#ifndef LIGHT_H #define LIGHT_H #include "pch.hpp" #include "extratools.h" #include "Object.h" namespace Archimedes { class Light : public Object { public: Light(glm::mat4 t = glm::mat4(1.0f), float a = 2 * glm::pi()) : Object(t), angle(a) {}; Light() : Object(glm::mat4(1.0f)), angle(2 * glm::pi()) {} ~Light() {}; private: float angle; }; } #endif