#include "TestImgui.h" #include "modules/ImguiModule/ImguiModule.h" TestImgui::TestImgui(Archimedes::App* a, void* h) : Archimedes::Module(a, h) { name = "TestImgui"; ImguiModule* im = new ImguiModule(a, h); deps[*im] = im; } TestImgui::~TestImgui() { ImguiModule* im; { im = (ImguiModule*) moduleInstances[ImguiModule()]; } im->releaseContext(ImGui::GetCurrentContext()); } void TestImgui::onLoad() { ImguiModule* im; { im = (ImguiModule*) moduleInstances[ImguiModule()]; } if(!im) { std::cout << "No ImguiModule for TestImgui!\n"; std::abort(); } ImGui::SetCurrentContext(im->aquireContext()); } void TestImgui::run() { if(demo) ImGui::ShowDemoWindow(&this->demo); else app->emitEvent(new Archimedes::DoUnloadModuleEvent(name)); { ImGuiIO& io = ImGui::GetIO(); static float f = 0.0f; static int counter = 0; ImGui::Begin("TestImgui Module"); // Create a window called "Hello, world!" and append into it. ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) counter++; ImGui::SameLine(); ImGui::Text("counter = %d", counter); ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); ImGui::End(); } }