#include "terminal.h" #include "event.h" class KeyEvent : public Event { const int key; const int scancode; const int mod; const int repeat; const bool pressed; public: KeyEvent(int, int, int, int, bool); inline int getKey() const { return key; } inline int getScancode() const { return scancode; } inline int getMod() const { return mod; } inline bool getPressed() const { return pressed; } EventType getType() const { return pressed ? EventType::KeyPressed : EventType::KeyReleased; } }; class KeyTypedEvent : public Event { const std::string text; const int windowID; public: KeyTypedEvent(int, char*); inline int getWindowID() const { return windowID; } inline const char* getText() const { return text.c_str(); } EventType getType() const { return EventType::KeyTyped; } };