned int type = app->getEventType(e);
ImGuiIO& io = ImGui::GetIO(); (void)io;
if(type == app->getEventType(Archimedes::KeyPressedWindowEvent())) {
if(type == app->getEventType(Archimedes::KeyPressedWindowEvent()) && !io.WantCaptureKeyboard) {
return false;
} else if(type == app->getEventType(Archimedes::KeyReleasedWindowEvent())) {
} else if(type == app->getEventType(Archimedes::KeyReleasedWindowEvent()) && !io.WantCaptureKeyboard) {
return false;
} else if(type == app->getEventType(Archimedes::MouseButtonPressedWindowEvent())) {
} else if(type == app->getEventType(Archimedes::MouseButtonPressedWindowEvent()) && !io.WantCaptureMouse) {
return false;
} else if(type == app->getEventType(Archimedes::MouseButtonReleasedWindowEvent())) {
} else if(type == app->getEventType(Archimedes::MouseButtonReleasedWindowEvent()) && !io.WantCaptureMouse) {
return false;
} else if(type == app->getEventType(Archimedes::ScrollWindowEvent())) {
} else if(type == app->getEventType(Archimedes::ScrollWindowEvent()) && !io.WantCaptureMouse) {
return false;
} else if(type == app->getEventType(Archimedes::MouseMovedWindowEvent())) {
Archimedes::ScrollWindowEvent event = (Archimedes::ScrollWindowEvent&) e;
//cube.rotateRel(glm::vec3(glm::pi<float>() * event.dy / 50.0f, 0.0f, 0.0f));
//cube.rotateRel(glm::vec3(0.0f, glm::pi<float>() * event.dx / 50.0f, 0.0f));
hexagon.scaleAdd(0.001f * event.dy);
return true;
} else if(type == app->getEventType(Archimedes::MouseMovedWindowEvent()) && !io.WantCaptureMouse) {
return false;
}

View File

@@ -6,6 +6,9 @@
#include "modules/WindowModule/WindowModule.h"
#include "modules/ImguiModule/ImguiModule.h"
#include "utils/Objects/Body.h"
#include "utils/Objects/Camera.h"
class Sandbox : public Archimedes::Module {
public:
@@ -28,17 +31,19 @@ class Sandbox : public Archimedes::Module {
std::string cubeVS = "#version 330 core\n"
"layout (location = 0) in vec3 aPos;\n"
"uniform mat4 model;\n"
"uniform uvec2 res;\n"
"uniform mat4 view;\n"
"uniform mat4 proj;\n"
"uniform vec4 color;\n"
"void main()\n"
"{\n"
" gl_Position = model * vec4(aPos.x, aPos.y, aPos.z, 1.0);\n"
" gl_Position = proj * view * model * vec4(aPos.x, aPos.y, aPos.z, 1.0);\n"
"}\0";
std::string cubeFS = "#version 330 core\n"
"out vec4 FragColor;\n"
"uniform mat4 model;\n"
"uniform uvec2 res;\n"
"uniform mat4 view;\n"
"uniform mat4 proj;\n"
"uniform vec4 color;\n"
"void main()\n"
"{\n"
@@ -47,16 +52,16 @@ class Sandbox : public Archimedes::Module {
Archimedes::Shader cubeShader, gridShader;
Archimedes::RenderTarget cube, grid;
Archimedes::Body cube, grid, hexagon;
float gridVertices[24] = {
std::vector<float> gridVertices = {
-1.0f, 0.0f, 1.0f,
1.0f, 0.0f, 1.0f,
1.0f, 0.0f, -1.0f,
-1.0f, 0.0f, -1.0f,
};
unsigned int gridIndices[6] = {
std::vector<unsigned int> gridIndices = {
0,
1,
2,
@@ -65,7 +70,7 @@ class Sandbox : public Archimedes::Module {
0
};
float vertices[24] = {
std::vector<float> vertices = {
-0.5f, -0.5f, 0.5f,
0.5f, -0.5f, 0.5f,
0.5f, 0.5f, 0.5f,
@@ -79,7 +84,7 @@ class Sandbox : public Archimedes::Module {
};
unsigned int indices[36] = {
std::vector<unsigned int> indices = {
0,
1,
2,